Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-07-17 | Optimisation in drawing map in opengl mode. | Andrei Karas | 1 | -0/+8 | |
2011-07-17 | Reserve some memory for image vectors. | Andrei Karas | 1 | -1/+5 | |
2011-07-17 | Add basic tiles caching for opengl. | Andrei Karas | 1 | -2/+58 | |
2011-07-16 | Add tiles caching for software mode. | Andrei Karas | 1 | -0/+10 | |
2011-07-01 | Replace some lists to vectors. | Andrei Karas | 1 | -1/+1 | |
2011-05-27 | Fix memory leak in graphicsvertexes in SDL mode. | Andrei Karas | 1 | -0/+2 | |
2011-05-24 | Add simple memory leak detector. | Andrei Karas | 1 | -0/+2 | |
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it. | |||||
2011-04-02 | Some fixes after automatic code checking. | Andrei Karas | 1 | -3/+3 | |
2011-03-31 | Fix memory leaks and some other errors. | Andrei Karas | 1 | -3/+18 | |
2011-03-26 | Fix complilation without opengl. | Andrei Karas | 1 | -2/+6 | |
2011-03-26 | Precalculation vertexes for improving draw speed. | Andrei Karas | 1 | -0/+144 | |
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits. |