summaryrefslogtreecommitdiff
path: root/tools/tmxcopy/map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/tmxcopy/map.cpp')
-rw-r--r--tools/tmxcopy/map.cpp679
1 files changed, 679 insertions, 0 deletions
diff --git a/tools/tmxcopy/map.cpp b/tools/tmxcopy/map.cpp
new file mode 100644
index 000000000..3e1f9bdaf
--- /dev/null
+++ b/tools/tmxcopy/map.cpp
@@ -0,0 +1,679 @@
+/*
+ * TMXCopy
+ * Copyright (C) 2007 Philipp Sehmisch
+ * Copyright (C) 2009 Steve Cotton
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <cstring>
+#include <iostream>
+#include <list>
+
+#include <string.h>
+#include <zlib.h>
+#include <cassert>
+#include <ctime>
+
+#include "xmlutils.h"
+#include "zlibutils.h"
+#include "base64.h"
+#include "tostring.h"
+
+#include "map.hpp"
+
+Map::Map(std::string filename):
+ mMaxGid(0)
+{
+ std::cout<<"Loading map "<<filename<<std::endl;
+ //load XML tree
+ mXmlDoc = xmlReadFile(filename.c_str(), NULL, 0);
+
+ if (!mXmlDoc)
+ {
+ std::cerr<<"Could not load "<<filename;
+ throw 1;
+ }
+
+ xmlNodePtr rootNode = xmlDocGetRootElement(mXmlDoc);
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "map")) {
+ std::cerr<<filename<<"is not a Tiled map file!";
+ throw 1;
+ }
+
+ mWidth = XML::getProperty(rootNode, "width", 0);
+ mHeight = XML::getProperty(rootNode, "height", 0);
+ int layerNum = 0;
+ for_each_xml_child_node(node, rootNode)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "tileset"))
+ {
+ //add tilesets to vector of used tilesets
+ Tileset* tileset = new Tileset;
+ tileset->name = XML::getProperty(node, "name", "Unnamed");
+ tileset->tilewidth = XML::getProperty(node, "tilewidth", 0);
+ tileset->tileheight = XML::getProperty(node, "tileheight", 0);
+ tileset->firstgid = XML::getProperty(node, "firstgid", 0);
+ for_each_xml_child_node(imageNode, node)
+ {
+ if (xmlStrEqual(imageNode->name, BAD_CAST "image"))
+ tileset->imagefile = XML::getProperty(imageNode, "source", "");
+ }
+
+ //add tileset to tileset list
+ Map::mTilesets.push_back(tileset);
+ }
+ }
+
+ for_each_xml_child_node(node, rootNode)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "layer"))
+ {
+ //build layer information
+ std::string name = XML::getProperty(node, "name", "");
+ Layer* layer = new Layer(name, mWidth * mHeight);
+ if (
+ (mWidth != XML::getProperty(node, "width" , 0)) ||
+ (mHeight != XML::getProperty(node, "height", 0)) ||
+ (0 != XML::getProperty(node, "x" , 0)) ||
+ (0 != XML::getProperty(node, "y" , 0)))
+ {
+ std::cerr<<"Error: layer size does not match map size for layer \""<<name<<"\" in "<<filename<<std::endl;
+ throw 1;
+ }
+
+ for_each_xml_child_node(dataNode, node)
+ {
+ if (!xmlStrEqual(dataNode->name, BAD_CAST "data")) continue;
+
+ std::string encoding = XML::getProperty(dataNode, "encoding", "");
