diff options
Diffstat (limited to 'src')
38 files changed, 493 insertions, 499 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a45793802..254704a88 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -569,8 +569,8 @@ SET(SRCS being/actorsprite.cpp being/actorsprite.h being/actorspritelistener.h - actorspritemanager.cpp - actorspritemanager.h + actormanager.cpp + actormanager.h animatedsprite.cpp animatedsprite.h animationdelayload.cpp diff --git a/src/Makefile.am b/src/Makefile.am index f032777d7..9f07e72f7 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -582,8 +582,8 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \ being/actorsprite.cpp \ being/actorsprite.h \ being/actorspritelistener.h \ - actorspritemanager.cpp \ - actorspritemanager.h \ + actormanager.cpp \ + actormanager.h \ animatedsprite.cpp \ animatedsprite.h \ animationdelayload.cpp \ diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index d415f93ab..e34482c13 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -20,7 +20,7 @@ #include "actionmanager.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" @@ -371,21 +371,21 @@ impHandler0(switchQuickDrop) impHandler0(heal) { - if (actorSpriteManager) + if (actorManager) { if (inputManager.isActionActive(Input::KEY_MOD)) { Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::PLAYER) { - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 10, ActorSprite::PLAYER); if (target) player_node->setTarget(target); } } - actorSpriteManager->healTarget(); + actorManager->healTarget(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; @@ -405,12 +405,12 @@ impHandler0(crazyMoves) impHandler0(itenplz) { - if (actorSpriteManager) + if (actorManager) { if (Net::getPlayerHandler() && Net::getPlayerHandler()->canUseMagic() && PlayerInfo::getAttribute(PlayerInfo::MP) >= 3) { - actorSpriteManager->itenplz(); + actorManager->itenplz(); } return true; } @@ -962,9 +962,9 @@ impHandler0(talk) if (player_node) { Being *target = player_node->getTarget(); - if (!target && actorSpriteManager) + if (!target && actorManager) { - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 1, ActorSprite::NPC); // ignore closest target if distance in each direction more than 1 if (target) @@ -1025,7 +1025,7 @@ impHandler0(attack) impHandler0(targetAttack) { - if (player_node && actorSpriteManager) + if (player_node && actorManager) { Being *target = nullptr; @@ -1035,7 +1035,7 @@ impHandler0(targetAttack) if (!player_node->getTarget()) { // Only auto target Monsters - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 90, ActorSprite::MONSTER); } else @@ -1051,9 +1051,9 @@ impHandler0(targetAttack) static bool setTarget(const ActorSprite::Type type) { - if (actorSpriteManager && player_node) + if (actorManager && player_node) { - Being *const target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorManager->findNearestLivingBeing( player_node, 20, type); if (target && target != player_node->getTarget()) diff --git a/src/actorspritemanager.cpp b/src/actormanager.cpp index 0ea7a7295..f37cc9a18 100644 --- a/src/actorspritemanager.cpp +++ b/src/actormanager.cpp @@ -20,7 +20,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" @@ -184,7 +184,7 @@ class SortBeingFunctor final bool specialDistance; } beingActorSorter; -ActorSpriteManager::ActorSpriteManager() : +ActorManager::ActorManager() : mActors(), mDeleteActors(), mBlockedBeings(), @@ -209,14 +209,14 @@ ActorSpriteManager::ActorSpriteManager() : loadAttackList(); } -ActorSpriteManager::~ActorSpriteManager() +ActorManager::~ActorManager() { config.removeListeners(this); storeAttackList(); clear(); } -void ActorSpriteManager::setMap(Map *const map) +void ActorManager::setMap(Map *const map) { mMap = map; @@ -224,7 +224,7 @@ void ActorSpriteManager::setMap(Map *const map) player_node->setMap(map); } -void ActorSpriteManager::setPlayer(LocalPlayer *const player) +void ActorManager::setPlayer(LocalPlayer *const player) { player_node = player; mActors.insert(player); @@ -234,9 +234,9 @@ void ActorSpriteManager::setPlayer(LocalPlayer *const player) socialWindow->updatePickupFilter(); } -Being *ActorSpriteManager::createBeing(const int id, - const ActorSprite::Type type, - const uint16_t subtype) +Being *ActorManager::createBeing(const int id, + const ActorSprite::Type type, + const uint16_t subtype) { Being *const being = new Being(id, type, subtype, mMap); @@ -244,11 +244,11 @@ Being *ActorSpriteManager::createBeing(const int id, return being; } -FloorItem *ActorSpriteManager::createItem(const int id, const int itemId, - const int x, const int y, - const int amount, - const unsigned char color, - const int subX, const int subY) +FloorItem *ActorManager::createItem(const int id, const int itemId, + const int x, const int y, + const int amount, + const unsigned char color, + const int subX, const int subY) { FloorItem *const floorItem = new FloorItem(id, itemId, x, y, amount, color); @@ -260,7 +260,7 @@ FloorItem *ActorSpriteManager::createItem(const int id, const int itemId, return floorItem; } -void ActorSpriteManager::destroy(ActorSprite *const actor) +void ActorManager::destroy(ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -268,7 +268,7 @@ void ActorSpriteManager::destroy(ActorSprite *const actor) mDeleteActors.insert(actor); } -void ActorSpriteManager::erase(ActorSprite *const actor) +void ActorManager::erase(ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -276,7 +276,7 @@ void ActorSpriteManager::erase(ActorSprite *const actor) mActors.erase(actor); } -void ActorSpriteManager::undelete(const ActorSprite *const actor) +void ActorManager::undelete(const ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -291,7 +291,7 @@ void ActorSpriteManager::undelete(const ActorSprite *const actor) } } -Being *ActorSpriteManager::findBeing(const int id) const +Being *ActorManager::findBeing(const int id) const { for_actors { @@ -306,8 +306,8 @@ Being *ActorSpriteManager::findBeing(const int id) const return nullptr; } -Being *ActorSpriteManager::findBeing(const int x, const int y, - const ActorSprite::Type type) const +Being *ActorManager::findBeing(const int x, const int y, + const ActorSprite::Type type) const { beingActorFinder.x = static_cast<uint16_t>(x); beingActorFinder.y = static_cast<uint16_t>(y); @@ -319,8 +319,8 @@ Being *ActorSpriteManager::findBeing(const int x, const int y, return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it); } -Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, - const bool allPlayers) const +Being *ActorManager::findBeingByPixel(const int x, const int y, + const bool allPlayers) const { if (!mMap) return nullptr; @@ -420,9 +420,9 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, } } -void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, - const int x, const int y, - const bool allPlayers) const +void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, + const int x, const int y, + const bool allPlayers) const { if (!mMap) return; @@ -464,7 +464,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, } } -Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const +Being *ActorManager::findPortalByTile(const int x, const int y) const { if (!mMap) return nullptr; @@ -486,7 +486,7 @@ Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const return nullptr; } -FloorItem *ActorSpriteManager::findItem(const int id) const +FloorItem *ActorManager::findItem(const int id) const { for_actorsm { @@ -503,7 +503,7 @@ FloorItem *ActorSpriteManager::findItem(const int id) const return nullptr; } -FloorItem *ActorSpriteManager::findItem(const int x, const int y) const +FloorItem *ActorManager::findItem(const int x, const int y) const { for_actorsm { @@ -520,9 +520,9 @@ FloorItem *ActorSpriteManager::findItem(const int x, const int y) const return nullptr; } -bool ActorSpriteManager::pickUpAll(const int x1, const int y1, - const int x2, const int y2, - const bool serverBuggy) +bool ActorManager::pickUpAll(const int x1, const int y1, + const int x2, const int y2, + const bool serverBuggy) { if (!player_node) return false; @@ -617,8 +617,8 @@ bool ActorSpriteManager::pickUpAll(const int x1, const int y1, return finded; } -bool ActorSpriteManager::pickUpNearest(const int x, const int y, - int maxdist) const +bool ActorManager::pickUpNearest(const int x, const int y, + int maxdist) const { if (!player_node) return false; @@ -671,8 +671,8 @@ bool ActorSpriteManager::pickUpNearest(const int x, const int y, return false; } -Being *ActorSpriteManager::findBeingByName(const std::string &name, - const ActorSprite::Type type) const +Being *ActorManager::findBeingByName(const std::string &name, + const ActorSprite::Type type) const { for_actorsm { @@ -695,8 +695,8 @@ Being *ActorSpriteManager::findBeingByName(const std::string &name, return nullptr; } -Being *ActorSpriteManager::findNearestByName(const std::string &name, - const Being::Type &type) const +Being *ActorManager::findNearestByName(const std::string &name, + const Being::Type &type) const { if (!player_node) return nullptr; @@ -745,14 +745,14 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name, return closestBeing; } -const ActorSprites &ActorSpriteManager::getAll() const +const ActorSprites &ActorManager::getAll() const { return mActors; } -void ActorSpriteManager::logic() +void ActorManager::logic() { - BLOCK_START("ActorSpriteManager::logic") + BLOCK_START("ActorManager::logic") for_actors { if (*it) @@ -761,11 +761,11 @@ void ActorSpriteManager::logic() if (mDeleteActors.empty()) { - BLOCK_END("ActorSpriteManager::logic") + BLOCK_END("ActorManager::logic") return; } - BLOCK_START("ActorSpriteManager::logic 1") + BLOCK_START("ActorManager::logic 1") FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors) { if (!