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-rw-r--r--src/gamemodifiers.cpp68
-rw-r--r--src/gamemodifiers.h2
-rw-r--r--src/gui/popups/statuspopup.cpp2
-rw-r--r--src/gui/windows/statuswindow.cpp2
4 files changed, 21 insertions, 53 deletions
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp
index 16bd95a30..8c3e56e64 100644
--- a/src/gamemodifiers.cpp
+++ b/src/gamemodifiers.cpp
@@ -53,6 +53,13 @@
settings.name2, m##name1##Size)); \
}
+#define changeMethod(name1, name2, str) \
+ void GameModifiers::change##name1(const bool forward) \
+ { \
+ changeMode(&settings.name2, m##name1##Size, str, \
+ &GameModifiers::get##name1##String, 0, true, forward); \
+ }
+
GameModifiers *modifiers = nullptr;
GameModifiers::GameModifiers()
@@ -204,12 +211,7 @@ addModifier(MoveToTargetType, 13)
N_("(?) move to target")
};
-void GameModifiers::changeMoveToTargetType(const bool forward)
-{
- changeMode(&settings.moveToTargetType, mMoveToTargetTypeSize,
- "moveToTargetType",
- &GameModifiers::getMoveToTargetTypeString, 0, true, forward);
-}
+changeMethod(MoveToTargetType, moveToTargetType, "moveToTargetType")
stringModifier(MoveToTargetType, moveToTargetType)
@@ -227,11 +229,7 @@ addModifier(FollowMode, 4)
N_("(?) unknown follow")
};
-void GameModifiers::changeFollowMode(const bool forward)
-{
- changeMode(&settings.followMode, mFollowModeSize, "followMode",
- &GameModifiers::getFollowModeString, 0, true, forward);
-}
+changeMethod(FollowMode, followMode, "followMode")
stringModifier(FollowMode, followMode)
@@ -249,12 +247,7 @@ addModifier(AttackWeaponType, 4)
N_("(?) attack")
};
-void GameModifiers::changeAttackWeaponType(const bool forward)
-{
- changeMode(&settings.attackWeaponType, mAttackWeaponTypeSize,
- "attackWeaponType",
- &GameModifiers::getAttackWeaponTypeString, 1, true, forward);
-}
+changeMethod(AttackWeaponType, attackWeaponType, "attackWeaponType")
stringModifier(AttackWeaponType, attackWeaponType)
@@ -272,22 +265,13 @@ addModifier(AttackType, 4)
N_("(?) attack")
};
-void GameModifiers::changeAttackType(const bool forward)
-{
- changeMode(&settings.attackType, mAttackTypeSize, "attackType",
- &GameModifiers::getAttackTypeString, 0, true, forward);
-}
+changeMethod(AttackType, attackType, "attackType")
stringModifier(AttackType, attackType)
const unsigned mQuickDropCounterSize = 31;
-void GameModifiers::changeQuickDropCounter(const bool forward)
-{
- changeMode(&settings.quickDropCounter, mQuickDropCounterSize,
- "quickDropCounter",
- &GameModifiers::getQuickDropCounterString, 1, true, forward);
-}
+changeMethod(QuickDropCounter, quickDropCounter, "quickDropCounter")
std::string GameModifiers::getQuickDropCounterString()
{
@@ -332,15 +316,11 @@ addModifier(PickUpType, 7)
N_("(?) pick up")
};
-void GameModifiers::changePickUpType(const bool forward)
-{
- changeMode(&settings.pickUpType, mPickUpTypeSize, "pickUpType",
- &GameModifiers::getPickUpTypeString, 0, true, forward);
-}
+changeMethod(PickUpType, pickUpType, "pickUpType")
stringModifier(PickUpType, pickUpType)
-addModifier(MagicAttack, 5)
+addModifier(MagicAttackType, 5)
{
// TRANSLATORS: magic attack in status bar
N_("(f) use #flar for magic attack"),
@@ -356,13 +336,9 @@ addModifier(MagicAttack, 5)
N_("(?) magic attack")
};
-void GameModifiers::changeMagicAttackType(const bool forward)
-{
- changeMode(&settings.magicAttackType, mMagicAttackSize, "magicAttackType",
- &GameModifiers::getMagicAttackString, 0, true, forward);
-}
+changeMethod(MagicAttackType, magicAttackType, "magicAttackType")
-stringModifier(MagicAttack, magicAttack)
+stringModifier(MagicAttackType, magicAttackType)
addModifier(PvpAttackType, 4)
{
@@ -378,11 +354,7 @@ addModifier(PvpAttackType, 4)
N_("(?) pvp attack")
};
-void GameModifiers::changePvpAttackType(const bool forward)
-{
- changeMode(&settings.pvpAttackType, mPvpAttackTypeSize, "pvpAttackType",
- &GameModifiers::getPvpAttackTypeString, 0, true, forward);
-}
+changeMethod(PvpAttackType, pvpAttackType, "pvpAttackType")
stringModifier(PvpAttackType, pvpAttackType)
@@ -396,11 +368,7 @@ addModifier(ImitationMode, 2)
N_("(?) imitation")
};
-void GameModifiers::changeImitationMode(const bool forward)
-{
- changeMode(&settings.imitationMode, mImitationModeSize, "imitationMode",
- &GameModifiers::getImitationModeString, 0, true, forward);
-}
+changeMethod(ImitationMode, imitationMode, "imitationMode")
stringModifier(ImitationMode, imitationMode)
diff --git a/src/gamemodifiers.h b/src/gamemodifiers.h
index 972db2e69..10ea579d9 100644
--- a/src/gamemodifiers.h
+++ b/src/gamemodifiers.h
@@ -86,7 +86,7 @@ class GameModifiers final
std::string getPickUpTypeString();
- std::string getMagicAttackString();
+ std::string getMagicAttackTypeString();
std::string getPvpAttackTypeString();
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 16ea93e42..235d2aee6 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -158,7 +158,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_PICKUP_TYPE);
setLabelText(8, modifiers->getMapDrawTypeString(),
InputAction::PATHFIND);
- setLabelText(9, modifiers->getMagicAttackString(),
+ setLabelText(9, modifiers->getMagicAttackTypeString(),
InputAction::SWITCH_MAGIC_ATTACK);
setLabelText(10, modifiers->getPvpAttackTypeString(),
InputAction::SWITCH_PVP_ATTACK);
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index cdbf33fe8..adde623bb 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -650,7 +650,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(" ").append(translateLetter2(
modifiers->getAttackWeaponTypeString()))
.append(translateLetter2(modifiers->getAttackTypeString()))
- .append(translateLetter2(modifiers->getMagicAttackString()))
+ .append(translateLetter2(modifiers->getMagicAttackTypeString()))
.append(translateLetter2(modifiers->getPvpAttackTypeString()))
.append(" ").append(translateLetter2(
modifiers->getQuickDropCounterString()))