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-rw-r--r--src/gamemodifiers.cpp136
1 files changed, 68 insertions, 68 deletions
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp
index 5870993eb..dc4fc8c14 100644
--- a/src/gamemodifiers.cpp
+++ b/src/gamemodifiers.cpp
@@ -106,16 +106,16 @@ const char *GameModifiers::getVarItem(const char *const *const arr,
return arr[sz];
}
-static const unsigned moveTypeSize = 5;
+static const unsigned mMoveTypeSize = 5;
void GameModifiers::changeMoveType(const bool forward)
{
player_node->setMoveState(0);
- changeMode(&settings.moveType, moveTypeSize, "invertMoveDirection",
+ changeMode(&settings.moveType, mMoveTypeSize, "invertMoveDirection",
&GameModifiers::getMoveTypeString, 0, false, forward);
}
-static const char *const moveTypeStrings[] =
+static const char *const mMoveTypeStrings[] =
{
// TRANSLATORS: move type in status bar
N_("(D) default moves"),
@@ -133,29 +133,29 @@ static const char *const moveTypeStrings[] =
std::string GameModifiers::getMoveTypeString()
{
- return gettext(getVarItem(&moveTypeStrings[0],
- settings.moveType, moveTypeSize));
+ return gettext(getVarItem(&mMoveTypeStrings[0],
+ settings.moveType, mMoveTypeSize));
}
-static const unsigned crazyMoveTypeSize = 11;
+static const unsigned mCrazyMoveTypeSize = 11;
void GameModifiers::changeCrazyMoveType(const bool forward)
{
player_node->setCrazyMoveState(0U);
- changeMode(&settings.crazyMoveType, crazyMoveTypeSize, "crazyMoveType",
+ changeMode(&settings.crazyMoveType, mCrazyMoveTypeSize, "crazyMoveType",
&GameModifiers::getCrazyMoveTypeString, 1, true, forward);
}
std::string GameModifiers::getCrazyMoveTypeString()
{
const unsigned int crazyMoveType = settings.crazyMoveType;
- if (crazyMoveType < crazyMoveTypeSize - 1)
+ if (crazyMoveType < mCrazyMoveTypeSize - 1)
{
// TRANSLATORS: crazy move type in status bar
return strprintf(_("(%u) crazy move number %u"),
crazyMoveType, crazyMoveType);
}
- else if (crazyMoveType == crazyMoveTypeSize - 1)
+ else if (crazyMoveType == mCrazyMoveTypeSize - 1)
{
// TRANSLATORS: crazy move type in status bar
return _("(a) custom crazy move");
@@ -167,16 +167,16 @@ std::string GameModifiers::getCrazyMoveTypeString()
}
}
-static const unsigned moveToTargetTypeSize = 13;
+static const unsigned mMoveToTargetTypeSize = 13;
void GameModifiers::changeMoveToTargetType(const bool forward)
{
- changeMode(&settings.moveToTargetType, moveToTargetTypeSize,
+ changeMode(&settings.moveToTargetType, mMoveToTargetTypeSize,
"moveToTargetType",
&GameModifiers::getMoveToTargetTypeString, 0, true, forward);
}
-static const char *const moveToTargetTypeStrings[] =
+static const char *const mMoveToTargetTypeStrings[] =
{
// TRANSLATORS: move to target type in status bar
N_("(0) default moves to target"),
@@ -210,19 +210,19 @@ static const char *const moveToTargetTypeStrings[] =
std::string GameModifiers::getMoveToTargetTypeString()
{
- return gettext(getVarItem(&moveToTargetTypeStrings[0],
- settings.moveToTargetType, moveToTargetTypeSize));
+ return gettext(getVarItem(&mMoveToTargetTypeStrings[0],
+ settings.moveToTargetType, mMoveToTargetTypeSize));
}
-static const unsigned followModeSize = 4;
+static const unsigned mFollowModeSize = 4;
void GameModifiers::changeFollowMode(const bool forward)
{
- changeMode(&settings.followMode, followModeSize, "followMode",
+ changeMode(&settings.followMode, mFollowModeSize, "followMode",
&GameModifiers::getFollowModeString, 0, true, forward);
}
-static const char *const followModeStrings[] =
+static const char *const mFollowModeStrings[] =
{
// TRANSLATORS: folow mode in status bar
N_("(D) default follow"),
@@ -238,20 +238,20 @@ static const char *const followModeStrings[] =
std::string GameModifiers::getFollowModeString()
{
- return gettext(getVarItem(&followModeStrings[0],
- settings.followMode, followModeSize));
+ return gettext(getVarItem(&mFollowModeStrings[0],
+ settings.followMode, mFollowModeSize));
}
-const unsigned attackWeaponTypeSize = 4;
+const unsigned mAttackWeaponTypeSize = 4;
void GameModifiers::changeAttackWeaponType(const bool forward)
