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path: root/src/client.cpp
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2011-06-28More fixes for compilation under MacOS.Andrei Karas1-1/+5
Add sample make script for fink. Possible broke support for dmg images.
2011-06-21If client cant set video mode, it fall back to last mode.Andrei Karas1-1/+22
2011-06-16Fix dataDir in branding files.Andrei Karas1-2/+10
Move path functions to paths.cpp
2011-06-16Add dataPath to branding.Andrei Karas1-14/+22
2011-06-14Add missing checks.Andrei Karas1-16/+27
2011-06-14Add ability to add comments to any players.Andrei Karas1-0/+17
2011-06-12Delete some forgotten variables from loginhandler on exit.Andrei Karas1-0/+3
2011-06-12Fix change character.v1.1.6.12Andrei Karas1-0/+2
2011-06-07Fix memory leak with npc dialogs.Andrei Karas1-0/+1
2011-06-04Cleanup part list and beinginfo.Andrei Karas1-1/+6
2011-06-02Fix some memory leaks and missing initialisations.Andrei Karas1-0/+3
2011-05-31Add secure font. Now unused.Andrei Karas1-0/+4
2011-05-27Call cleanOrphans after disconnecting from server.Andrei Karas1-0/+3
2011-05-27Clean actorsprite on exit.Andrei Karas1-0/+2
2011-05-24Fix leaks in client, skilldialog and playerinfo classes.Andrei Karas1-0/+5
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-05-19Enable server type selection again. Add evol server type. Now working same ↵Andrei Karas1-1/+1
as tmweathena.
2011-05-14Add missing checks.Andrei Karas1-2/+13
2011-05-12Renaming login, sell, trade (cpp, h) files to correct names.Andrei Karas1-2/+2
2011-05-08Add opengl texture counter for debugging.Andrei Karas1-0/+2
2011-04-28Implemented a simple non-blocking fadeOutAndPlay system.Yohann Ferreira1-0/+2
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn. Conflicts: src/game.cpp src/sound.cpp src/sound.h
2011-04-27Removed unused variable 'handledEvents'Thorbjørn Lindeijer1-4/+0
At some point this variable was used to avoid limiting the framerate when user input events were coming in. This is no longer relevant now that we limit the framerate globally using SDL_gfx. Conflicts: src/client.cpp
2011-04-04Rename some gui class files to real class names.Andrei Karas1-2/+2
2011-04-02Another possible way to save chat settings on error.v1.1.4.3Andrei Karas1-0/+2
2011-03-27Fix some warnings and improve code from gcc 4.6 compilation.Andrei Karas1-0/+1
2011-03-26Precalculation vertexes for improving draw speed.Andrei Karas1-0/+2
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits.
2011-03-18Fix most conversions except manaserv net code and some other code.Andrei Karas1-1/+1
2011-03-18Fix most old style cast except manaserv and libxml2 defines.Andrei Karas1-3/+3
2011-03-13Add ability to remap maps to different files.Andrei Karas1-0/+2
2011-03-12Add /uptime chat command to show client uptime.Andrei Karas1-0/+3
2011-03-02Add serverversion checks. And disable some advanced features in old servers.Andrei Karas1-0/+1
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-02-15Fix compilation on Haiku and set config and data paths for it.DarkWind1-1/+8
2011-02-13Set by default opengl to safe opengl mode for windows players.Andrei Karas1-1/+3
2011-02-02Close npc and other dialogs if reconnecting.Andrei Karas1-0/+14
Also save extra layers if network error.
2011-02-02Fix icon path.Andrei Karas1-1/+1
Was introduced in commit a7c8ff3aaaa7903db4bd126cb3504a8bf441034e.
2011-01-27Made the windows app able to load .ico files at runtime.Yohann Ferreira1-3/+18
Now the icon extension is computed against the os. This means that the 'icons/mana' appIcon branding parameter will now load icons/mana.png files for unices and mac, and icons/mana.ico for Windows. Reviewed-by: Trapdoor. Resolves: Mana-Mantis: #135.
2011-01-02Initial commit.Andrei Karas1-0/+1986
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.