*it) @@ -796,11 +796,11 @@ void ActorSpriteManager::logic() } mDeleteActors.clear(); - BLOCK_END("ActorSpriteManager::logic 1") - BLOCK_END("ActorSpriteManager::logic") + BLOCK_END("ActorManager::logic 1") + BLOCK_END("ActorManager::logic") } -void ActorSpriteManager::clear() +void ActorManager::clear() { if (beingEquipmentWindow) beingEquipmentWindow->setBeing(nullptr); @@ -823,21 +823,19 @@ void ActorSpriteManager::clear() mActors.insert(player_node); } -Being *ActorSpriteManager::findNearestLivingBeing(const int x, const int y, - const int maxTileDist, - const ActorSprite::Type type, - const Being *const - excluded) const +Being *ActorManager::findNearestLivingBeing(const int x, const int y, + const int maxTileDist, + const ActorSprite::Type type, + const Being *const excluded) const { const int maxDist = maxTileDist * mapTileSize; return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded); } -Being *ActorSpriteManager::findNearestLivingBeing(const Being *const - aroundBeing, - const int maxDist, - const Being::Type type) const +Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, + const int maxDist, + const Being::Type type) const { if (!aroundBeing) return nullptr; @@ -846,12 +844,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing); } -Being *ActorSpriteManager::findNearestLivingBeing(const Being *const - aroundBeing, int maxDist, - const Being::Type &type, - const int x, const int y, - const Being *const - excluded) const +Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, + int maxDist, + const Being::Type &type, + const int x, const int y, + const Being *const excluded) const { if (!aroundBeing || !player_node) return nullptr; @@ -1103,11 +1100,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const } } -bool ActorSpriteManager::validateBeing(const Being *const aroundBeing, - Being *const being, - const Being::Type &type, - const Being* const excluded, - const int maxCost) const +bool ActorManager::validateBeing(const Being *const aroundBeing, + Being *const being, + const Being::Type &type, + const Being* const excluded, + const int maxCost) const { if (!player_node) return false; @@ -1119,7 +1116,7 @@ bool ActorSpriteManager::validateBeing(const Being *const aroundBeing, || player_node->isReachable(being, maxCost)); } -void ActorSpriteManager::healTarget() const +void ActorManager::healTarget() const { if (!player_node) return; @@ -1127,7 +1124,7 @@ void ActorSpriteManager::healTarget() const heal(player_node->getTarget()); } -void ActorSpriteManager::heal(const Being *const target) const +void ActorManager::heal(const Being *const target) const { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) @@ -1206,7 +1203,7 @@ void ActorSpriteManager::heal(const Being *const target) const } } -void ActorSpriteManager::itenplz() const +void ActorManager::itenplz() const { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) @@ -1220,7 +1217,7 @@ void ActorSpriteManager::itenplz() const chatWindow->localChatInput(mSpellItenplz); } -bool ActorSpriteManager::hasActorSprite(const ActorSprite *const actor) const +bool ActorManager::hasActorSprite(const ActorSprite *const actor) const { for_actors { @@ -1231,29 +1228,29 @@ bool ActorSpriteManager::hasActorSprite(const ActorSprite *const actor) const return false; } -void ActorSpriteManager::addBlock(const uint32_t id) +void ActorManager::addBlock(const uint32_t id) { mBlockedBeings.insert(id); } -void ActorSpriteManager::deleteBlock(const uint32_t id) +void ActorManager::deleteBlock(const uint32_t id) { mBlockedBeings.erase(id); } -bool ActorSpriteManager::isBlocked(const uint32_t id) const +bool ActorManager::isBlocked(const uint32_t id) const { return mBlockedBeings.find(id) != mBlockedBeings.end(); } -void ActorSpriteManager::printAllToChat() const +void ActorManager::printAllToChat() const { // TRANSLATORS: visible beings on map printBeingsToChat(getAll(), _("Visible on map")); } -void ActorSpriteManager::printBeingsToChat(const ActorSprites &beings, - const std::string &header) const +void ActorManager::printBeingsToChat(const ActorSprites &beings, + const std::string &header) const { if (!debugChatTab) return; @@ -1277,8 +1274,8 @@ void ActorSpriteManager::printBeingsToChat(const ActorSprites &beings, debugChatTab->chatLog("---------------------------------------"); } -void ActorSpriteManager::printBeingsToChat(const std::vector<Being*> &beings, - const std::string &header) const +void ActorManager::printBeingsToChat(const std::vector<Being*> &beings, + const std::string &header) const { if (!debugChatTab) return; @@ -1300,8 +1297,8 @@ void ActorSpriteManager::printBeingsToChat(const std::vector<Being*> &beings, debugChatTab->chatLog("---------------------------------------"); } -void ActorSpriteManager::getPlayerNames(StringVect &names, - const bool npcNames) const +void ActorManager::getPlayerNames(StringVect &names, + const bool npcNames) const { names.clear(); @@ -1326,7 +1323,7 @@ void ActorSpriteManager::getPlayerNames(StringVect &names, } } -void ActorSpriteManager::getMobNames(StringVect &names) const +void ActorManager::getMobNames(StringVect &names) const { names.clear(); @@ -1347,7 +1344,7 @@ void ActorSpriteManager::getMobNames(StringVect &names) const } } -void ActorSpriteManager::updatePlayerNames() const +void ActorManager::updatePlayerNames() const { for_actorsm { @@ -1367,7 +1364,7 @@ void ActorSpriteManager::updatePlayerNames() const } } -void ActorSpriteManager::updatePlayerColors() const +void ActorManager::updatePlayerColors() const { for_actorsm { @@ -1386,7 +1383,7 @@ void ActorSpriteManager::updatePlayerColors() const } } -void ActorSpriteManager::updatePlayerGuild() const +void ActorManager::updatePlayerGuild() const { for_actorsm { @@ -1405,7 +1402,7 @@ void ActorSpriteManager::updatePlayerGuild() const } } -void ActorSpriteManager::parseLevels(std::string levels) const +void ActorManager::parseLevels(std::string levels) const { levels.append(", "); size_t f = 0; @@ -1434,7 +1431,7 @@ void ActorSpriteManager::parseLevels(std::string levels) const updatePlayerNames(); } -void ActorSpriteManager::optionChanged(const std::string &name) +void ActorManager::optionChanged(const std::string &name) { if (name == "targetDeadPlayers") mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); @@ -1450,7 +1447,7 @@ void ActorSpriteManager::optionChanged(const std::string &name) mExtMouseTargeting = config.getBoolValue("extMouseTargeting"); } -void ActorSpriteManager::removeAttackMob(const std::string &name) +void ActorManager::removeAttackMob(const std::string &name) { mPriorityAttackMobs.remove(name); mAttackMobs.remove(name); @@ -1462,7 +1459,7 @@ void ActorSpriteManager::removeAttackMob(const std::string &name) rebuildPriorityAttackMobs(); } -void ActorSpriteManager::removePickupItem(const std::string &name) +void ActorManager::removePickupItem(const std::string &name) { mPickupItems.remove(name); mPickupItemsSet.erase(name); @@ -1509,18 +1506,18 @@ void ActorSpriteManager::removePickupItem(const std::string &name) }\ } -void ActorSpriteManager::addAttackMob(const std::string &name) +void ActorManager::addAttackMob(const std::string &name) { addMobToList(name, AttackMob); rebuildPriorityAttackMobs(); } -void ActorSpriteManager::addPriorityAttackMob(const std::string &name) +void ActorManager::addPriorityAttackMob(const std::string &name) { addMobToList(name, PriorityAttackMob); } -void ActorSpriteManager::addIgnoreAttackMob(const std::string &name) +void ActorManager::addIgnoreAttackMob(const std::string &name) { mIgnoreAttackMobs.push_back(name); mIgnoreAttackMobsSet.insert(name); @@ -1528,37 +1525,36 @@ void ActorSpriteManager::addIgnoreAttackMob(const std::string &name) rebuildPriorityAttackMobs(); } -void ActorSpriteManager::addPickupItem(const std::string &name) +void ActorManager::addPickupItem(const std::string &name) { addMobToList(name, PickupItem); rebuildPickupItems(); } -void ActorSpriteManager::addIgnorePickupItem(const std::string &name) +void ActorManager::addIgnorePickupItem(const std::string &name) { mIgnorePickupItems.push_back(name); mIgnorePickupItemsSet.insert(name); rebuildPickupItems(); } -void ActorSpriteManager::rebuildPriorityAttackMobs() +void ActorManager::rebuildPriorityAttackMobs() { rebuildMobsList(PriorityAttackMob); } -void ActorSpriteManager::rebuildAttackMobs() +void ActorManager::rebuildAttackMobs() { rebuildMobsList(AttackMob); } -void ActorSpriteManager::rebuildPickupItems() +void ActorManager::rebuildPickupItems() { rebuildMobsList(PickupItem); } -int ActorSpriteManager::getIndexByName(const std::string &name, - const std::map<std::string, int> &map) - const +int ActorManager::getIndexByName(const std::string &name, + const std::map<std::string, int> &map) const { const std::map<std::string, int>::const_iterator i = map.find(name); @@ -1568,18 +1564,17 @@ int ActorSpriteManager::getIndexByName(const std::string &name, return (*i).second; } -int ActorSpriteManager::getPriorityAttackMobIndex(const std::string &name) - const +int ActorManager::getPriorityAttackMobIndex(const std::string &name) const { return getIndexByName(name, mPriorityAttackMobsMap); } -int ActorSpriteManager::getAttackMobIndex(const std::string &name) const +int ActorManager::getAttackMobIndex(const std::string &name) const { return getIndexByName(name, mAttackMobsMap); } -int ActorSpriteManager::getPickupItemIndex(const std::string &name) const +int ActorManager::getPickupItemIndex(const std::string &name) const { return getIndexByName(name, mPickupItemsMap); } @@ -1599,7 +1594,7 @@ int ActorSpriteManager::getPickupItemIndex(const std::string &name) const }\ } -void ActorSpriteManager::loadAttackList() +void ActorManager::loadAttackList() { bool empty = false; std::list<std::string> list; @@ -1629,7 +1624,7 @@ void ActorSpriteManager::loadAttackList() rebuildPickupItems(); } -void ActorSpriteManager::storeAttackList() const +void ActorManager::storeAttackList() const { serverConfig.setValue("attackPriorityMobs", packList(mPriorityAttackMobs)); serverConfig.setValue("attackMobs", packList(mAttackMobs)); @@ -1639,7 +1634,7 @@ void ActorSpriteManager::storeAttackList() const serverConfig.setValue("ignorePickupItems", packList(mIgnorePickupItems)); } -bool ActorSpriteManager::checkForPickup(const FloorItem *const item) const +bool ActorManager::checkForPickup(const FloorItem *const item) const { if (mPickupItemsSet.find("") != mPickupItemsSet.end()) { @@ -1657,9 +1652,8 @@ bool ActorSpriteManager::checkForPickup(const FloorItem *const item) const return false; } -void ActorSpriteManager::updateEffects(const std::map<int, int> &addEffects, - const std::set<int> &removeEffects) - const +void ActorManager::updateEffects(const std::map<int, int> &addEffects, + const std::set<int> &removeEffects) const { for_actorsm { diff --git a/src/actorspritemanager.h b/src/actormanager.h index ef0cf6875..93068b8c8 100644 --- a/src/actorspritemanager.h +++ b/src/actormanager.h @@ -20,8 +20,8 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef ACTORSPRITEMANAGER_H -#define ACTORSPRITEMANAGER_H +#ifndef ACTORMANAGER_H +#define ACTORMANAGER_H #include "flooritem.h" @@ -36,14 +36,14 @@ typedef std::set<ActorSprite*> ActorSprites; typedef ActorSprites::iterator ActorSpritesIterator; typedef ActorSprites::const_iterator ActorSpritesConstIterator; -class ActorSpriteManager final: public ConfigListener +class ActorManager final: public ConfigListener { public: - ActorSpriteManager(); + ActorManager(); - A_DELETE_COPY(ActorSpriteManager) + A_DELETE_COPY(ActorManager) - ~ActorSpriteManager(); + ~ActorManager(); /** * Sets the map on which ActorSprites are created. @@ -71,7 +71,7 @@ class ActorSpriteManager final: public ConfigListener /** * Destroys the given ActorSprite at the end of - * ActorSpriteManager::logic. + * ActorManager::logic. */ void destroy(ActorSprite *const actor); @@ -352,6 +352,6 @@ class ActorSpriteManager final: public ConfigListener defVars(PickupItems) }; -extern ActorSpriteManager *actorSpriteManager; +extern ActorManager *actorManager; -#endif // ACTORSPRITEMANAGER_H +#endif // ACTORMANAGER_H diff --git a/src/being/being.cpp b/src/being/being.cpp index 556341062..fdd706bbe 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -22,7 +22,7 @@ #include "being/being.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "animatedsprite.h" #include "beingequipbackend.h" #include "client.h" @@ -1572,8 +1572,8 @@ void Being::logic() && static_cast<int> ((static_cast<float>(get_elapsed_time(mActionTime)) / mSpeed)) >= frameCount) { - if (mType != PLAYER && actorSpriteManager) - actorSpriteManager->destroy(this); + if (mType != PLAYER && actorManager) + actorManager->destroy(this); } const SoundInfo *const sound = mNextSound.sound; @@ -2991,11 +2991,11 @@ void Being::addEffect(const std::string &name) void Being::addPet(const int id) { - if (!actorSpriteManager) + if (!actorManager) return; removePet(); - Being *const being = actorSpriteManager->createBeing( + Being *const being = actorManager->createBeing( id, ActorSprite::PET, 0); if (being) { @@ -3008,14 +3008,14 @@ void Being::addPet(const int id) void Being::removePet() { - if (!actorSpriteManager) + if (!actorManager) return; mPetId = 0; if (mPet) { mPet->setOwner(nullptr); - actorSpriteManager->destroy(mPet); + actorManager->destroy(mPet); mPet = nullptr; } } diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 4bff1320e..6df48dec7 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -22,7 +22,7 @@ #include "being/localplayer.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "dropshortcut.h" @@ -902,7 +902,7 @@ bool LocalPlayer::pickUp(FloorItem *const item) if (dx * dx + dy * dy < dist) { - if (actorSpriteManager && actorSpriteManager->checkForPickup(item)) + if (actorManager && actorManager->checkForPickup(item)) { PlayerInfo::pickUpItem(item, true); mPickUpTarget = nullptr; @@ -1354,9 +1354,9 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount, { if (fail) { - if (actorSpriteManager && floorItemId) + if (actorManager && floorItemId) { - FloorItem *const item = actorSpriteManager->findItem(floorItemId); + FloorItem *const item = actorManager->findItem(floorItemId); if (item) { if (!item->getShowMsg()) @@ -3068,7 +3068,7 @@ bool LocalPlayer::isReachable(const int x, const int y, bool LocalPlayer::pickUpItems(int pickUpType) { - if (!actorSpriteManager) + if (!actorManager) return false; bool status = false; @@ -3077,7 +3077,7 @@ bool LocalPlayer::pickUpItems(int pickUpType) // first pick up item on player position FloorItem *item = - actorSpriteManager->findItem(x, y); + actorManager->findItem(x, y); if (item) status = pickUp(item); @@ -3099,7 +3099,7 @@ bool LocalPlayer::pickUpItems(int pickUpType) case RIGHT: ++x; break; default: break; } - item = actorSpriteManager->findItem(x, y); + item = actorManager->findItem(x, y); if (item) status = pickUp(item); break; @@ -3112,18 +3112,18 @@ bool LocalPlayer::pickUpItems(int pickUpType) case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break; default: x1 = x; x2 = x; y1 = y; y2 = y; break; } - if (actorSpriteManager->pickUpAll(x1, y1, x2, y2)) + if (actorManager->pickUpAll(x1, y1, x2, y2)) status = true; break; case 3: - if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) + if (actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) status = true; break; case 4: - if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) + if (!actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) { - if (actorSpriteManager->pickUpNearest(x, y, 4)) + if (actorManager->pickUpNearest(x, y, 4)) status = true; } else @@ -3133,9 +3133,9 @@ bool LocalPlayer::pickUpItems(int pickUpType) break; case 5: - if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) + if (!actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) { - if (actorSpriteManager->pickUpNearest(x, y, 8)) + if (actorManager->pickUpNearest(x, y, 8)) status = true; } else @@ -3145,9 +3145,9 @@ bool LocalPlayer::pickUpItems(int pickUpType) break; case 6: - if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) + if (!actorManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) { - if (actorSpriteManager->pickUpNearest(x, y, 90)) + if (actorManager->pickUpNearest(x, y, 90)) status = true; } else @@ -3701,13 +3701,13 @@ void LocalPlayer::updateCoords() / mapTileSize; if (mNavigateId) { - if (!actorSpriteManager) + if (!actorManager) { navigateClean(); return; } - const Being *const being = actorSpriteManager + const Being *const being = actorManager ->findBeing(mNavigateId); if (!being) { @@ -4052,9 +4052,9 @@ void LocalPlayer::followMoveTo(const Being *const being, case 3: if (!mTarget || mTarget->getName() != mPlayerFollowed) { - if (actorSpriteManager) + if (actorManager) { - Being *const b = actorSpriteManager->findBeingByName( + Being *const b = actorManager->findBeingByName( mPlayerFollowed, Being::PLAYER); setTarget(b); } diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp index fc4889951..b06539ea0 100644 --- a/src/being/playerrelations.cpp +++ b/src/being/playerrelations.cpp @@ -22,7 +22,7 @@ #include "being/playerrelations.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "being/localplayer.h" @@ -244,9 +244,9 @@ void PlayerRelationsManager::signalUpdate(const std::string &name) FOR_EACH (PlayerRelationListenersCIter, it, mListeners) (*it)->updatedPlayer(name); - if (actorSpriteManager) + if (actorManager) { - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being && being->getType() == Being::PLAYER) @@ -306,7 +306,7 @@ bool PlayerRelationsManager::hasPermission(const Being *const being, bool PlayerRelationsManager::hasPermission(const std::string &name, const unsigned int flags) const { - if (!actorSpriteManager) + if (!actorManager) return false; const unsigned int rejections = flags @@ -318,7 +318,7 @@ bool PlayerRelationsManager::hasPermission(const std::string &name, // execute `ignore' strategy, if possible if (mIgnoreStrategy) { - Being *const b = actorSpriteManager->findBeingByName( + Being *const b = actorManager->findBeingByName( name, ActorSprite::PLAYER); if (b && b->getType() == ActorSprite::PLAYER) diff --git a/src/commands.cpp b/src/commands.cpp index 3dd4175eb..36ea69a0c 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -23,7 +23,7 @@ #include "commands.h" #include "auctionmanager.