+ std::string compression = XML::getProperty(dataNode, "compression", "");
+
+ if (encoding != "base64")
+ {
+ std::cerr<<"Layers in "<<filename<<" are not base64 encoded!";
+ return;
+ }
+
+ // Read base64 encoded map file
+ xmlNodePtr dataChild = dataNode->xmlChildrenNode;
+ if (!dataChild)
+ continue;
+
+ int len = strlen((const char*)dataChild->content) + 1;
+ unsigned char *charData = new unsigned char[len + 1];
+ const char *charStart = (const char*)dataChild->content;
+ unsigned char *charIndex = charData;
+
+ while (*charStart) {
+ if (*charStart != ' ' && *charStart != '\t' &&
+ *charStart != '\n')
+ {
+ *charIndex = *charStart;
+ charIndex++;
+ }
+ charStart++;
+ }
+ *charIndex = '\0';
+
+ int binLen;
+ unsigned char *binData =
+ php3_base64_decode(charData, strlen((char*)charData), &binLen);
+
+ delete[] charData;
+
+ if (binData) {
+ if (compression == "gzip")
+ {
+ unsigned char *inflated;
+ unsigned int inflatedSize =
+ inflateMemory(binData, binLen, inflated);
+ free(binData);
+ binData = inflated;
+ binLen = inflatedSize;
+ if (inflated == NULL)
+ {
+ std::cerr<<"Error: while decompressing layer "<<layerNum<<" in "<<filename;
+ throw 1;
+ }
+ }
+
+ int c = 0;
+ for (int i = 0; i < binLen - 3; i += 4) {
+ int gid = binData[i] |
+ binData[i + 1] << 8 |
+ binData[i + 2] << 16 |
+ binData[i + 3] << 24;
+
+ if (gid == 0)
+ {
+ layer->at(c).tileset = -1;
+ layer->at(c).index = 0;
+ }
+ else
+ {
+ for (int s = mTilesets.size()-1; s >= 0; s--)
+ {
+ if (mTilesets.at(s)->firstgid <= gid)
+ {
+ layer->at(c).tileset = s;
+ layer->at(c).index = gid - mTilesets.at(s)->firstgid;
+ if (mMaxGid < gid) mMaxGid = gid;
+ break;
+ }
+ }
+ }
+
+ c++;
+ }
+ free(binData);
+ } else {
+ std::cerr<<"error processing layer data in "<<filename<<std::endl;
+ }
+ }
+ mLayers.push_back(layer);
+ layerNum++;
+ }
+ }
+
+ std::cout<<"tilesets: "<<mTilesets.size()<<std::endl;
+ std::cout<<"layers:"<<mLayers.size()<<std::endl;
+ std::cout<<"largest GID:"<<mMaxGid<<std::endl<<std::endl;
+}
+
+/**
+ * When copying tiles from another map, add new tilesets to this map, and return the translation table.
+ */
+std::map<int, int> Map::addAndTranslateTilesets(const Map* srcMap)
+{
+ std::map<int, int> translation;
+ translation[-1] = -1;
+ std::vector<Tileset*>* srcTilesets = const_cast<Map*>(srcMap)->getTilesets();
+
+ for (std::vector<Tileset*>::size_type a = 0; a < srcTilesets->size(); a++)
+ {
+ std::vector<Tileset*>::size_type b;
+ for (b = 0; b < mTilesets.size(); b++)
+ {
+ if (*srcTilesets->at(a) == *mTilesets.at(b))
+ {
+ break;
+ }
+ }
+ if (b == mTilesets.size())
+ {
+ mMaxGid += srcTilesets->at(a)->firstgid;
+ Tileset* destTileset = new Tileset(*srcTilesets->at(a));
+ destTileset->firstgid = mMaxGid;//it is possible to get some holes in the gid index this way but who cares, we got 32bit.
