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use postinit for call virtual functions in charselectdialog.
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Move events logging into EventsManager.
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Change old configs to hide mouse cursor on Android too.
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Add file untils class. For now used only for Android.
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Also fix renderer selection in build without OpenGL.
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in this mode SDL using own driver with hardware acceleration.
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add flag for in game action conditions.
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For SDL1.2 used SDLImageHelper.
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