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "game.h" @@ -622,8 +622,8 @@ impHandler0(quit) impHandler0(showAll) { - if (actorSpriteManager) - actorSpriteManager->printAllToChat(); + if (actorManager) + actorManager->printAllToChat(); } impHandler1(move) @@ -651,20 +651,20 @@ impHandler1(navigate) impHandler1(target) { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; - Being *const target = actorSpriteManager->findNearestByName(args); + Being *const target = actorManager->findNearestByName(args); if (target) player_node->setTarget(target); } impHandler0(attackHuman) { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; - Being *const target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorManager->findNearestLivingBeing( player_node, 10, ActorSprite::PLAYER); if (target) { @@ -763,19 +763,19 @@ impHandler(imitation) impHandler1(heal) { - if (!actorSpriteManager) + if (!actorManager) return; if (!args.empty()) { - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( args, Being::PLAYER); if (being) - actorSpriteManager->heal(being); + actorManager->heal(being); } else { - actorSpriteManager->heal(player_node); + actorManager->heal(player_node); } } @@ -809,20 +809,20 @@ impHandler0(disconnect) impHandler1(undress) { - if (!actorSpriteManager) + if (!actorManager) return; - Being *const target = actorSpriteManager->findNearestByName(args); + Being *const target = actorManager->findNearestByName(args); if (target) Net::getBeingHandler()->undress(target); } impHandler1(attack) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; - Being *const target = actorSpriteManager->findNearestByName(args); + Being *const target = actorManager->findNearestByName(args); if (target) player_node->setTarget(target); player_node->attack2(player_node->getTarget(), true); @@ -830,10 +830,10 @@ impHandler1(attack) impHandler1(trade) { - if (!actorSpriteManager) + if (!actorManager) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( args, Being::PLAYER); if (being) { @@ -954,14 +954,14 @@ impHandler0(uptime) impHandler1(addPriorityAttack) { - if (!actorSpriteManager - || actorSpriteManager->isInPriorityAttackList(args)) + if (!actorManager + || actorManager->isInPriorityAttackList(args)) { return; } - actorSpriteManager->removeAttackMob(args); - actorSpriteManager->addPriorityAttackMob(args); + actorManager->removeAttackMob(args); + actorManager->addPriorityAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -969,11 +969,11 @@ impHandler1(addPriorityAttack) impHandler1(addAttack) { - if (!actorSpriteManager || actorSpriteManager->isInAttackList(args)) + if (!actorManager || actorManager->isInAttackList(args)) return; - actorSpriteManager->removeAttackMob(args); - actorSpriteManager->addAttackMob(args); + actorManager->removeAttackMob(args); + actorManager->addAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -981,13 +981,13 @@ impHandler1(addAttack) impHandler1(removeAttack) { - if (!actorSpriteManager || args.empty() - || !actorSpriteManager->isInAttackList(args)) + if (!actorManager || args.empty() + || !actorManager->isInAttackList(args)) { return; } - actorSpriteManager->removeAttackMob(args); + actorManager->removeAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -995,11 +995,11 @@ impHandler1(removeAttack) impHandler1(addIgnoreAttack) { - if (!actorSpriteManager || actorSpriteManager->isInIgnoreAttackList(args)) + if (!actorManager || actorManager->isInIgnoreAttackList(args)) return; - actorSpriteManager->removeAttackMob(args); - actorSpriteManager->addIgnoreAttackMob(args); + actorManager->removeAttackMob(args); + actorManager->addIgnoreAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -1395,7 +1395,7 @@ impHandler0(dumpOGL) void replaceVars(std::string &str) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; if (str.find("<PLAYER>") != std::string::npos) @@ -1403,7 +1403,7 @@ void replaceVars(std::string &str) const Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::PLAYER) { - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 20, ActorSprite::PLAYER); } if (target) @@ -1416,7 +1416,7 @@ void replaceVars(std::string &str) const Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::MONSTER) { - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 20, ActorSprite::MONSTER); } if (target) @@ -1428,7 +1428,7 @@ void replaceVars(std::string &str) { StringVect names; std::string newStr; - actorSpriteManager->getPlayerNames(names, false); + actorManager->getPlayerNames(names, false); FOR_EACH (StringVectCIter, it, names) { if (*it != player_node->getName()) diff --git a/src/game.cpp b/src/game.cpp index 262d1bb69..9b6b5a339 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -24,7 +24,7 @@ #include "main.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "auctionmanager.h" #include "animatedsprite.h" #include "client.h" @@ -150,7 +150,7 @@ SocialWindow *socialWindow = nullptr; QuestsWindow *questsWindow = nullptr; WindowMenu *windowMenu = nullptr; -ActorSpriteManager *actorSpriteManager = nullptr; +ActorManager *actorManager = nullptr; CommandHandler *commandHandler = nullptr; #ifdef USE_MUMBLE MumbleManager *mumbleManager = nullptr; @@ -176,7 +176,7 @@ const unsigned adjustDelay = 10; */ static void initEngines() { - actorSpriteManager = new ActorSpriteManager; + actorManager = new ActorManager; commandHandler = new CommandHandler; effectManager = new EffectManager; AuctionManager::init(); @@ -441,8 +441,8 @@ Game::Game(): initEngines(); // Initialize beings - if (actorSpriteManager) - actorSpriteManager->setPlayer(player_node); + if (actorManager) + actorManager->setPlayer(player_node); Net::getGameHandler()->ping(tick_time); @@ -467,7 +467,7 @@ Game::~Game() AnimatedSprite::setEnableCache(false); - del_0(actorSpriteManager) + del_0(actorManager) if (client->getState() != STATE_CHANGE_MAP) del_0(player_node) del_0(commandHandler) @@ -578,8 +578,8 @@ void Game::logic() // Handle all necessary game logic ActorSprite::actorLogic(); - if (actorSpriteManager) - actorSpriteManager->logic(); + if (actorManager) + actorManager->logic(); if (particleEngine) particleEngine->update(); if (mCurrentMap) @@ -955,8 +955,8 @@ void Game::changeMap(const std::string &mapPath) viewport->clearPopup(); // Clean up floor items, beings and particles - if (actorSpriteManager) - actorSpriteManager->clear(); + if (actorManager) + actorManager->clear(); // Close the popup menu on map change so that invalid options can't be // executed. @@ -996,11 +996,11 @@ void Game::changeMap(const std::string &mapPath) if (socialWindow) socialWindow->setMap(newMap); - // Notify the minimap and actorSpriteManager about the map change + // Notify the minimap and actorManager about the map change if (minimap) minimap->setMap(newMap); - if (actorSpriteManager) - actorSpriteManager->setMap(newMap); + if (actorManager) + actorManager->setMap(newMap); if (particleEngine) particleEngine->setMap(newMap); if (viewport) diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index 67310deef..4f6bb3372 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -22,7 +22,7 @@ #include "gui/popups/popupmenu.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "commandhandler.h" #include "configuration.h" #include "dropshortcut.h" @@ -129,7 +129,7 @@ void PopupMenu::postInit() void PopupMenu::showPopup(const int x, const int y, const Being *const being) { - if (!being || !player_node || !actorSpriteManager) + if (!being || !player_node || !actorManager) return; mBeingId = being->getId(); @@ -260,9 +260,9 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) if (config.getBoolValue("enableAttackFilter")) { mBrowserBox->addRow("##3---"); - if (actorSpriteManager->isInAttackList(name) - || actorSpriteManager->isInIgnoreAttackList(name) - || actorSpriteManager->isInPriorityAttackList(name)) + if (actorManager->isInAttackList(name) + || actorManager->isInIgnoreAttackList(name) + || actorManager->isInPriorityAttackList(name)) { mBrowserBox->addRow("remove attack", // TRANSLATORS: remove monster from attack list @@ -460,9 +460,9 @@ void PopupMenu::showPopup(const int x, const int y, if (config.getBoolValue("enablePickupFilter")) { - if (actorSpriteManager->isInPickupList(name) - || (actorSpriteManager->isInPickupList("") - && !actorSpriteManager->isInIgnorePickupList(name))) + if (actorManager->isInPickupList(name) + || (actorManager->isInPickupList("") + && !actorManager->isInIgnorePickupList(name))) { // TRANSLATORS: popup menu item // TRANSLATORS: pickup item from ground @@ -602,7 +602,7 @@ void PopupMenu::showSpellPopup(const int x, const