{
- changeMode(&settings.attackWeaponType, attackWeaponTypeSize,
+ changeMode(&settings.attackWeaponType, mAttackWeaponTypeSize,
"attackWeaponType",
&GameModifiers::getAttackWeaponTypeString, 1, true, forward);
}
-static const char *const attackWeaponTypeStrings[] =
+static const char *const mAttackWeaponTypeStrings[] =
{
// TRANSLATORS: switch attack type in status bar
N_("(?) attack"),
@@ -267,19 +267,19 @@ static const char *const attackWeaponTypeStrings[] =
std::string GameModifiers::getAttackWeaponTypeString()
{
- return gettext(getVarItem(&attackWeaponTypeStrings[0],
- settings.attackWeaponType, attackWeaponTypeSize));
+ return gettext(getVarItem(&mAttackWeaponTypeStrings[0],
+ settings.attackWeaponType, mAttackWeaponTypeSize));
}
-const unsigned attackTypeSize = 4;
+const unsigned mAttackTypeSize = 4;
void GameModifiers::changeAttackType(const bool forward)
{
- changeMode(&settings.attackType, attackTypeSize, "attackType",
+ changeMode(&settings.attackType, mAttackTypeSize, "attackType",
&GameModifiers::getAttackTypeString, 0, true, forward);
}
-static const char *const attackTypeStrings[] =
+static const char *const mAttackTypeStrings[] =
{
// TRANSLATORS: attack type in status bar
N_("(D) default attack"),
@@ -295,15 +295,15 @@ static const char *const attackTypeStrings[] =
std::string GameModifiers::getAttackTypeString()
{
- return gettext(getVarItem(&attackTypeStrings[0],
- settings.attackType, attackTypeSize));
+ return gettext(getVarItem(&mAttackTypeStrings[0],
+ settings.attackType, mAttackTypeSize));
}
-const unsigned quickDropCounterSize = 31;
+const unsigned mQuickDropCounterSize = 31;
void GameModifiers::changeQuickDropCounter(const bool forward)
{
- changeMode(&settings.quickDropCounter, quickDropCounterSize,
+ changeMode(&settings.quickDropCounter, mQuickDropCounterSize,
"quickDropCounter",
&GameModifiers::getQuickDropCounterString, 1, true, forward);
}
@@ -324,22 +324,22 @@ std::string GameModifiers::getQuickDropCounterString()
void GameModifiers::setQuickDropCounter(const int n)
{
- if (n < 1 || n >= static_cast<signed>(quickDropCounterSize))
+ if (n < 1 || n >= static_cast<signed>(mQuickDropCounterSize))
return;
settings.quickDropCounter = n;
config.setValue("quickDropCounter", n);
UpdateStatusListener::distributeEvent();
}
-const unsigned pickUpTypeSize = 7;
+const unsigned mPickUpTypeSize = 7;
void GameModifiers::changePickUpType(const bool forward)
{
- changeMode(&settings.pickUpType, pickUpTypeSize, "pickUpType",
+ changeMode(&settings.pickUpType, mPickUpTypeSize, "pickUpType",
&GameModifiers::getPickUpTypeString, 0, true, forward);
}
-static const char *const pickUpTypeStrings[] =
+static const char *const mPickUpTypeStrings[] =
{
// TRANSLATORS: pickup size in status bar
N_("(S) small pick up 1x1 cells"),
@@ -361,19 +361,19 @@ static const char *const pickUpTypeStrings[] =
std::string GameModifiers::getPickUpTypeString()
{
- return gettext(getVarItem(&pickUpTypeStrings[0],
- settings.pickUpType, pickUpTypeSize));
+ return gettext(getVarItem(&mPickUpTypeStrings[0],
+ settings.pickUpType, mPickUpTypeSize));
}
-const unsigned magicAttackSize = 5;
+const unsigned mMagicAttackSize = 5;
void GameModifiers::changeMagicAttackType(const bool forward)
{
- changeMode(&settings.magicAttackType, magicAttackSize, "magicAttackType",
+ changeMode(&settings.magicAttackType, mMagicAttackSize, "magicAttackType",
&GameModifiers::getMagicAttackString, 0, true, forward);
}
-static const char *const magicAttackStrings[] =
+static const char *const mMagicAttackStrings[] =
{
// TRANSLATORS: magic attack in status bar
N_("(f) use #flar for magic attack"),
@@ -391,19 +391,19 @@ static const char *const magicAttackStrings[] =
std::string GameModifiers::getMagicAttackString()
{
- return gettext(getVarItem(&magicAttackStrings[0],
- settings.magicAttackType, magicAttackSize));
+ return gettext(getVarItem(&mMagicAttackStrings[0],
+ settings.magicAttackType, mMagicAttackSize));
}
-const unsigned pvpAttackTypeSize = 4;
+const unsigned mPvpAttackTypeSize = 4;
void GameModifiers::changePvpAttackType(const bool forward)
