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path: root/src/graphicsvertexes.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-02-28improve some files.Andrei Karas1-2/+2
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-06Remove unused drawing class.Andrei Karas1-57/+5
2012-12-01Add batch drawing for any images.Andrei Karas1-0/+27
Add this drawing to Button.
2012-11-21Add some consts to draw backend.Andrei Karas1-0/+5
2012-10-26Add initial version of mobile OpenGL backend.Andrei Karas1-1/+33
2012-10-08improve map draw speed.Andrei Karas1-0/+7
2012-09-13Change some pointers to references in OpenGL draw code.Andrei Karas1-7/+0
2012-09-11switch to hardware depend batch sizes.Andrei Karas1-1/+0
but limit max batch size to 1024.
2012-09-04add const to more classes,Andrei Karas1-1/+1
fix other small style issues.
2012-08-26Add const to some classes.Andrei Karas1-3/+3
2012-08-17Fix code style.Andrei Karas1-2/+0
2012-07-19Rename openglgraphics to normalopenglgraphics.Andrei Karas1-13/+13
2012-03-13Fix to avoid false positives in automatic checking software.Andrei Karas1-0/+9
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-08Fix more gcc 4.7 warnings.Andrei Karas1-4/+4
2011-07-17Optimisation in drawing map in opengl mode.Andrei Karas1-0/+8
2011-07-17Reserve some memory for image vectors.Andrei Karas1-1/+5
2011-07-17Add basic tiles caching for opengl.Andrei Karas1-2/+58
2011-07-16Add tiles caching for software mode.Andrei Karas1-0/+10
2011-07-01Replace some lists to vectors.Andrei Karas1-1/+1
2011-05-27Fix memory leak in graphicsvertexes in SDL mode.Andrei Karas1-0/+2
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-04-02Some fixes after automatic code checking.Andrei Karas1-3/+3
2011-03-31Fix memory leaks and some other errors.Andrei Karas1-3/+18
2011-03-26Fix complilation without opengl.Andrei Karas1-2/+6
2011-03-26Precalculation vertexes for improving draw speed.Andrei Karas1-0/+144
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits.