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-rw-r--r--src/gui/shopwindow.cpp8
-rw-r--r--src/inventory.cpp2
-rw-r--r--src/localplayer.cpp16
3 files changed, 13 insertions, 13 deletions
diff --git a/src/gui/shopwindow.cpp b/src/gui/shopwindow.cpp
index 46a3351c5..7578cbf7b 100644
--- a/src/gui/shopwindow.cpp
+++ b/src/gui/shopwindow.cpp
@@ -216,7 +216,7 @@ void ShopWindow::action(const gcn::ActionEvent &event)
return;
//+++ need support for colors
- Item *item = inv->findItem(mSelectedItem, 1);
+ Item *item = inv->findItem(mSelectedItem, 0);
if (item)
{
if (event.getId() == "add buy")
@@ -515,7 +515,7 @@ void ShopWindow::giveList(const std::string &nick, int mode)
if (mode == SELL)
{
//+++ need support for colors
- Item *item2 = inv->findItem(item->getId(), 1);
+ Item *item2 = inv->findItem(item->getId(), 0);
if (item2)
{
int amount = item->getQuantity();
@@ -612,7 +612,7 @@ void ShopWindow::showList(const std::string &nick, std::string data)
if (sellDialog)
{
//+++ need support for colors
- Item *item = inv->findItem(id, 1);
+ Item *item = inv->findItem(id, 0);
if (item)
{
if (item->getQuantity() < amount)
@@ -685,7 +685,7 @@ void ShopWindow::processRequest(std::string nick, std::string data, int mode)
if (mode == BUY)
{
//+++ need support for colors
- Item *item2 = inv->findItem(mTradeItem->getId(), 1);
+ Item *item2 = inv->findItem(mTradeItem->getId(), 0);
if (!item2 || item2->getQuantity() < amount
|| !findShopItem(mTradeItem, SELL))
{
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 5e600192b..894377884 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -79,7 +79,7 @@ Item *Inventory::findItem(int itemId, unsigned char color) const
for (unsigned i = 0; i < mSize; i++)
{
if (mItems[i] && mItems[i]->getId() == itemId
- && mItems[i]->getColor() == color)
+ && (color == 0 || mItems[i]->getColor() == color))
{
return mItems[i];
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ea330f0c1..040020001 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -1894,16 +1894,16 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
if (allowSword)
{
//finding sword
- item = PlayerInfo::getInventory()->findItem(571, 1);
+ item = PlayerInfo::getInventory()->findItem(571, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(570, 1);
+ item = PlayerInfo::getInventory()->findItem(570, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(579, 1);
+ item = PlayerInfo::getInventory()->findItem(579, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(536, 1);
+ item = PlayerInfo::getInventory()->findItem(536, 0);
//no swords
if (!item)
@@ -1919,9 +1919,9 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
if (mAttackWeaponType == 3)
{
//finding shield
- item = PlayerInfo::getInventory()->findItem(601, 1);
+ item = PlayerInfo::getInventory()->findItem(601, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(602, 1);
+ item = PlayerInfo::getInventory()->findItem(602, 0);
if (item && !item->isEquipped())
{
Net::getInventoryHandler()->equipItem(item);
@@ -1933,10 +1933,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
else
{
//finding bow
- item = PlayerInfo::getInventory()->findItem(545, 1);
+ item = PlayerInfo::getInventory()->findItem(545, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(530, 1);
+ item = PlayerInfo::getInventory()->findItem(530, 0);
//no bow
if (!item)