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It need because not always possible set opacity to exact 1.0
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DSA disabled for NVIDIA because DSA in NVIDIA broken.
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Because I not have hardware with supported this function
and on NVIDIA cards look like it may not work.
This issue may break texture atlases.
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Add workaround for MESA for using bptc.
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It was broken if best mode is modern OpenGL.
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If selected unsupported renderer, it must fallback to some supported.
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GL_EXT_direct_state_access.
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Add some glx functions.
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If not fallback to normalopengl.
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And use it for invalidate prepared for deletion images.
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