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path: root/src/being/being.cpp
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2016-09-18Fix assert in sethair function. If some one set hair with id 0.Andrei Karas1-5/+12
2016-09-15Add type into ShopListBox.Andrei Karas1-0/+2
2016-08-29Use time_t for time values.Andrei Karas1-1/+1
2016-08-24Remove empty line from being.cpp.Andrei Karas1-1/+0
2016-08-24Add homunculus/mercenary basic ai logic.Andrei Karas1-185/+267
2016-08-24Remove some more local pet related code.Andrei Karas1-31/+0
2016-08-24First step of removing local pets (tmwa only).Andrei Karas1-230/+0
2016-08-23Remove extra include.Andrei Karas1-1/+0
2016-08-23Add check for cards for existing item id.Andrei Karas1-0/+6
2016-08-23Add support for equipment particles effects from dyes.Andrei Karas1-1/+67
2016-08-22Add some missing consts.Andrei Karas1-1/+1
2016-08-15Cast skills with offsets.Andrei Karas1-0/+27
2016-08-09Fix compilation after last commit.Andrei Karas1-0/+2
2016-08-09Fix show overhead message with format "text".Andrei Karas1-7/+8
2016-08-07Extend horses.xml with separate offset for each direction for rider, up and d...Andrei Karas1-6/+7
2016-08-06Add support for player rider offset by x and y.Andrei Karas1-1/+3
2016-08-06Add own colors for hp bars for homunculus, mercenary, elemental.Andrei Karas1-6/+6
2016-08-04Fix shadowing method by variable name in some compilers.Andrei Karas1-5/+5
2016-08-04Add some missing tmwa defines. Fix compilation error without tmwa support.Andrei Karas1-0/+2
2016-08-04Draw hp bar for elementals.Andrei Karas1-1/+70
2016-08-03Add support for elemental db and draw elementals sprites.Andrei Karas1-17/+39
2016-08-03Add actor type elemental.Andrei Karas1-3/+7
2016-07-29Add some missing tmwa defines.Andrei Karas1-0/+22
2016-07-28Remove define EATHENA_SUPPORT from all code.Andrei Karas1-70/+3
2016-07-27Show hp bar for mercenary.Andrei Karas1-1/+73
2016-07-27Show hp bar in own homunculus.Andrei Karas1-7/+85
2016-07-25Add into player attributes prefix PLAYER_.Andrei Karas1-2/+2
2016-07-24Fix wrong assert for portals.Andrei Karas1-1/+2
2016-07-24Add castingeffect object for draw casting effect in specified position and so...Andrei Karas1-59/+14
2016-07-24Use switch in Being::setSubtype.Andrei Karas1-118/+120
2016-07-23Allow skill source and destination particle effects depend on skill level.Andrei Karas1-6/+17
2016-07-23Add skill attacking src and dst effects.Andrei Karas1-0/+3
2016-07-23Allow delete untracker being particle effects.Andrei Karas1-3/+3
2016-07-23Add skill casting particle arrow effect.Andrei Karas1-0/+19
2016-07-18Play cast animation while casting skills.Andrei Karas1-12/+62
2016-07-18Move skillinfo into resources/skill directory.Andrei Karas1-1/+1
2016-07-18Move skilldata into resources/skill directory.Andrei Karas1-1/+2
2016-07-18Highlight skill attack range with border, while casting skill.Andrei Karas1-1/+47
2016-07-14Use branch prediction macro in Being::logic.Andrei Karas1-6/+11
2016-07-04Use skill type as bit mask with skill types.Andrei Karas1-1/+6
2016-06-21Add support for items with cards in charcreation.xmlAndrei Karas1-0/+14
2016-06-21Imrove Being::setTempSprite.Andrei Karas1-6/+5
2016-06-21Improve Being::setHairTempSpriteAndrei Karas1-13/+8
2016-06-21In Being split setTempSprite into setTempSprite and setHairTempSprite.Andrei Karas1-16/+82
2016-06-21Remove cards parameter from Being::setTempSprite.Andrei Karas1-14/+9
2016-06-21Simplify Being::setSpriteCards, remove color parameters.Andrei Karas1-11/+8
2016-06-21Improve Being::setGender.Andrei Karas1-7/+45
2016-06-21Improve Being::setSpriteColor.Andrei Karas1-5/+59
2016-06-21Remove colorId parameter from Being::updateSprite.Andrei Karas1-8/+5
2016-06-21In Being split setSprite into setSpriteColor and setSpriteColorId.Andrei Karas1-12/+103