index
:
HoraK-FDF/plus
CI_test_var
c++17_deprecated_func
ci_checks
ci_clang-tidy
ci_clang3x
ci_clang4_5
ci_clang6
ci_clang7
ci_customnls
ci_deheader
ci_fedora
ci_gcc-snapshot
ci_gcc10
ci_gcc10_tests
ci_gcc3
ci_gcc49
ci_gcc4x
ci_gcc5
ci_gcc6
ci_gcc6_tests
ci_gcc7
ci_gcc7_tests
ci_gcc8
ci_gcc8_tests
ci_gcc9
ci_gcc9_tests
ci_glibcdebug
ci_h
ci_main1
ci_malloc
ci_mse
ci_mxe
ci_site
ci_xmllibs
citest
gl-move_ci-test
jesusalva/diagonal
jesusalva/itpopup
jesusalva/mverse
keep_password
mageia2
mageia3
mageiabranch
master
stable
stripped
Advanced game client for tmwAthena and Evol2 servers.
root
summary
refs
log
tree
commit
diff
log msg
author
committer
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path:
root
/
src
/
actorspritemanager.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2013-10-17
Fix const casting in actorspritemanager.
Andrei Karas
1
-22
/
+25
2013-10-04
fix code style.
Andrei Karas
1
-1
/
+0
2013-10-01
replace tile size from 32 to mapTitleSize.
Andrei Karas
1
-20
/
+20
2013-09-30
move tabs into tabs directory.
Andrei Karas
1
-1
/
+2
2013-09-30
move windows classes to windows directory.
Andrei Karas
1
-3
/
+3
2013-09-25
improve a bit strings declaration.
Andrei Karas
1
-1
/
+1
2013-09-18
fix padding in actorspritemanager.
Andrei Karas
1
-3
/
+4
2013-09-18
remove useless conditions.
Andrei Karas
1
-2
/
+2
2013-09-18
add missing const in being classes.
Andrei Karas
1
-0
/
+1
2013-09-09
remove useless includes from some files.
Andrei Karas
1
-1
/
+0
2013-08-31
move being related files into being dir.
Andrei Karas
1
-3
/
+4
2013-08-24
remove most static methods from Client.
Andrei Karas
1
-8
/
+8
2013-05-03
add comments for translators.
Andrei Karas
1
-0
/
+1
2013-04-26
fix code style more.
Andrei Karas
1
-1
/
+1
2013-04-20
fix style in other files.
Andrei Karas
1
-0
/
+3
2013-04-14
some more style fixes from cpplint.
Andrei Karas
1
-4
/
+0
2013-03-17
add walkmaps support.
Andrei Karas
1
-1
/
+1
2013-03-11
Add some fixes after automatic checks.
Andrei Karas
1
-2
/
+2
2013-03-04
Add different effects to npc depend on qests status (evol only)
Andrei Karas
1
-0
/
+17
2013-03-01
Fix magic skill level checks.
Andrei Karas
1
-2
/
+2
2013-02-25
Improve string usage in other files.
Andrei Karas
1
-1
/
+1
2013-02-24
Add support for show quest variables in skills window (evol only)
Andrei Karas
1
-4
/
+2
2013-02-13
Fix code style.
Andrei Karas
1
-4
/
+8
2013-02-05
Add missing checks and consts.
Andrei Karas
1
-59
/
+30
2013-02-03
Fix inventory sorting.
Andrei Karas
1
-27
/
+27
2013-02-01
Fix code style.
Andrei Karas
1
-3
/
+3
2013-01-16
update copyrights year.
Andrei Karas
1
-1
/
+1
2013-01-16
Add macro for for and iterators.
Andrei Karas
1
-22
/
+7
2012-11-07
Add own profiler and profiler info to some code.
Andrei Karas
1
-0
/
+7
2012-10-10
Fix compilation errors with stlport.
Andrei Karas
1
-4
/
+4
2012-09-22
Add final keyword to most classes.
Andrei Karas
1
-3
/
+3
2012-09-16
Add const to variables with type size_t.
Andrei Karas
1
-1
/
+1
2012-09-11
Fix code style and small perfomance issues.
Andrei Karas
1
-2
/
+1
2012-09-04
add const to more classes,
Andrei Karas
1
-2
/
+2
2012-09-02
Fix non cycle players selection.
Andrei Karas
1
-2
/
+2
2012-09-02
Add const to more classes.
Andrei Karas
1
-2
/
+2
2012-08-29
Add const to more classes.
Andrei Karas
1
-5
/
+8
2012-08-26
Fix code style.
Andrei Karas
1
-1
/
+2
2012-08-25
change vars or methods to const.
Andrei Karas
1
-112
/
+120
2012-08-24
Small style changes.
Andrei Karas
1
-2
/
+2
2012-08-23
Remove useless includes.
Andrei Karas
1
-4
/
+1
2012-08-21
first part of checks and style fixes.
Andrei Karas
1
-1
/
+1
2012-08-17
Fix players and npc selection.
Andrei Karas
1
-1
/
+1
2012-08-14
Add npc cycle select.
Andrei Karas
1
-5
/
+9
2012-08-01
Fix code style.
Andrei Karas
1
-2
/
+2
2012-07-17
Fix more code style and additional warnings.
Andrei Karas
1
-2
/
+4
2012-07-15
Fix code style.
Andrei Karas
1
-10
/
+10
2012-06-23
Improve a bit iterators again.
Andrei Karas
1
-4
/
+6
2012-06-17
Replace SDL int types to C++ types.
Andrei Karas
1
-9
/
+9
2012-06-11
Fix random crashes in mouse right click actions.
Andrei Karas
1
-1
/
+4
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