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path: root/src/Makefile.am
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2013-11-27fix compilation with profiler enabled.Andrei Karas1-0/+2
2013-11-10add support for item particles.Andrei Karas1-0/+1
For this used particlefx tag in items.xml
2013-11-09fix SDL2 usage with external sdl2gfx.Andrei Karas1-0/+3
2013-11-07rename files_unittests.cpp into files_unittests.ccAndrei Karas1-1/+1
2013-11-07add missing fileAndrei Karas1-0/+1
2013-11-05add configure option --without-internalsdlgfx for not use emdedded sdl2gfx.Andrei Karas1-8/+10
2013-11-04move files unit tests from general files list to tests.Andrei Karas1-1/+1
2013-11-04improve renameFile function.Andrei Karas1-0/+1
add test for this function.
2013-11-01fix compilation with SDL2.Andrei Karas1-1/+16
2013-11-01fix dyecmd. now it works.Andrei Karas1-0/+12
2013-11-01add dyecmd tool into automake.Andrei Karas1-2/+90
2013-11-01Move timers from client into timers file.Andrei Karas1-0/+2
2013-11-01Remove nacltcpnet due to SDL_net supportDan Sagunov1-2/+0
2013-11-01Add configure option --enable-checks for check some calls (disabled by default)Andrei Karas1-0/+4
Also add configuration listeners removing in objects.
2013-10-29Initial porting to NACL by Vasily_Makarov.Andrei Karas1-0/+2
2013-10-19Rename actorspritemanager into actormanager.Andrei Karas1-2/+2
2013-10-07emulate right click with SDL2 by multitouch two fingers click.Andrei Karas1-0/+2
2013-10-07Create events manager class.Andrei Karas1-0/+2
Move events logging into EventsManager.
2013-10-04add sound effects for equip/unequip/use items for local player.Andrei Karas1-2/+4
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
2013-09-30move db files into db directory.Andrei Karas1-24/+24
2013-09-30move mgl files into render directory.Andrei Karas1-2/+2
2013-09-30move tabs into tabs directory.Andrei Karas1-46/+46
2013-09-30move popups into popups directory.Andrei Karas1-14/+14
2013-09-30move windows classes to windows directory.Andrei Karas1-90/+90
2013-09-24Extract data.zip on SDL2 and Android before use.Andrei Karas1-0/+2
Add file untils class. For now used only for Android.
2013-09-17add code for loading map heights.Andrei Karas1-0/+2
2013-09-15add RWops leaks reporting.Andrei Karas1-0/+2
2013-09-01add software renderer for SDL2.Andrei Karas1-1/+7
before it used default renderer with software flags.
2013-09-01add SDL2 default render mode.Andrei Karas1-1/+2
in this mode SDL using own driver with hardware acceleration.
2013-09-01add way to map render mode selection to actual modes.Andrei Karas1-0/+3
2013-08-31move being related files into being dir.Andrei Karas1-16/+16
2013-08-31move particles into particle dir.Andrei Karas1-15/+15
2013-08-31move input related files into input dir.Andrei Karas1-14/+14
2013-08-31move render classes into render dir.Andrei Karas1-16/+16
2013-08-31add missing files into make scripts.v1.3.9.1Andrei Karas1-0/+1
2013-08-29fix includes dirs if build was run not from top directory.Andrei Karas1-3/+3
2013-08-29add file access fuzzer.Andrei Karas1-0/+2
2013-08-26add surface allocation debug code.Andrei Karas1-0/+2
2013-08-25add SurfaceImageHelper for loading/processing surfaces for SDL2.Andrei Karas1-0/+2
For SDL1.2 used SDLImageHelper.
2013-08-24extract surface draw into surfacegraphics class.Andrei Karas1-0/+2
2013-08-24remove unused sdl2gfx files.Andrei Karas1-6/+1
2013-08-24fix USE_OPENGL defineAndrei Karas1-0/+4
2013-08-24add sdlhelper with some low level SDL functions.Andrei Karas1-0/+4
2013-08-24separate SDLGraphics and SDLImageHelper to 1.2 and 2.Andrei Karas1-0/+4
add missing sdlshared.h
2013-08-24embed SDL2gfx.Andrei Karas1-0/+7
2013-08-24add configure option --with-sdl2 for enable SDL2 support.Andrei Karas1-0/+4
2013-08-18Remove gcn::SDLGraphics from basic classes.Andrei Karas1-2/+0
2013-08-18Split from Graphics SDL related code into SDLGraphics.Andrei Karas1-0/+2
2013-08-06add colors tab into chat emotes window.Andrei Karas1-0/+4
2013-08-01add gui for in chat emotes.Andrei Karas1-0/+4
For add in chat emote press F1 inside opened chat, then select and click emote.