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-rw-r--r--src/actormanager.cpp2
-rw-r--r--src/being/localplayer.cpp5
-rw-r--r--src/gamemodifiers.cpp28
3 files changed, 18 insertions, 17 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index f1c61318e..a7ebc8acc 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -1150,7 +1150,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const int attackRange = localPlayer->getAttackRange();
bool specialDistance = false;
- if (settings.moveToTargetType == 11
+ if (settings.moveToTargetType == 11 // archer
&& localPlayer->getAttackRange() > 2)
{
specialDistance = true;
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 670fb58cd..f7576a01d 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -1371,12 +1371,12 @@ void LocalPlayer::moveToTarget(int dist)
ServerType::TMWATHENA);
switch (dist)
{
- case 10:
+ case 11: // archer
dist = mAttackRange;
if (dist == 1 && broken)
dist = 2;
break;
- case 11:
+ case 12: // range-1
dist = mAttackRange - 1;
if (dist < 1)
dist = 1;
@@ -2710,6 +2710,7 @@ void LocalPlayer::fixAttackTarget()
if ((mMap == nullptr) || (mTarget == nullptr))
return;
+ // 11 == archer
if (settings.moveToTargetType == 11 || (settings.attackType == 0U)
|| !config.getBoolValue("autofixPos"))
{
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp
index 01d54b212..3205c56bf 100644
--- a/src/gamemodifiers.cpp
+++ b/src/gamemodifiers.cpp
@@ -200,33 +200,33 @@ std::string GameModifiers::getCrazyMoveTypeString()
addModifier2(MoveToTargetType, moveToTargetType, "moveToTargetType", 13,
{
// TRANSLATORS: move to target type in status bar
- N_("(0) default moves to target"),
+ N_("(0) default moves to target"), // 0
// TRANSLATORS: move to target type in status bar
- N_("(1) moves to target in distance 1"),
+ N_("(1) moves to target in distance 1"), // 1
// TRANSLATORS: move to target type in status bar
- N_("(2) moves to target in distance 2"),
+ N_("(2) moves to target in distance 2"), // 2
// TRANSLATORS: move to target type in status bar
- N_("(3) moves to target in distance 3"),
+ N_("(3) moves to target in distance 3"), // 3
// TRANSLATORS: move to target type in status bar
- N_("(4) moves to target in distance 4"),
+ N_("(4) moves to target in distance 4"), // 4
// TRANSLATORS: move to target type in status bar
- N_("(5) moves to target in distance 5"),
+ N_("(5) moves to target in distance 5"), // 5
// TRANSLATORS: move to target type in status bar
- N_("(6) moves to target in distance 6"),
+ N_("(6) moves to target in distance 6"), // 6
// TRANSLATORS: move to target type in status bar
- N_("(7) moves to target in distance 7"),
+ N_("(7) moves to target in distance 7"), // 7
// TRANSLATORS: move to target type in status bar
- N_("(8) moves to target in distance 8"),
+ N_("(8) moves to target in distance 8"), // 8
// TRANSLATORS: move to target type in status bar
- N_("(9) moves to target in distance 9"),
+ N_("(9) moves to target in distance 9"), // 9
// TRANSLATORS: move to target type in status bar
- N_("(A) moves to target in attack range"),
+ N_("(A) moves to target in attack range"), // 10
// TRANSLATORS: move to target type in status bar
- N_("(a) archer attack range"),
+ N_("(a) archer attack range"), // 11
// TRANSLATORS: move to target type in status bar
- N_("(B) moves to target in attack range - 1"),
+ N_("(B) moves to target in attack range - 1"), // 12
// TRANSLATORS: move to target type in status bar
- N_("(?) move to target")
+ N_("(?) move to target") // 13
})
addModifier2(FollowMode, followMode, "followMode", 4,