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path: root/src/net/ea/beinghandler.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-03-29fix code style.Andrei Karas1-14/+15
2013-03-29fix processing guildpartyinfo packet.Andrei Karas1-1/+7
2013-03-28Disable more particles if particle engine disabled.Andrei Karas1-1/+3
2013-03-26inprove beinghandler class.Andrei Karas1-74/+51
2013-03-04Add different effects to npc depend on qests status (evol only)Andrei Karas1-0/+6
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-17Use actual skill level in processing skill attack.Andrei Karas1-2/+2
2012-12-04Fix possible incorrect ditection.Andrei Karas1-1/+1
2012-10-06Fix monster particle effects.Andrei Karas1-2/+2
2012-09-04Fix hair colors color if old and new hair using different paletes.Andrei Karas1-0/+1
Also fix hair replace logic between hairs with different paletes.
2012-09-02Add const to more classes.Andrei Karas1-41/+40
2012-08-29Add to replace/reorder sprites pseudo direction "died"Andrei Karas1-1/+5
It allow change sprites in dead players.
2012-08-23Remove useless includes.Andrei Karas1-4/+1
2012-08-01Fix code style.Andrei Karas1-1/+1
2012-07-17Fix more code style and additional warnings.Andrei Karas1-4/+6
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-18/+18
2012-05-31Add support for each hair style own palete.Andrei Karas1-1/+3
2012-05-09Add option to allow automatically attack next target. (disabled by default)Andrei Karas1-1/+1
2012-04-08Move most input code from keyboardconfig to inputmanager.Andrei Karas1-0/+1
2012-03-14Add support for other gender.Andrei Karas1-3/+5
Fix per gender and race items separation.
2012-03-10Add to skills missile particle effect and hit/miss sounds.Andrei Karas1-4/+4
Add to skills use effect 100000 + skillid on target.
2012-02-08Fix code style with new tool.Andrei Karas1-0/+6
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-1/+1
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-11-08Fix more gcc 4.7 warnings.Andrei Karas1-2/+2
2011-10-10Add support for reading monsters attack range.Andrei Karas1-9/+25
Tmw server not supported.
2011-10-08Add checks and fix code style.Andrei Karas1-34/+14
2011-08-30Dont create guild manager instance if guild bot support not enabled.Andrei Karas1-1/+1
2011-08-28Fix guild name reset on players from time.Andrei Karas1-1/+3
2011-08-12Rename file names log and chatlog to correct logger and chatlogger.Andrei Karas1-1/+1
2011-07-09Reserve bits in gender field for future usage.Andrei Karas1-0/+3
2011-07-07Remove undescore from variables and defines.Andrei Karas1-1/+1
2011-07-05Add ability to send client states to other clients.Andrei Karas1-9/+4
Using for this emotes.
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-05-21Fix some issues after automatic code checking.Andrei Karas1-7/+4
2011-05-20Start separating netcode to functions and moving some code to ea name spaceAndrei Karas1-0/+820
for future usage for different server types. Processed classes: adminhandler, beinghandler, buysellhandler.