+ mTilesets.push_back(destTileset);
+ }
+ translation[a] = b;
+ }
+ return translation;
+}
+
+bool Map::overwrite( Map* srcMap,
+ int srcX, int srcY, int srcWidth, int srcHeight,
+ int destX, int destY,
+ const ConfigurationOptions& config)
+{
+ //plausibility check of coordinates
+ bool checkPassed = true;
+ if (srcX + srcWidth > srcMap->getWidth()) {
+ std::cerr<<"Error: Area exceeds right map border of source map!"<<std::endl;
+ checkPassed = false;
+ }
+ if (srcY + srcHeight > srcMap->getHeight()) {
+ std::cerr<<"Error: Area exceeds lower map border of source map!"<<std::endl;
+ checkPassed = false;
+ }
+ if (destX + srcWidth > mWidth) {
+ std::cerr<<"Error: Area exceeds right map border of target map!"<<std::endl;
+ checkPassed = false;
+ }
+ if (destY + srcHeight > mHeight) {
+ std::cerr<<"Error: Area exceeds lower map border of target map!"<<std::endl;
+ checkPassed = false;
+ }
+ if (!config.createMissingLayers)
+ {
+ if (config.copyLayersByOrdinal)
+ {
+ if (srcMap->getNumberOfLayers() > mLayers.size()) {
+ std::cerr<<"Error: Source has more layers than target map"<<std::endl
+ <<"(and the command-line \"create layers\" option was not used)"<<std::endl;
+ checkPassed = false;
+ }
+ }
+ else
+ {
+ for (size_t i = 0; i < srcMap->getNumberOfLayers(); i++)
+ {
+ Layer* srcLayer = srcMap->getLayer(i);
+ Layer* destLayer = getLayer(srcLayer->getName());
+ if (!destLayer)
+ {
+ std::cerr<<"Error: target map has no layer named \""<<srcLayer->getName()<<"\""<<std::endl
+ <<"(and the command-line \"create layers\" option was not used)"<<std::endl;
+ checkPassed = false;
+ }
+ }
+ }
+ }
+
+ if (!checkPassed) return false;
+
+ std::map<int, int> translation = addAndTranslateTilesets(srcMap);
+
+
+ //combining layer information
+ for (size_t i = 0; i < srcMap->getNumberOfLayers(); i++)
+ {
+ Layer* srcLayer = srcMap->getLayer(i);
+ Layer* destLayer = NULL;
+ if (config.copyLayersByOrdinal)
+ {
+ if (i < mLayers.size())
+ {
+ destLayer = mLayers.at(i);
+ }
+ }
+ else
+ {
+ destLayer = getLayer(srcLayer->getName());
+ }
+
+ if (!destLayer)
+ {
+ assert(config.createMissingLayers); /* Tested earlier, in the checkPassed section */
+ /* Generate a name for the new layer, which must be
+ * unique in the target map, and should be unique in
+ * the source map (to avoid collisions later in the
+ * copying process).
+ * Start by trying the name of the source layer.
+ */
+ std::string name = srcLayer->getName();
+ if (getLayer(name))
+ {
+ int k=0;
+ do
+ {
+ name = "Layer" + toString(k);
+ k++;
+ } while (getLayer(name) || srcMap->getLayer(name));
+ }
+
+ destLayer = new Layer(name, mWidth * mHeight);
+ mLayers.push_back(destLayer);
+ std::cout<<"Created new layer "<<name<<std::endl;
+ }
+
+ for (int y=0; y<srcHeight; y++)
+ {
+
+ for (int x=0; x<srcWidth; x++)
+ {
+ int srcIndex = srcMap->getWidth() * (y + srcY) + (x + srcX);
+ int tgtIndex = mWidth * (y + destY) + (x + destX);
+ Tile tmpTile = srcLayer->at(srcIndex);
+ tmpTile.tileset = translation[tmpTile.tileset];
+ destLayer->at(tgtIndex) = tmpTile;
+ }
+ }
+ }
+
+ std::clog<<"copying successful!"<<std::endl;
+ return true;
+}
+
+bool Map::randomFill(Map* templateMap, const std::string& destLayerName,
+ int destX, int destY, int destWidth, int destHeight,
+ const ConfigurationOptions& config)
+{
+ //plausibility check of coordinates
+ bool checkPassed = true;
+ if (destX + destWidth > mWidth)
+ {
+ std::cerr<<"Error: Area exceeds right map border of target map!"<<std::endl;
+ checkPassed = false;
+ }
+ if (destY + destHeight > mHeight)
+ {
+ std::cerr<<"Error: Area exceeds lower map border of target map!"<<std::endl;
+ checkPassed = false;
+ }
+ if (destWidth < templateMap->getWidth())
+ {
+ std::cerr<<"Error: Template is wider than target area"<<std::endl;
+ checkPassed = false;
+ }
+ if (destWidth < templateMap->getHeight())
+ {
+ std::cerr<<"Error: Template is higher than target area"<<std::endl;
+ checkPassed = false;
+ }
+ if (templateMap->getNumberOfLayers() == 0)
+ {
+ std::cerr<<"Error: Template has no layers"<<std::endl;
+ checkPassed = false;
+ }
+ if (!config.createMissingLayers && !getLayer(destLayerName))
+ {
+ std::cerr<<"Error: target map has no layer named \""<<destLayerName<<"\""<<std::endl
+ <<"(and the command-line \"create layers\" option was not used)"<<std::endl;
+ checkPassed = false;
+ }
+ if (!checkPassed) return false;
+
+ std::map<int, int> translation = addAndTranslateTilesets(templateMap);
+
+
+ Layer* destLayer = getLayer(destLayerName);
+ if (!destLayer)
+ {
+ destLayer = new Layer(destLayerName, mWidth * mHeight);
+ mLayers.push_back(destLayer);
+ std::cout<<"Created new layer "<<destLayerName<<std::endl;
+ }
+
+ /* Now generate extra tiles.
