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-rw-r--r--src/client.cpp23
-rw-r--r--src/client.h2
-rw-r--r--src/game.cpp34
3 files changed, 43 insertions, 16 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 3a2a5f493..871b5c873 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -115,6 +115,10 @@
#include <cerrno>
#endif
+#ifdef ANDROID
+#include <SDL_screenkeyboard.h>
+#endif
+
#include <sys/stat.h>
#include <iostream>
@@ -685,8 +689,11 @@ void Client::gameInit()
start_time = static_cast<int>(time(nullptr));
- // Initialize PlayerInfo
PlayerInfo::init();
+
+#ifdef ANDROID
+ updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr));
+#endif
}
Client::~Client()
@@ -958,6 +965,9 @@ int Client::gameExec()
inputManager.handleAssignKey(event, INPUT_JOYSTICK);
break;
+ case SDL_MOUSEMOTION:
+ break;
+
#ifdef ANDROID
case SDL_ACTIVEEVENT:
if ((event.active.state & SDL_APPACTIVE)
@@ -967,9 +977,11 @@ int Client::gameExec()
logger->log("exit on lost focus");
}
break;
-#endif
- case SDL_MOUSEMOTION:
+
+ case SDL_KEYBOARDSHOW:
+ updateScreenKeyboard(event.user.code);
break;
+#endif
default:
// logger->log("unknown event: %d", event.type);
@@ -2882,3 +2894,8 @@ void Client::windowRemoved(const Window *const window)
if (instance()->mCurrentDialog == window)
instance()->mCurrentDialog = nullptr;
}
+
+void Client::updateScreenKeyboard(int height)
+{
+// logger->log("keyboard height: %d", height);
+}
diff --git a/src/client.h b/src/client.h
index a448678d0..956ee9b85 100644
--- a/src/client.h
+++ b/src/client.h
@@ -321,6 +321,8 @@ public:
static void windowRemoved(const Window *const window);
+ static void updateScreenKeyboard(int height);
+
private:
void initRootDir();
diff --git a/src/game.cpp b/src/game.cpp
index fe279868e..7b5413692 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -942,20 +942,28 @@ void Game::handleInput()
if (inputManager.handleEvent(event))
return;
- if (event.type == SDL_VIDEORESIZE)
+ switch (event.type)
{
- // Let the client deal with this one (it'll pass down from there)
- Client::resize(event.resize.w, event.resize.h);
- }
- // Active event
- else if (event.type == SDL_ACTIVEEVENT)
- {
- handleActive(event);
- }
- // Quit event
- else if (event.type == SDL_QUIT)
- {
- Client::setState(STATE_EXIT);
+ case SDL_VIDEORESIZE:
+ // Let the client deal with this one (it'll
+ // pass down from there)
+ Client::resize(event.resize.w, event.resize.h);
+ break;
+ // Active event
+ case SDL_ACTIVEEVENT:
+ handleActive(event);
+ break;
+ // Quit event
+ case SDL_QUIT:
+ Client::setState(STATE_EXIT);
+ break;
+#ifdef ANDROID
+ case SDL_KEYBOARDSHOW:
+ Client::updateScreenKeyboard(event.user.code);
+ break;
+#endif
+ default:
+ break;
}
BLOCK_END("Game::handleInput 2")
} // End while