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path: root/src/being/actorsprite.cpp
AgeCommit message (Expand)AuthorFilesLines
2016-03-21Rename some fields and methods in StatusEffectDB.Andrei Karas1-1/+1
2016-03-21Remove some getters from StatusEffect.Andrei Karas1-6/+6
2016-03-21Split StatusEffect into StatusEffect and StatusEffectDB.Andrei Karas1-5/+7
2016-03-21Move status effects start/end calls into separate functions in actorsprite.Andrei Karas1-0/+38
2016-03-21Add comment into ActorSprite::setStatusEffectBlock.Andrei Karas1-1/+1
2016-03-16Split ParticleEngine from Particle class.Andrei Karas1-1/+1
2016-03-13Move cursor drawing function from ActorSprite into Being.Andrei Karas1-14/+0
2016-03-04Remove getter empty from compoundsprite.Andrei Karas1-1/+1
2016-02-08Stop cast animation also if got skill error message.Andrei Karas1-1/+1
2016-02-08Add support for post delay status effect. It change cast animation to stand.Andrei Karas1-0/+4
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-13/+13
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-20Move imagesprite into sprite directory.Andrei Karas1-1/+1
2015-12-20Move animatedsprite into sprite directory.Andrei Karas1-1/+1
2015-12-20Move spritereference.h into sprite directory.Andrei Karas1-1/+2
2015-12-13Move timer constants into separate file.Andrei Karas1-0/+2
2015-12-13Move spells and graphics related constants into separate files.Andrei Karas1-0/+2
2015-10-31Add support for dead trick status effect (hercules)Andrei Karas1-1/+4
2015-10-23Fix code style.Andrei Karas1-1/+1
2015-10-19Allow support for different horses riding.Andrei Karas1-2/+2
2015-10-18Add logging for not implimemted effects.Andrei Karas1-2/+13
2015-08-22Use resource manager as global variable.Andrei Karas1-3/+1
2015-06-27Add checks for new issues from paranucker.Andrei Karas1-1/+2
2015-06-06Fix code style.Andrei Karas1-0/+3
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas1-4/+5
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-9/+11
2015-05-29Add strong typed int type BeingId.Andrei Karas1-1/+1
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-2/+2
2015-05-06Add strong typed bool type Enable.Andrei Karas1-12/+18
2015-04-26Use cilkplus in game.cppAndrei Karas1-4/+0
2015-03-24Fix possible issue on exit.Andrei Karas1-1/+1
2015-03-16Remove useless includes from cpp filesAndrei Karas1-2/+0
2015-03-03Add support for riding flag in actorsprite and statuseffect.Andrei Karas1-2/+5
2015-02-20Fix cart enable/disable status effect.Andrei Karas1-1/+1
2015-01-26Allow open cart window only if cart status effect enabled.Andrei Karas1-1/+4
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-09-10Change format in ActorType enum.Andrei Karas1-1/+1
2014-08-03Fix some casts.Andrei Karas1-1/+1
2014-07-30Rename player_node variable into localPlayer.Andrei Karas1-2/+2
2014-06-05Remove duplicate code in actorsprite.Andrei Karas1-23/+22
2014-05-19Move spritereference into separate file.Andrei Karas1-0/+1
2014-05-13Move targetcursortype into separate file.Andrei Karas1-7/+12
2014-05-13Move targetcursorsize into separate file.Andrei Karas1-9/+14
2014-05-13Move actor type into separate file.Andrei Karas1-1/+1
2014-05-09Fix code style.Andrei Karas1-4/+4
2014-05-08Fix code style in beingAndrei Karas1-3/+3
2014-05-01Add missing const.Andrei Karas1-1/+1
2014-03-28simplify variables cleanup.Andrei Karas1-4/+2
2014-03-25If player poisoned, hightlight his life bar in social window with special color.Andrei Karas1-2/+9
2014-02-20improve includes.Andrei Karas1-0/+3