+ *
+ * After considering ways to specify the number of objects to add, I think
+ * the best user interface (without integrating it with Tiled) is to place
+ * a small number of objects each time, and have the user run the utility
+ * several times, reloading the map in Tiled each time until it looks
+ * right. Simpler than typing magic numbers in at a command prompt.
+ *
+ * This algorithm completes after a fixed number of attempts at placing an
+ * object; regardless of how many attempts are successful.
+ * For 2x1 trees, destWidth*destHeight/10 is very sparse, dW*dH/2 is dense.
+ */
+ srand(time(NULL));
+ int patternsGenerated = 0;
+ int occupiedAreas = 0;
+ for (int i = destWidth*destHeight / 10; i > 0; i--)
+ {
+ /* Pick a random location, with enough tiles left and down from it to
+ * fit the template in (the +1 is because it starts on tile (x,y))
+ */
+ int x = destX + (rand() % (destWidth - templateMap->getWidth () + 1));
+ int y = destY + (rand() % (destHeight - templateMap->getHeight() + 1));
+
+ bool areaIsClear = true;
+
+ for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++)
+ {
+ for (int loop_x=0; loop_x<templateMap->getWidth(); loop_x++)
+ {
+ if (! destLayer->getTile(x+loop_x, y+loop_y, mWidth).empty())
+ {
+ areaIsClear = false;
+ }
+ }
+ }
+
+ if (areaIsClear)
+ {
+ int p = rand() % templateMap->getNumberOfLayers();
+
+ Layer* srcLayer = templateMap->getLayer(p);
+ for (int loop_y=0; loop_y<templateMap->getHeight(); loop_y++)
+ {
+ for (int loop_x=0; loop_x<templateMap->getWidth(); loop_x++)
+ {
+ Tile& srcTile = srcLayer->getTile(loop_x, loop_y, templateMap->getWidth());
+ Tile& destTile = destLayer->getTile(x+loop_x, y+loop_y, mWidth);
+ destTile.tileset = translation[srcTile.tileset];
+ destTile.index = srcTile.index;
+ }
+ }
+ patternsGenerated++;
+ }
+ else
+ {
+ occupiedAreas++;
+ }
+ }
+
+ std::clog<<"Generated " << patternsGenerated << " new objects" <<std::endl;
+ (void) occupiedAreas; // Unused at the moment, but keep it without a compiler warning about unused variables
+ return true;
+}
+
+bool Map::translateAllLayers(Map* templateMap, const std::string& destLayerName,
+ const ConfigurationOptions& config)
+{
+ bool checkPassed = true;
+ if (templateMap->getNumberOfLayers() != 2)
+ {
+ std::cerr<<"Error: template should have exactly 2 layers"<<std::endl;
+ checkPassed = false;
+ }
+ if (!config.createMissingLayers && !getLayer(destLayerName))
+ {
+ std::cerr<<"Error: target map has no layer named \""<<destLayerName<<"\""<<std::endl
+ <<"(and the command-line \"create layers\" option was not used)"<<std::endl;
+ checkPassed = false;
+ }
+ if (!checkPassed) return false;
+
+ //TODO This will unnecessarily add tilesets that are in the template but
+ //not used in the main map
+ std::map<int, int> tilesetTranslation = addAndTranslateTilesets(templateMap);
+
+ //Lacking a better name, we'll say this is translating visible layers to collision