int y, void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) { - if (!tab || !actorSpriteManager || !player_node) + if (!tab || !actorManager || !player_node) return; mTab = tab; @@ -677,7 +677,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) const WhisperTab *const wTab = static_cast<WhisperTab*>(tab); std::string name = wTab->getNick(); - const Being* const being = actorSpriteManager->findBeingByName( + const Being* const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) @@ -843,8 +843,8 @@ void PopupMenu::handleLink(const std::string &link, gcn::MouseEvent *event A_UNUSED) { Being *being = nullptr; - if (actorSpriteManager) - being = actorSpriteManager->findBeing(mBeingId); + if (actorManager) + being = actorManager->findBeing(mBeingId); // Talk To action if (link == "talk" && being && being->canTalk()) @@ -889,8 +889,8 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "heal" && being && being->getType() != Being::MONSTER) { - if (actorSpriteManager) - actorSpriteManager->heal(being); + if (actorManager) + actorManager->heal(being); } else if (link == "unignore" && being && being->getType() == ActorSprite::PLAYER) @@ -979,11 +979,11 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "nuke" && being) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->addBlock(static_cast<uint32_t>( + actorManager->addBlock(static_cast<uint32_t>( being->getId())); - actorSpriteManager->destroy(being); + actorManager->destroy(being); } } // Follow Player action @@ -1000,9 +1000,9 @@ void PopupMenu::handleLink(const std::string &link, // Pick Up Floor Item action else if ((link == "pickup") && mFloorItemId) { - if (player_node && actorSpriteManager) + if (player_node && actorManager) { - FloorItem *const item = actorSpriteManager->findItem( + FloorItem *const item = actorManager->findItem( mFloorItemId); if (item) player_node->pickUp(item); @@ -1044,9 +1044,9 @@ void PopupMenu::handleLink(const std::string &link, chatWindow->addItemText(mItem->getInfo().getName()); } } - else if (mFloorItemId && actorSpriteManager) + else if (mFloorItemId && actorManager) { - const FloorItem *const item = actorSpriteManager->findItem( + const FloorItem *const item = actorManager->findItem( mFloorItemId); if (item) @@ -1427,76 +1427,76 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "remove attack" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->removeAttackMob(being->getName()); + actorManager->removeAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->addAttackMob(being->getName()); + actorManager->addAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack priority" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->addPriorityAttackMob(being->getName()); + actorManager->addPriorityAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack ignore" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->addIgnoreAttackMob(being->getName()); + actorManager->addIgnoreAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "remove pickup" && !mNick.empty()) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->removePickupItem(mNick); + actorManager->removePickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "add pickup" && !mNick.empty()) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->addPickupItem(mNick); + actorManager->addPickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "add pickup ignore" && !mNick.empty()) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->addIgnorePickupItem(mNick); + actorManager->addIgnorePickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "attack moveup") { - if (actorSpriteManager) + if (actorManager) { - const int idx = actorSpriteManager->getAttackMobIndex(mNick); + const int idx = actorManager->getAttackMobIndex(mNick); if (idx > 0) { std::list<std::string> mobs - = actorSpriteManager->getAttackMobs(); + = actorManager->getAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1505,8 +1505,8 @@ void PopupMenu::handleLink(const std::string &link, { -- it2; mobs.splice(it2, mobs, it); - actorSpriteManager->setAttackMobs(mobs); - actorSpriteManager->rebuildAttackMobs(); + actorManager->setAttackMobs(mobs); + actorManager->rebuildAttackMobs(); break; } ++ it; @@ -1520,14 +1520,14 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "priority moveup") { - if (actorSpriteManager) + if (actorManager) { - const int idx = actorSpriteManager-> + const int idx = actorManager-> getPriorityAttackMobIndex(mNick); if (idx > 0) { std::list<std::string> mobs - = actorSpriteManager->getPriorityAttackMobs(); + = actorManager->getPriorityAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1536,8 +1536,8 @@ void PopupMenu::handleLink(const std::string &link, { -- it2; mobs.splice(it2, mobs, it); - actorSpriteManager->setPriorityAttackMobs(mobs); - actorSpriteManager->rebuildPriorityAttackMobs(); + actorManager->setPriorityAttackMobs(mobs); + actorManager->rebuildPriorityAttackMobs(); break; } ++ it; @@ -1551,14 +1551,14 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "attack movedown") { - if (actorSpriteManager) + if (actorManager) { - const int idx = actorSpriteManager->getAttackMobIndex(mNick); - const int size = actorSpriteManager->getAttackMobsSize(); + const int idx = actorManager->getAttackMobIndex(mNick); + const int size = actorManager->getAttackMobsSize(); if (idx + 1 < size) { std::list<std::string> mobs - = actorSpriteManager->getAttackMobs(); + = actorManager->getAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1570,8 +1570,8 @@ void PopupMenu::handleLink(const std::string &link, break; mobs.splice(it, mobs, it2); - actorSpriteManager->setAttackMobs(mobs); - actorSpriteManager->rebuildAttackMobs(); + actorManager->setAttackMobs(mobs); + actorManager->rebuildAttackMobs(); break; } ++ it; @@ -1587,13 +1587,13 @@ void PopupMenu::handleLink(const std::string &link, { if (player_node) { - const int idx = actorSpriteManager + const int idx = actorManager ->getPriorityAttackMobIndex(mNick); - const int size = actorSpriteManager->getPriorityAttackMobsSize(); + const int size = actorManager->getPriorityAttackMobsSize(); if (idx + 1 < size) { std::list<std::string> mobs - = actorSpriteManager->getPriorityAttackMobs(); + = actorManager->getPriorityAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1605,8 +1605,8 @@ void PopupMenu::handleLink(const std::string &link, break; mobs.splice(it, mobs, it2); - actorSpriteManager->setPriorityAttackMobs(mobs); - actorSpriteManager->rebuildPriorityAttackMobs(); + actorManager->setPriorityAttackMobs(mobs); + actorManager->rebuildPriorityAttackMobs(); break; } ++ it; @@ -1620,24 +1620,24 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "attack remove") { - if (actorSpriteManager) + if (actorManager) { if (mNick.empty()) { - if (actorSpriteManager->isInAttackList(mNick)) + if (actorManager->isInAttackList(mNick)) { - actorSpriteManager->removeAttackMob(mNick); - actorSpriteManager->addIgnoreAttackMob(mNick); + actorManager->removeAttackMob(mNick); + actorManager->addIgnoreAttackMob(mNick); } else { - actorSpriteManager->removeAttackMob(mNick); - actorSpriteManager->addAttackMob(mNick); + actorManager->removeAttackMob(mNick); + actorManager->addAttackMob(mNick); } } else { - actorSpriteManager->removeAttackMob(mNick); + actorManager->removeAttackMob(mNick); } if (socialWindow) socialWindow->updateAttackFilter(); @@ -1645,24 +1645,24 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "pickup remove") { - if (actorSpriteManager) + if (actorManager) { if (mNick.empty()) { - if (actorSpriteManager->isInPickupList(mNick)) + if (actorManager->isInPickupList(mNick)) { - actorSpriteManager->removePickupItem(mNick); - actorSpriteManager->addIgnorePickupItem(mNick); + actorManager->removePickupItem(mNick); + actorManager->addIgnorePickupItem(mNick); } else { - actorSpriteManager->removePickupItem(mNick); - actorSpriteManager->addPickupItem(mNick); + actorManager->removePickupItem(mNick); + actorManager->addPickupItem(mNick); } } else { - actorSpriteManager->removePickupItem(mNick); + actorManager->removePickupItem(mNick); } if (socialWindow) socialWindow->updatePickupFilter(); @@ -1762,10 +1762,10 @@ void PopupMenu::handleLink(const std::string &link, } else if (!link.compare(0, 7, "player_")) { - if (actorSpriteManager) + if (actorManager) { mBeingId = atoi(link.substr(7).c_str()); - being = actorSpriteManager->findBeing(mBeingId); + being = actorManager->findBeing(mBeingId); if (being) { showPopup(getX(), getY(), being); @@ -1775,12 +1775,12 @@ void PopupMenu::handleLink(const std::string &link, } else if (!link.compare(0, 10, "flooritem_")) { - if (actorSpriteManager) + if (actorManager) { const int id = atoi(link.substr(10).c_str()); if (id) { - const FloorItem *const item = actorSpriteManager->findItem(id); + const FloorItem *const item = actorManager->findItem(id); if (item) { mFloorItemId = item->getId(); @@ -2198,7 +2198,7 @@ void PopupMenu::showPopup(const int x, const int y, const ProgressBar *const b) void PopupMenu::showAttackMonsterPopup(const int x, const int y, const std::string &name, const int type) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; mNick = name; @@ -2221,8 +2221,8 