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path: root/src/render/mobileopengl2graphics.cpp
AgeCommit message (Collapse)AuthorFilesLines
2017-10-10Remove most unused files.Andrei Karas1-1389/+0
2017-09-12Add option for enable high dpi mode in SDL 2.Andrei Karas1-3/+11
2017-07-14Replace std::vector into macro STD_VECTOR.Andrei Karas1-14/+14
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
2017-06-29Move foreach macroses into separate file.Andrei Karas1-0/+1
2017-06-19Fix resetting draw color in modern and mobile2 renderers.Andrei Karas1-0/+6
2017-06-07Fix clang-tidy check readability-implicit-bool-cast.Andrei Karas1-18/+18
2017-05-15Remove one condition form renderers.Andrei Karas1-40/+37
2017-04-25Report into log OpenGL errors if enabled configure option --enable-openglerrors.Andrei Karas1-0/+33
2017-04-08Fix compilation error with SDL 2.Andrei Karas1-1/+1
2017-03-10Fix new style issue detected by mplint.Andrei Karas1-3/+3
new class() -> new class
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-09-23Add missing comments into defines.Andrei Karas1-30/+30
2016-09-03Add option for create custom OpenGL context.Andrei Karas1-2/+2
By default this option disabled, because may create issues.
2016-06-13Fix includes and update deheader ci script.Andrei Karas1-2/+0
2016-06-11Remove unused includes.Andrei Karas1-1/+0
2016-06-07Move image class into image directory.Andrei Karas1-1/+2
2016-04-26Split graphicsvetexes into multiply files.Andrei Karas1-1/+1
2016-04-26Move graphicsvertexes into render/vertexes.Andrei Karas1-1/+2
2016-04-23Fix code style.Andrei Karas1-36/+40
2016-03-07In renderers in function calcWindow add non null attributes.Andrei Karas1-2/+0
2016-03-07In renderers in function drawTileCollection add non null attributes.Andrei Karas1-2/+0
2016-03-07In renderers in function calcTileVertexes add non null attributes.Andrei Karas1-3/+0
2016-02-08Add some missing checks and remove useless checks.Andrei Karas1-1/+1
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-1/+1
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2016-01-01Fix code style.Andrei Karas1-1/+2
2015-12-26Fix code style.Andrei Karas1-7/+14
2015-12-25Add restrict keyword to all renderers.Andrei Karas1-20/+27
2015-12-25Add restrict to all methods in graphics.Andrei Karas1-1/+1
2015-12-25Add restrict keyword in openglgraphicsdefadvanced.hppAndrei Karas1-5/+8
2015-12-25Add restrict keyword in openglgraphicsdef1.hppAndrei Karas1-1/+1
2015-12-25Add restrict keyword in openglgraphicsdef.hppAndrei Karas1-4/+4
2015-12-25Add restrict keyword into graphicsdef.hppAndrei Karas1-56/+82
2015-12-20Fix regal and nacl conflict in headers.Andrei Karas1-1/+1
2015-12-20Move OpenGL functions related files into opengl directory.Andrei Karas1-2/+2
2015-12-18Fix code style.Andrei Karas1-1/+0
2015-12-16Use screenshort helpers for creating screenshotsAndrei Karas1-57/+0
2015-12-15Replace all left OpenGL calls in mobile and modern backends to defines.Andrei Karas1-3/+3
2015-12-13Fix code style.Andrei Karas1-2/+3
2015-12-12Fix compilation warning.Andrei Karas1-2/+2
2015-12-11Add pseudo function for some gl calls.Andrei Karas1-25/+25
2015-12-11Add nacl gl init and nacl defines and includes in most files.Andrei Karas1-0/+3
2015-12-11Fix warnings in mobileopengl2graphics.Andrei Karas1-75/+93
2015-12-11Remove commented code from mobileopengl2graphics.Andrei Karas1-13/+0
2015-12-11In mobileopengl2graphics update texture size uniform only if size changed.Andrei Karas1-4/+11
2015-12-11Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.Andrei Karas1-158/+154
2015-12-10Dont use VAO in mobileopengl2graphics in nacl.Andrei Karas1-0/+6
2015-12-10Remove all element buffer references from mobile opengl 2 backend.Andrei Karas1-28/+0
2015-12-10Copy modernopengl into mobileopengl2 backend.Andrei Karas1-0/+1372
In future it will be reworked into OpenGL ES 2.