{
- changeMode(&settings.pvpAttackType, pvpAttackTypeSize, "pvpAttackType",
+ changeMode(&settings.pvpAttackType, mPvpAttackTypeSize, "pvpAttackType",
&GameModifiers::getPvpAttackTypeString, 0, true, forward);
}
-static const char *const pvpAttackTypeStrings[] =
+static const char *const mPvpAttackTypeStrings[] =
{
// TRANSLATORS: player attack type in status bar
N_("(a) attack all players"),
@@ -419,19 +419,19 @@ static const char *const pvpAttackTypeStrings[] =
std::string GameModifiers::getPvpAttackTypeString()
{
- return gettext(getVarItem(&pvpAttackTypeStrings[0],
- settings.pvpAttackType, pvpAttackTypeSize));
+ return gettext(getVarItem(&mPvpAttackTypeStrings[0],
+ settings.pvpAttackType, mPvpAttackTypeSize));
}
-const unsigned imitationModeSize = 2;
+const unsigned mImitationModeSize = 2;
void GameModifiers::changeImitationMode(const bool forward)
{
- changeMode(&settings.imitationMode, imitationModeSize, "imitationMode",
+ changeMode(&settings.imitationMode, mImitationModeSize, "imitationMode",
&GameModifiers::getImitationModeString, 0, true, forward);
}
-static const char *const imitationModeStrings[] =
+static const char *const mImitationModeStrings[] =
{
// TRANSLATORS: imitation type in status bar
N_("(D) default imitation"),
@@ -443,11 +443,11 @@ static const char *const imitationModeStrings[] =
std::string GameModifiers::getImitationModeString()
{
- return gettext(getVarItem(&imitationModeStrings[0],
- settings.imitationMode, imitationModeSize));
+ return gettext(getVarItem(&mImitationModeStrings[0],
+ settings.imitationMode, mImitationModeSize));
}
-const unsigned gameModifiersSize = 2;
+const unsigned mGameModifiersSize = 2;
void GameModifiers::changeGameModifiers()
{
@@ -456,7 +456,7 @@ void GameModifiers::changeGameModifiers()
UpdateStatusListener::distributeEvent();
}
-static const char *const gameModifiersStrings[] =
+static const char *const mGameModifiersStrings[] =
{
// TRANSLATORS: game modifiers state in status bar
N_("Game modifiers are enabled"),
@@ -468,13 +468,13 @@ static const char *const gameModifiersStrings[] =
std::string GameModifiers::getGameModifiersString()
{
- return gettext(getVarItem(&gameModifiersStrings[0],
- settings.disableGameModifiers, gameModifiersSize));
+ return gettext(getVarItem(&mGameModifiersStrings[0],
+ settings.disableGameModifiers, mGameModifiersSize));
}
-const unsigned mapDrawTypeSize = 7;
+const unsigned mMapDrawTypeSize = 7;
-static const char *const mapDrawTypeStrings[] =
+static const char *const mMapDrawTypeStrings[] =
{
// TRANSLATORS: map view type in status bar
N_("(N) normal map view"),
@@ -496,11 +496,11 @@ static const char *const mapDrawTypeStrings[] =
std::string GameModifiers::getMapDrawTypeString()
{
- return gettext(getVarItem(&mapDrawTypeStrings[0],
- settings.mapDrawType, mapDrawTypeSize));
+ return gettext(getVarItem(&mMapDrawTypeStrings[0],
+ settings.mapDrawType, mMapDrawTypeSize));
}
-const unsigned awayModeSize = 2;
+const unsigned mAwayModeSize = 2;
void GameModifiers::changeAwayMode()
{
@@ -543,7 +543,7 @@ void GameModifiers::changeAwayMode()
}
}
-static const char *const awayModeStrings[] =
+static const char *const mAwayModeStrings[] =
{
// TRANSLATORS: away type in status bar
N_("(O) on keyboard"),
@@ -555,13 +555,13 @@ static const char *const awayModeStrings[] =
std::string GameModifiers::getAwayModeString()
{
- return gettext(getVarItem(&awayModeStrings[0],
- settings.awayMode, awayModeSize));
+ return gettext(getVarItem(&mAwayModeStrings[0],
+ settings.awayMode, mAwayModeSize));
}
-const unsigned cameraModeSize = 2;
+const unsigned mCameraModeSize = 2;
-static const char *const cameraModeStrings[] =
+static const char *const mCameraModeStrings[] =
{
// TRANSLATORS: camera mode in status bar
N_("(G) game camera mode"),
@@ -573,6 +573,6 @@ static const char *const cameraModeStrings[] =
std::string GameModifiers::getCameraModeString()
{
- return gettext(getVarItem(&cameraModeStrings[0],
- settings.cameraMode, cameraModeSize));
+ return gettext(getVarItem(&mCameraModeStrings[0],
+ settings.cameraMode, mCameraModeSize));
}