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, { case MapItem::ATTACK: { - const int idx = actorSpriteManager->getAttackMobIndex(name); - const int size = actorSpriteManager->getAttackMobsSize(); + const int idx = actorManager->getAttackMobIndex(name); + const int size = actorManager->getAttackMobsSize(); if (idx > 0) { // TRANSLATORS: popup menu item @@ -2239,9 +2239,9 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, } case MapItem::PRIORITY: { - const int idx = actorSpriteManager-> + const int idx = actorManager-> getPriorityAttackMobIndex(name); - const int size = actorSpriteManager->getPriorityAttackMobsSize(); + const int size = actorManager->getPriorityAttackMobsSize(); if (idx > 0) { // TRANSLATORS: popup menu item @@ -2276,7 +2276,7 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, void PopupMenu::showPickupItemPopup(const int x, const int y, const std::string &name) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; mNick = name; @@ -2661,8 +2661,8 @@ void PopupMenu::addPlayerMisc() void PopupMenu::addPickupFilter(const std::string &name) { - if (actorSpriteManager->isInPickupList(name) - || actorSpriteManager->isInIgnorePickupList(name)) + if (actorManager->isInPickupList(name) + || actorManager->isInIgnorePickupList(name)) { mBrowserBox->addRow("remove pickup", // TRANSLATORS: popup menu item @@ -2896,7 +2896,7 @@ void PlayerListener::action(const gcn::ActionEvent &event) if (event.getId() == "ok" && !mNick.empty() && mDialog) { std::string comment = mDialog->getText(); - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( mNick, static_cast<ActorSprite::Type>(mType)); if (being) being->setComment(comment); diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 96f34062a..05807126f 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -22,7 +22,7 @@ #include "gui/viewport.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "game.h" #include "maplayer.h" @@ -245,7 +245,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) textManager->draw(graphics, mPixelViewX, mPixelViewY); // Draw player names, speech, and emotion sprite as needed - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesIterator, it, actors) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) @@ -296,7 +296,7 @@ void Viewport::_followMouse() void Viewport::_drawDebugPath(Graphics *const graphics) { - if (!player_node || !userPalette || !actorSpriteManager || !mMap) + if (!player_node || !userPalette || !actorManager || !mMap) return; SDL_GetMouseState(&mMouseX, &mMouseY); @@ -323,7 +323,7 @@ void Viewport::_drawDebugPath(Graphics *const graphics) _drawPath(graphics, debugPath, userPalette->getColorWithAlpha( UserPalette::ROAD_POINT)); - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { const Being *const being = dynamic_cast<const Being*>(*it); @@ -411,12 +411,12 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (mHoverBeing) { validateSpeed(); - if (actorSpriteManager) + if (actorManager) { std::vector<ActorSprite*> beings; const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; - actorSpriteManager->findBeingsByPixel(beings, x, y, true); + actorManager->findBeingsByPixel(beings, x, y, true); if (beings.size() > 1) { mPopupMenu->showPopup(eventX, eventY, beings); @@ -478,10 +478,10 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (mHoverBeing->getType() == ActorSprite::PLAYER) { validateSpeed(); - if (actorSpriteManager) + if (actorManager) { if (player_node != mHoverBeing || mSelfMouseHeal) - actorSpriteManager->heal(mHoverBeing); + actorManager->heal(mHoverBeing); if (player_node == mHoverBeing && mHoverItem) player_node->pickUp(mHoverItem); return; @@ -536,9 +536,9 @@ void Viewport::mousePressed(gcn::MouseEvent &event) mPlayerFollowMouse = false; validateSpeed(); // Find the being nearest to the clicked position - if (actorSpriteManager) + if (actorManager) { - Being *const target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorManager->findNearestLivingBeing( pixelX, pixelY, 20, ActorSprite::MONSTER); if (target) @@ -840,13 +840,13 @@ void Viewport::optionChanged(const std::string &name) void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED) { // Check if we are on the map - if (!mMap || !player_node || !actorSpriteManager) + if (!mMap || !player_node || !actorManager) return; const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; - mHoverBeing = actorSpriteManager->findBeingByPixel(x, y, true); + mHoverBeing = actorManager->findBeingByPixel(x, y, true); if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER || mHoverBeing->getType() == Being::NPC)) { @@ -859,7 +859,7 @@ void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED) mBeingPopup->setVisible(false); } - mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(), + mHoverItem = actorManager->findItem(x / mMap->getTileWidth(), y / mMap->getTileHeight()); if (!mHoverBeing && !mHoverItem) @@ -991,10 +991,10 @@ bool Viewport::isPopupMenuVisible() const void Viewport::moveCameraToActor(const int actorId, const int x, const int y) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; - const Actor *const actor = actorSpriteManager->findBeing(actorId); + const Actor *const actor = actorManager->findBeing(actorId); if (!actor) return; const Vector &actorPos = actor->getPosition(); diff --git a/src/gui/viewport.h b/src/gui/viewport.h index c308603c6..b47716ac2 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -279,7 +279,7 @@ class Viewport final : public WindowContainer, void clearPopup(); protected: - friend class ActorSpriteManager; + friend class ActorManager; /// Clears any matching hovers void clearHover(const ActorSprite *const actor); diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp index f39fbc02d..d4eefe69c 100644 --- a/src/gui/widgets/avatarlistbox.cpp +++ b/src/gui/widgets/avatarlistbox.cpp @@ -21,7 +21,7 @@ #include "gui/widgets/avatarlistbox.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "graphicsvertexes.h" #include "maplayer.h" @@ -313,7 +313,7 @@ void AvatarListBox::draw(gcn::Graphics *gcnGraphics) void AvatarListBox::mousePressed(gcn::MouseEvent &event) { - if (!actorSpriteManager || !player_node || !viewport + if (!actorManager || !player_node || !viewport || !getFont()->getHeight()) { return; @@ -339,10 +339,10 @@ void AvatarListBox::mousePressed(gcn::MouseEvent &event) { if (ava->getType() == AVATAR_PLAYER) { - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( ava->getName(), Being::PLAYER); if (being) - actorSpriteManager->heal(being); + actorManager->heal(being); } else { @@ -359,7 +359,7 @@ void AvatarListBox::mousePressed(gcn::MouseEvent &event) const Avatar *const avatar = model->getAvatarAt(selected); if (avatar) { - const Being *const being = actorSpriteManager + const Being *const being = actorManager ->findBeingByName(avatar->getName(), Being::PLAYER); if (being) viewport->showPopup(being); diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp index 01fb873d4..c837f1cf7 100644 --- a/src/gui/widgets/tabs/setup_relations.cpp +++ b/src/gui/widgets/tabs/setup_relations.cpp @@ -22,7 +22,7 @@ #include "gui/widgets/tabs/setup_relations.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "being/localplayer.h" @@ -358,8 +358,8 @@ void Setup_Relations::apply() | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); - if (actorSpriteManager) - actorSpriteManager->updatePlayerNames(); + if (actorManager) + actorManager->updatePlayerNames(); if (player_node) player_node->setCheckNameSetting(true); diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp index 2ce0bce25..b502dd01d 100644 --- a/src/gui/windows/botcheckerwindow.cpp +++ b/src/gui/windows/botcheckerwindow.cpp @@ -27,7 +27,7 @@ #include "gui/widgets/label.h" #include "gui/widgets/guitable.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "being/localplayer.h" @@ -100,10 +100,10 @@ public: freeWidgets(); mPlayers.clear(); - if (actorSpriteManager && botCheckerWindow + if (actorManager && botCheckerWindow && botCheckerWindow->mEnabled) { - std::set<ActorSprite*> beings = actorSpriteManager->getAll(); + std::set<ActorSprite*> beings = actorManager->getAll(); FOR_EACH (ActorSprites::iterator, i, beings) { Being *const being = dynamic_cast<Being*>(*i); @@ -389,9 +389,9 @@ void BotCheckerWindow::updateList() void BotCheckerWindow::reset() { - if (actorSpriteManager) + if (actorManager) { - std::set<ActorSprite*> beings = actorSpriteManager->getAll(); + std::set<ActorSprite*> beings = actorManager->getAll(); FOR_EACH (ActorSprites::iterator, i, beings) { Being *const being = dynamic_cast<Being*>(*i); diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index f50ea6876..2c254ad62 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -22,7 +22,7 @@ #include "gui/windows/chatwindow.