+ std::map<Tile, Tile> collisionTranslation;
+
+ Layer* fromLayer = templateMap->getLayer(0);
+ Layer* toLayer = templateMap->getLayer(1);
+ for (int xy = (templateMap->getWidth() * templateMap->getHeight() -1);
+ xy >= 0; xy--)
+ {
+ Tile fromTile = fromLayer->at(xy);
+ Tile toTile = toLayer->at(xy);
+ if (!fromTile.empty())
+ {
+ fromTile.tileset = tilesetTranslation[fromTile.tileset];
+ toTile.tileset = tilesetTranslation[toTile.tileset];
+
+ collisionTranslation[fromTile] = toTile;
+ }
+ }
+
+ /* Now apply that template to the game map */
+ Layer* destLayer = getLayer(destLayerName);
+ if (!destLayer)
+ {
+ destLayer = new Layer(destLayerName, mWidth * mHeight);
+ mLayers.push_back(destLayer);
+ std::cout<<"Created new layer "<<destLayerName<<std::endl;
+ }
+
+ for (std::vector<Layer*>::iterator layer = mLayers.begin();
+ layer != mLayers.end();
+ layer++)
+ {
+ if ((*layer)->getName() == destLayerName)
+ continue;
+
+ for (int xy = mWidth * mHeight -1; xy >= 0; xy--)
+ {
+ Tile& fromTile = (*layer)->at(xy);
+ Tile& toTile = destLayer->at(xy);
+ std::map<Tile,Tile>::iterator iteratedTile = collisionTranslation.find(fromTile);
+
+ if (iteratedTile != collisionTranslation.end())
+ {
+ toTile = (*iteratedTile).second;
+ }
+ }
+
+ }
+
+ return true;
+}
+
+
+
+int Map::save(std::string filename)
+{
+ //remove old tileset and layer information in XML tree
+ xmlNodePtr rootNode = xmlDocGetRootElement(mXmlDoc);
+ std::list<xmlNodePtr> toRemove;
+ for_each_xml_child_node(node, rootNode)
+ {
+ if ( xmlStrEqual(node->name, BAD_CAST "tileset")
+ || xmlStrEqual(node->name, BAD_CAST "layer"))
+ {
+ toRemove.push_back(node);
+ }
+ }
+
+ while (!toRemove.empty())
+ {
+ xmlUnlinkNode(toRemove.back());
+ xmlFreeNode(toRemove.back());
+ toRemove.pop_back();
+ }
+
+ //TODO: reorganize GIDs
+
+ //add new tileset information to XML tree
+ for (size_t i = 0; i< mTilesets.size(); i++)
+ {
+ xmlNodePtr newNode;
+
+ xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST " "));
+ newNode = xmlNewNode(NULL, BAD_CAST "tileset");
+ xmlNewProp(newNode, BAD_CAST "name", BAD_CAST mTilesets.at(i)->name.c_str());
+ xmlNewProp(newNode, BAD_CAST "firstgid", BAD_CAST toString(mTilesets.at(i)->firstgid).c_str());
+ xmlNewProp(newNode, BAD_CAST "tilewidth", BAD_CAST toString(mTilesets.at(i)->tilewidth).c_str());
+ xmlNewProp(newNode, BAD_CAST "tileheight", BAD_CAST toString(mTilesets.at(i)->tileheight).c_str());
+ xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
+ xmlNodePtr imageNode = xmlNewNode(NULL, BAD_CAST "image");
+ xmlNewProp(imageNode, BAD_CAST "source", BAD_CAST mTilesets.at(i)->imagefile.c_str());
+ xmlAddChild(newNode, imageNode);
+ xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
+ xmlAddChild(rootNode, newNode);
+ xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n"));
+ }
+
+ //add new layer information to XML tree
+ for (size_t i = 0; i < mLayers.size(); i++)
+ {
+ //lay out layer information in binary
