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2014-07-05Fix wrong configuration if OpenGL detected less than 1.1 version.v1.4.7.5Andrei Karas1-0/+4
2014-07-05Change version to 1.4.7.5.Andrei Karas8-8/+25
2014-07-05Update translations.Andrei Karas17-1443/+1620
2014-07-05Fix code style.Andrei Karas13-41/+46
2014-07-04Add another mirror into manaplus downloads list.Andrei Karas1-4/+8
2014-07-03Fix translation issue in useButton attributes in items.xml.Andrei Karas1-2/+4
2014-07-03Use useButton attribute also in popup menu.Andrei Karas1-19/+9
2014-07-03Add item attribute useButton2 and use it in inventory.Andrei Karas6-37/+97
2014-07-03In inventory disable use button if selected item unusable.Andrei Karas2-8/+16
2014-07-03Use "useButton" item attribute in inventory window.Andrei Karas1-18/+6
2014-07-03Add into items.xml option useButton.Andrei Karas5-18/+66
For now unused.
2014-07-03Move item type mapping into separate file.Andrei Karas5-67/+94
2014-07-03Disable by default texture atlases on Android.Andrei Karas1-0/+4
2014-07-02Use GL_EXT_direct_state_access in copy to texture function.Andrei Karas1-2/+2
2014-07-02Add basic support for functions from OpenGL extension ↵Andrei Karas9-0/+116
GL_EXT_direct_state_access.
2014-07-02Rename some variables in renderers.Andrei Karas7-61/+61
2014-07-02Fix background musis if it was enabled by quck enable action.Andrei Karas3-14/+22
2014-07-02Fix resize in modernopengl with own context in SDL1.2 build.Andrei Karas10-8/+63
2014-07-02Fix compilation error with SDL2.Andrei Karas1-2/+1
2014-07-02Fix compilation warnings.Andrei Karas1-2/+2
2014-07-01Move bindtexture in openglimagehelper into separate file.Andrei Karas2-21/+29
2014-07-01Fix compilation with some debug flags.Andrei Karas3-0/+5
2014-07-01In atlasmanager use copy surface to image function.Andrei Karas2-25/+16
This allow in OpenGL modes copy surface into video memory without software blitting.
2014-07-01Add to image helper function to copy surface into part of image.Andrei Karas7-14/+107
2014-07-01Dont invalidate non existing images.Andrei Karas1-1/+1
It create issues atleast in Mesa.
2014-06-30Enable texture atlases for modernopengl.Andrei Karas1-1/+3
2014-06-29Remove useless bool return value from renderers.Andrei Karas16-223/+163
2014-06-29Add imagegraphics for drawing into texture/image.Andrei Karas4-0/+279
For now it empty.
2014-06-29In renderers add copyImage function.Andrei Karas12-0/+85
For now it same with drawImage.
2014-06-29Disable vsync in all tests.Andrei Karas1-1/+2
2014-06-29update translations.Andrei Karas40-5987/+6107
2014-06-29Fix compilation warning.Andrei Karas1-1/+2
2014-06-29Fix texture compression detection.Andrei Karas1-19/+16
2014-06-28Dont fail on missing images.Andrei Karas1-1/+1
2014-06-28Remove some depricated code from modernopengl or move it to renderers.Andrei Karas3-9/+1
2014-06-28Fix vsync control for MESA drivers.Andrei Karas1-0/+4
2014-06-28Improve a bit performance test in modernopengl.Andrei Karas1-5/+7
2014-06-26Fix text color in avatarlistbox.Andrei Karas1-0/+2
2014-06-26Update translations.Andrei Karas16-3296/+3376
2014-06-25Add shaders version logging and checking.Andrei Karas2-1/+19
2014-06-24Add new action for select closest monster without filters and sorting.Andrei Karas9-30/+65
By default unassigned.
2014-06-24In OpenGL extensions detection also check OpenGL version.Andrei Karas1-13/+18
2014-06-24Add glXSwapBuffers into GLX functions.Andrei Karas4-0/+4
2014-06-24Dont use legacy texture format in mobileopengl and modernopengl.Andrei Karas1-1/+10
2014-06-24Remove packet constant from eathena net code.Andrei Karas2-1/+3
2014-06-24Add name request packet into protocol.hAndrei Karas4-2/+4
2014-06-24Update translations.Andrei Karas40-561/+554
2014-06-24Add manual OpenGL context creation.Andrei Karas17-6/+291
For SDL2 set attributes for context version. For SDL1.2 in X11 create own context. For SDL1.2 and other platforms not implimented for now. Also try fallback if need to older context versions.
2014-06-23Dont call glTexEnvf in mobileopengl and modernopengl.Andrei Karas1-1/+2
2014-06-23Add glx functions helpers.Andrei Karas10-25/+260
Add some glx functions.