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "commandhandler.h" #include "configuration.h" @@ -671,10 +671,10 @@ void ChatWindow::localChatInput(const std::string &msg) const void ChatWindow::doPresent() const { - if (!actorSpriteManager) + if (!actorManager) return; - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); std::string response; int playercount = 0; @@ -1255,9 +1255,9 @@ void ChatWindow::autoComplete() if (!newName.empty()) needSecure = true; - if (newName.empty() && actorSpriteManager) + if (newName.empty() && actorManager) { - actorSpriteManager->getPlayerNames(nameList, true); + actorManager->getPlayerNames(nameList, true); newName = autoComplete(nameList, name); if (!newName.empty()) needSecure = true; @@ -1268,9 +1268,9 @@ void ChatWindow::autoComplete() newName = spellManager->autoComplete(name); if (newName.empty()) newName = autoComplete(name, &mCommands); - if (newName.empty() && actorSpriteManager) + if (newName.empty() && actorManager) { - actorSpriteManager->getMobNames(nameList); + actorManager->getMobNames(nameList); newName = autoComplete(nameList, name); } if (newName.empty()) @@ -1523,9 +1523,9 @@ void ChatWindow::updateOnline(std::set<std::string> &onlinePlayers) const else { const std::string nick = tab->getNick(); - if (actorSpriteManager) + if (actorManager) { - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( nick, ActorSprite::PLAYER); if (being) { diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp index ee265e2b9..821577d25 100644 --- a/src/gui/windows/killstats.cpp +++ b/src/gui/windows/killstats.cpp @@ -26,7 +26,7 @@ #include "gui/widgets/label.h" #include "gui/widgets/layout.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "game.h" #include "being/localplayer.h" @@ -453,7 +453,7 @@ void KillStats::jackoAlive(const int id) void KillStats::validateJacko() { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; const Map *const currentMap = Game::instance()->getCurrentMap(); @@ -468,7 +468,7 @@ void KillStats::validateJacko() && player_node->getTileY() <= 46) { const Being *const dstBeing - = actorSpriteManager->findBeingByName( + = actorManager->findBeingByName( "Jack O", Being::MONSTER); if (mIsJackoAlive && !dstBeing) { diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index d268addf6..9ac4a9e26 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -22,7 +22,7 @@ #include "gui/windows/minimap.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "party.h" @@ -249,7 +249,7 @@ void Minimap::draw(gcn::Graphics *graphics) graphics->pushClipArea(a); - if (!actorSpriteManager) + if (!actorManager) { BLOCK_END("Minimap::draw") return; @@ -288,7 +288,7 @@ void Minimap::draw(gcn::Graphics *graphics) graph->drawImage(mMapImage, mMapOriginX, mMapOriginY); } - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM) diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index e8caa0722..3b5d0d772 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -22,7 +22,7 @@ #include "gui/windows/npcdialog.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "client.h" #include "inventory.h" @@ -193,9 +193,9 @@ void NpcDialog::postInit() enableVisibleSound(true); soundManager.playGuiSound(SOUND_SHOW_WINDOW); - if (actorSpriteManager) + if (actorManager) { - const Being *const being = actorSpriteManager->findBeing(mNpcId); + const Being *const being = actorManager->findBeing(mNpcId); if (being) { showAvatar(NPCDB::getAvatarFor(being->getSubType())); diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp index ce0c1a796..42a7b0bf4 100644 --- a/src/gui/windows/questswindow.cpp +++ b/src/gui/windows/questswindow.cpp @@ -20,7 +20,7 @@ #include "gui/windows/questswindow.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "effectmanager.h" @@ -509,7 +509,7 @@ void QuestsWindow::updateEffects() } } } - if (!actorSpriteManager) + if (!actorManager) return; std::set<int> removeEffects; @@ -549,7 +549,7 @@ void QuestsWindow::updateEffects() addEffects[id] = effect->effectId; } if (!removeEffects.empty() || !addEffects.empty()) - actorSpriteManager->updateEffects(addEffects, removeEffects); + actorManager->updateEffects(addEffects, removeEffects); } void QuestsWindow::addEffect(Being *const being) diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp index aceb872fc..c4facdc02 100644 --- a/src/gui/windows/shopwindow.cpp +++ b/src/gui/windows/shopwindow.cpp @@ -37,7 +37,7 @@ #include "gui/widgets/tabs/chattab.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "auctionmanager.h" #include "client.h" #include "configuration.h" @@ -287,10 +287,10 @@ void ShopWindow::action(const gcn::ActionEvent &event) void ShopWindow::startTrade() { - if (!actorSpriteManager || !tradeWindow) + if (!actorManager || !tradeWindow) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( mTradeNick, Being::PLAYER); tradeWindow->clear(); if (mTradeMoney) @@ -694,8 +694,8 @@ void ShopWindow::processRequest(const std::string &nick, std::string data, const int mode) { if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading() - || !actorSpriteManager - || !actorSpriteManager->findBeingByName(nick, Being::PLAYER)) + || !actorManager + || !actorManager->findBeingByName(nick, Being::PLAYER)) { return; } diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp index 97f0211d8..aa9d4d328 100644 --- a/src/gui/windows/socialwindow.cpp +++ b/src/gui/windows/socialwindow.cpp @@ -21,7 +21,7 @@ #include "gui/windows/socialwindow.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "guild.h" #include "guildmanager.h" @@ -572,7 +572,7 @@ public: void updateAvatar(const std::string &name) override { - if (!actorSpriteManager) + if (!actorManager) return; Avatar *const avatar = findAvatarbyName(name); @@ -587,7 +587,7 @@ public: avatar->setHp(pm->getHp()); } } - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { @@ -600,14 +600,14 @@ public: void resetDamage(const std::string &name) override { - if (!actorSpriteManager) + if (!actorManager) return; Avatar *const avatar = findAvatarbyName(name); if (!avatar) return; avatar->setDamageHp(0); - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) @@ -642,10 +642,10 @@ public: if (!avatars) return; - if (actorSpriteManager) + if (actorManager) { StringVect names; - actorSpriteManager->getPlayerNames(names, false); + actorManager->getPlayerNames(names, false); std::vector<Avatar*>::iterator ai = avatars->begin(); while (ai != avatars->end()) @@ -792,7 +792,7 @@ public: if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow) { - Being *const being = actorSpriteManager + Being *const being = actorManager ->findPortalByTile(x, y); if (being) { @@ -985,7 +985,7 @@ private: ava->setX(0);\ ava->setY(0);\ avatars->push_back(ava);\ - mobs = actorSpriteManager->get##mob##s();\ + mobs = actorManager->get##mob##s();\ i = mobs.begin();\ i_end = mobs.end();\ while (i != i_end)\ @@ -1013,7 +1013,7 @@ private: } #define updateAtkListStart() \ - if (!socialWindow || !player_node || !actorSpriteManager)\ + if (!socialWindow || !player_node || !actorManager)\ return;\ std::vector<Avatar*> *const avatars = mBeings->getMembers();\ std::vector<Avatar*>::iterator ia = avatars->begin();\ @@ -1160,7 +1160,7 @@ public: void getPlayersAvatars() { - if (!actorSpriteManager) + if (!actorManager) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); @@ -1189,7 +1189,7 @@ public: FOR_EACHP (StringVectCIter, it, players) { Avatar *const ava = new Avatar(*it); - if (actorSpriteManager->findBeingByName(*it, Being::PLAYER) + if (actorManager->findBeingByName(*it, Being::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp index e97ae3095..c4f096c72 100644 --- a/src/gui/windows/whoisonline.cpp +++ b/src/gui/windows/whoisonline.cpp @@ -34,7 +34,7 @@ #include "gui/widgets/browserbox.h" #include "gui/widgets/scrollarea.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "main.h" @@ -183,10 +183,10 @@ void WhoIsOnline::handleLink(const std::string& link, gcn::MouseEvent *event) if (viewport) { - if (actorSpriteManager) + if (actorManager) { const std::string text = decodeLinkText(link); - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( text, Being::PLAYER); if (being && viewport) @@ -408,9 +408,9 @@ void WhoIsOnline::loadWebList() if (!lineStr.empty()) level = atoi(lineStr.c_str()); - if (actorSpriteManager) + if (actorManager) { - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( nick, Being::PLAYER); if (being) { @@ -762,7 +762,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player) if (!player) return; - if (actorSpriteManager && player_node) + if (actorManager && player_node) { const std::string &nick = player->getNick(); if (nick == player_node->getName()) @@ -783,7 +783,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player) } } - const Being *const being = actorSpriteManager->findBeingByName(nick); + const Being *const being = actorManager->findBeingByName(nick); if (being) { const Guild *const guild2 = player_node->getGuild(); @@ -827,9 +827,9 @@ void OnlinePlayer::setText(std::string color) { mText.clear(); - if (mStatus != 255 && actorSpriteManager) + if (mStatus != 255 && actorManager) { - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( mNick, Being::PLAYER); if (being) { diff --git a/src/guild.cpp b/src/guild.cpp index 6b0e5ec2d..f53739e2f 100644 --- a/src/guild.cpp +++ b/src/guild.cpp @@ -22,7 +22,7 @@ #include "guild.