+ unsigned char* binData = (unsigned char*)malloc(mWidth * mHeight * 4);
+
+ for (int a=0; a < mWidth * mHeight; a++)
+ {
+ Tile tile = mLayers.at(i)->at(a);
+ int ldata;
+ if (tile.tileset != -1)
+ {
+ ldata = tile.index + mTilesets.at(tile.tileset)->firstgid;
+ } else {
+ ldata = 0;
+ }
+
+ binData[a * 4 + 0] = (ldata & 0x000000ff);
+ binData[a * 4 + 1] = (ldata & 0x0000ff00) >> 8;
+ binData[a * 4 + 2] = (ldata & 0x00ff0000) >> 16;
+ binData[a * 4 + 3] = (ldata & 0xff000000) >> 24;
+ }
+
+
+ //GZIP layer information
+ /*
+ unsigned char* gzipData = (unsigned char*)malloc((mWidth * mHeight * 4) + 128);
+ unsigned int gzipLen;
+ compressMemory (binData, (mWidth * mHeight * 4) + 128, gzipData, gzipLen);
+ free (binData);
+ std::cout<<"GZIP length: "<<gzipLen<<std::endl;
+ */
+
+ //encode layer information in base64
+ unsigned char* base64Data;
+ int base64len;
+ //base64Data = php3_base64_encode(gzipData, gzipLen, &base64len);
+ base64Data = php3_base64_encode(binData, (mWidth * mHeight * 4), &base64len);
+ //free(gzipData);
+
+ xmlNodePtr newNode;
+ xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST " "));
+ newNode = xmlNewNode(NULL, BAD_CAST "layer");
+ xmlNewProp(newNode, BAD_CAST "name", BAD_CAST (mLayers.at(i)->getName()).c_str());
+ xmlNewProp(newNode, BAD_CAST "width", BAD_CAST toString(mWidth).c_str());
+ xmlNewProp(newNode, BAD_CAST "height", BAD_CAST toString(mHeight).c_str());
+ xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
+ xmlNodePtr dataNode = xmlNewNode(NULL, BAD_CAST "data");
+ xmlNewProp(dataNode, BAD_CAST "encoding", BAD_CAST "base64");
+ //xmlNewProp(dataNode, BAD_CAST "compression", BAD_CAST "gzip");
+ xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
+ xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST base64Data));
+ xmlAddChild(dataNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
+ xmlAddChild(newNode, dataNode);
+ xmlAddChild(newNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n "));
+ xmlAddChild(rootNode, newNode);
+ xmlAddChild(rootNode, xmlNewDocText(mXmlDoc, BAD_CAST "\n"));
+
+ free(base64Data);
+ free(binData);
+ }
+
+ //save XML tree
+ int retval = xmlSaveFile(filename.c_str(), mXmlDoc);
+
+ if (retval == -1)
+ {
+ std::cerr<<"Could not write outfile "<<filename<<std::endl;
+ return false;
+ }
+ else
+ {
+ std::cout<<"File saved successfully to "<<filename<<std::endl;
+ return true;
+ }
+}
+
+Layer* Map::getLayer(std::string name)
+{
+ for (std::vector<Layer*>::iterator layer = mLayers.begin();
+ layer != mLayers.end();
+ layer++)
+ {
+ if ((*layer)->getName() == name)
+ return *layer;
+ }
+ return NULL;
+}
+
+Map::~Map()
+{
+ for (std::vector<Layer*>::iterator layer = mLayers.begin();
+ layer != mLayers.end();
+ layer++)
+ {
+ delete *layer;
+ }
+
+ for (std::vector<Tileset*>::iterator tileset = mTilesets.begin();
+ tileset != mTilesets.end();
+ tileset++)
+ {
+ delete *tileset;
+ }
+
+ xmlFreeDoc(mXmlDoc);
+}