Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-08-25 | Add const to other classes. | Andrei Karas | 1 | -4/+4 | |
2012-06-21 | Add option to enable/disable software mode compoundsprite update delay. | Andrei Karas | 1 | -0/+4 | |
2012-06-21 | Add software mode compoundsprite update delay. | Andrei Karas | 1 | -0/+1 | |
2012-01-29 | Removed inheritance from std::vector by CompoundSprite | Thorbjørn Lindeijer | 1 | -10/+11 | |
In my opinion, the code is clearer when using aggregation. For performance it makes no difference. This also fixes a memory leak in CompountSprite::clear, which forgot to delete any existing sprites. Reviewed-by: Erik Schilling Conflicts: src/compoundsprite.cpp src/compoundsprite.h | |||||
2012-01-05 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2011-11-24 | Add ability to play different animation depend on monster hp. | Andrei Karas | 1 | -0/+2 | |
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100 | |||||
2011-09-14 | Replace some size() calls to empty(). | Andrei Karas | 1 | -0/+3 | |
2011-08-09 | Add new perfomance parameters. | Andrei Karas | 1 | -0/+4 | |
2011-08-02 | Fix perfomance issue with caching complex sprites. | Andrei Karas | 1 | -1/+26 | |
2011-08-01 | Fix random opacity issue in complex sprites in software mode. | Andrei Karas | 1 | -0/+2 | |
2011-04-18 | Rename sprites method setDirection to setSpriteDirection. | Andrei Karas | 1 | -1/+1 | |
2011-02-19 | Update copyrights. | Andrei Karas | 1 | -2/+3 | |
2011-01-02 | Initial commit. | Andrei Karas | 1 | -0/+112 | |
This code based on mana client http://www.gitorious.org/mana/mana and my private repository. |