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HoraK-FDF/plus
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c++17_deprecated_func
ci_checks
ci_clang-tidy
ci_clang3x
ci_clang4_5
ci_clang6
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citest
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jesusalva/diagonal
jesusalva/itpopup
jesusalva/mverse
keep_password
mageia2
mageia3
mageiabranch
master
stable
stripped
Advanced game client for tmwAthena and Evol2 servers.
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path:
root
/
src
/
render
/
graphics.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2017-09-13
Fix compilation with SDL 2 < 2.0.1
Andrei Karas
1
-0
/
+4
2017-09-13
Show more info in dumping all possible renderers (SDL 2).
Andrei Karas
1
-0
/
+7
2017-09-12
Add option for enable high dpi mode in SDL 2.
Andrei Karas
1
-7
/
+33
2017-07-17
Do actual SDL2 graphics cleanup before exit.
Andrei Karas
1
-6
/
+16
2017-06-07
Fix clang-tidy check readability-implicit-bool-cast.
Andrei Karas
1
-17
/
+17
2017-01-03
Update copyright year.
Andrei Karas
1
-1
/
+1
2016-09-23
Add missing comments into defines.
Andrei Karas
1
-30
/
+36
2016-09-03
Add option for create custom OpenGL context.
Andrei Karas
1
-3
/
+3
2016-06-18
Fix compilation with Android and SDL2.
Andrei Karas
1
-2
/
+1
2016-06-15
Fix other include issues.
Andrei Karas
1
-2
/
+6
2016-02-17
Fix unit tests if build with SDL2 support.
Andrei Karas
1
-1
/
+3
2016-02-07
Fix code style.
Andrei Karas
1
-1
/
+2
2016-02-07
Replace most static_cast<Type> to shorter versions from defines.
Andrei Karas
1
-8
/
+8
2016-01-02
Update copyrights year.
Andrei Karas
1
-1
/
+1
2015-12-25
Add restrict to all methods in graphics.
Andrei Karas
1
-18
/
+25
2015-12-25
Add restrict keyword in openglgraphicsdef.hpp
Andrei Karas
1
-1
/
+1
2015-12-25
Add restrict keyword into graphicsdef.hpp
Andrei Karas
1
-5
/
+5
2015-12-24
Add restrict keyword into graphics.
Andrei Karas
1
-1
/
+1
2015-12-20
Move nacl rendering related files into nacl directory.
Andrei Karas
1
-2
/
+2
2015-12-20
Move OpenGLX related files into openglx directory.
Andrei Karas
1
-1
/
+1
2015-12-20
Move OpenGL functions related files into opengl directory.
Andrei Karas
1
-1
/
+1
2015-12-15
Add safeopenglimagehelper for using in safe opengl mode only.
Andrei Karas
1
-4
/
+15
2015-12-13
Fix code style.
Andrei Karas
1
-1
/
+0
2015-12-13
Fix compilation warning.
Andrei Karas
1
-2
/
+2
2015-12-13
Allow resize nacl window with OpenGL without recreating context.
Andrei Karas
1
-10
/
+32
2015-12-12
Replace glGetString into mglGetString.
Andrei Karas
1
-0
/
+7
2015-12-11
Add pseudo function for some gl calls.
Andrei Karas
1
-0
/
+2
2015-12-10
Add support for mobileopengl2 backend (still copy from modern opengl).
Andrei Karas
1
-0
/
+1
2015-08-09
Show error message in log if selected texture compression not supported.
Andrei Karas
1
-0
/
+1
2015-08-09
Add some missing checks to render found by paranucker.
Andrei Karas
1
-1
/
+1
2015-05-25
Remove color2 from graphics.
Andrei Karas
1
-2
/
+1
2015-05-17
Fix code style.
Andrei Karas
1
-1
/
+0
2015-05-13
Remove duplicate function from graphics.
Andrei Karas
1
-8
/
+0
2015-05-13
New stack class in graphics areas stack.
Andrei Karas
1
-14
/
+17
2015-03-16
Remove useless includes from cpp files
Andrei Karas
1
-3
/
+7
2015-01-01
Update copyrights year.
Andrei Karas
1
-1
/
+1
2014-07-09
Improve initial OpenGL state.
Andrei Karas
1
-0
/
+29
2014-07-02
Fix resize in modernopengl with own context in SDL1.2 build.
Andrei Karas
1
-0
/
+2
2014-06-29
Remove useless bool return value from renderers.
Andrei Karas
1
-10
/
+5
2014-06-28
Remove some depricated code from modernopengl or move it to renderers.
Andrei Karas
1
-1
/
+0
2014-06-24
Add manual OpenGL context creation.
Andrei Karas
1
-3
/
+17
2014-06-08
Add Modern OpenGL render type.
Andrei Karas
1
-0
/
+1
2014-05-23
Add functions for resize batch size (OpenGL).
Andrei Karas
1
-1
/
+1
2014-05-08
Fix code style in render.
Andrei Karas
1
-2
/
+4
2014-05-01
Add missing const.
Andrei Karas
1
-1
/
+1
2014-04-29
Add type defines for SDL_Rect based on SDL version.
Andrei Karas
1
-6
/
+6
2014-03-24
fix code style.
Andrei Karas
1
-5
/
+5
2014-02-24
Rename Rectangle into Rect.
Andrei Karas
1
-6
/
+6
2014-02-22
Move Rectangle and ClipRectangle into gui directory.
Andrei Karas
1
-6
/
+6
2014-02-15
move some methods from base/graphics into render/graphics.
Andrei Karas
1
-1
/
+123
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