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Moved shared code into separate method.
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For SDL2 set attributes for context version.
For SDL1.2 in X11 create own context.
For SDL1.2 and other platforms not implimented for now.
Also try fallback if need to older context versions.
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Now it using normal OpenGL renderer.
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Rename ClipRectangle into ClipRect.
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Remove base/graphcs.
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