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "utils/stringutils.h" @@ -233,7 +233,7 @@ void Guild::removeMember(const std::string &name) void Guild::removeFromMembers() { - if (!actorSpriteManager) + if (!actorManager) return; MemberList::const_iterator itr = mMembers.begin(); @@ -242,7 +242,7 @@ void Guild::removeFromMembers() { if (*itr) { - Being *const b = actorSpriteManager->findBeing((*itr)->getID()); + Being *const b = actorManager->findBeing((*itr)->getID()); if (b) b->removeGuild(mId); } diff --git a/src/guildmanager.cpp b/src/guildmanager.cpp index 4917ab68e..1eae0b0eb 100644 --- a/src/guildmanager.cpp +++ b/src/guildmanager.cpp @@ -20,7 +20,7 @@ #include "guildmanager.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "guild.h" @@ -208,10 +208,10 @@ void GuildManager::updateList() } guild->sort(); createTab(guild); - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->updatePlayerGuild(); - actorSpriteManager->updatePlayerColors(); + actorManager->updatePlayerGuild(); + actorManager->updatePlayerColors(); } if (socialWindow) socialWindow->updateGuildCounter(); @@ -405,9 +405,9 @@ bool GuildManager::process(std::string msg) if (msg[0] == '#' && msg[1] == '#') msg = msg.substr(3); - if (actorSpriteManager) + if (actorManager) { - Being *const b = actorSpriteManager->findBeingByName( + Being *const b = actorManager->findBeingByName( msg, Being::PLAYER); if (b) @@ -523,10 +523,10 @@ bool GuildManager::afterRemove() if (socialWindow) socialWindow->removeTab(guild); - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->updatePlayerGuild(); - actorSpriteManager->updatePlayerColors(); + actorManager->updatePlayerGuild(); + actorManager->updatePlayerColors(); } reload(); return true; diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 4e08f5466..4938ea525 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -24,7 +24,7 @@ #include "net/ea/eaprotocol.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "effectmanager.h" @@ -64,7 +64,7 @@ BeingHandler::BeingHandler(const bool enableSync) : Being *BeingHandler::createBeing(const int id, const int16_t job) const { - if (!actorSpriteManager) + if (!actorManager) return nullptr; ActorSprite::Type type = ActorSprite::UNKNOWN; @@ -77,7 +77,7 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const else if (job == 45) type = ActorSprite::PORTAL; - Being *const being = actorSpriteManager->createBeing(id, type, job); + Being *const being = actorManager->createBeing(id, type, job); if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) { @@ -115,7 +115,7 @@ void BeingHandler::setSprite(Being *const being, const unsigned int slot, void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const bool visible) { - if (!actorSpriteManager) + if (!actorManager) return; int spawnId; @@ -136,13 +136,13 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (id == player_node->getId() && job >= 1000) disguiseId = job; - Being *dstBeing = actorSpriteManager->findBeing(id); + Being *dstBeing = actorManager->findBeing(id); if (dstBeing && dstBeing->getType() == Being::MONSTER && !dstBeing->isAlive()) { - actorSpriteManager->destroy(dstBeing); - actorSpriteManager->erase(dstBeing); + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); dstBeing = nullptr; } @@ -153,7 +153,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (job == 0 && id >= 110000000) return; - if (actorSpriteManager->isBlocked(id) == true) + if (actorManager->isBlocked(id) == true) return; dstBeing = createBeing(id, job); @@ -168,7 +168,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, { if (dstBeing->getType() == Being::NPC) { - actorSpriteManager->undelete(dstBeing); + actorManager->undelete(dstBeing); if (serverVersion < 1) requestNameById(id); } @@ -341,7 +341,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, void BeingHandler::processBeingMove2(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; /* @@ -349,7 +349,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const * later versions of eAthena for both mobs and * players */ - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); /* * This packet doesn't have enough info to actually @@ -384,13 +384,13 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) void BeingHandler::processBeingRemove(Net::MessageIn &msg) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; // A being should be removed or has died const int id = msg.readInt32(); - Being *const dstBeing = actorSpriteManager->findBeing(id); + Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) return; @@ -420,19 +420,19 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const if (socialWindow) socialWindow->updateActiveList(); } - actorSpriteManager->destroy(dstBeing); + actorManager->destroy(dstBeing); } } void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; // A being changed mortality status const int id = msg.readInt32(); - Being *const dstBeing = actorSpriteManager->findBeing(id); + Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) return; @@ -447,12 +447,12 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const void BeingHandler::processSkillDamage(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; const int id = msg.readInt16(); // Skill Id - Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32()); - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const srcBeing = actorManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick msg.readInt32(); // src speed msg.readInt32(); // dst speed @@ -468,11 +468,11 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const void BeingHandler::processBeingAction(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; - Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32()); - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const srcBeing = actorManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); msg.readInt32(); // server tick const int srcSpeed = msg.readInt32(); // src speed @@ -549,11 +549,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const { - if (!effectManager || !actorSpriteManager) + if (!effectManager || !actorManager) return; const int id = static_cast<uint32_t>(msg.readInt32()); - Being *const being = actorSpriteManager->findBeing(id); + Being *const being = actorManager->findBeing(id); if (!being) return; @@ -572,10 +572,10 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (!dstBeing) return; @@ -594,11 +594,11 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const void BeingHandler::processNameResponse(Net::MessageIn &msg) const { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; const int beingId = msg.readInt32(); - Being *const dstBeing = actorSpriteManager->findBeing(beingId); + Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { @@ -634,20 +634,20 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const void BeingHandler::processIpResponse(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (dstBeing) dstBeing->setIp(ipToString(msg.readInt32())); } void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (dstBeing) { @@ -668,10 +668,10 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (!dstBeing) return; @@ -686,7 +686,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const void BeingHandler::processPlayerStop(Net::MessageIn &msg) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; /* @@ -705,7 +705,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const if (mSync || id != player_node->getId()) { - Being *const dstBeing = actorSpriteManager->findBeing(id); + Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) { const uint16_t x = msg.readInt16(); @@ -732,12 +732,12 @@ void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg A_UNUSED) void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; // Change in players' flags const int id = msg.readInt32(); - Being *const dstBeing = actorSpriteManager->findBeing(id); + Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) return; @@ -755,7 +755,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const { - if (!actorSpriteManager) + if (!actorManager) return; // Status change @@ -763,7 +763,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const const int id = msg.readInt32(); const int flag = msg.readInt8(); // 0: stop, 1: start - Being *const dstBeing = actorSpriteManager->findBeing(id); + Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setStatusEffect(status, flag); } @@ -804,9 +804,9 @@ void BeingHandler::processPvpSet(Net::MessageIn &msg) const const int id = msg.readInt32(); // id const int rank = msg.readInt32(); // rank msg.readInt32(); // num - if (actorSpriteManager) + if (actorManager) { - Being *const dstBeing = actorSpriteManager->findBeing(id); + Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setPvpRank(rank); } diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index 1497e41aa..90c6be5bc 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -22,7 +22,7 @@ #include "net/ea/chathandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "guildmanager.h" #include "notifications.h" @@ -243,12 +243,12 @@ void ChatHandler::processWhisper(Net::MessageIn &msg) const void ChatHandler::processBeingChat(Net::MessageIn &msg, const bool channels) const { - if (!actorSpriteManager) + if (!actorManager) return; BLOCK_START("ChatHandler::processBeingChat") int chatMsgLength = msg.readInt16() - 8; - Being *const being = actorSpriteManager->findBeing(msg.readInt32()); + Being *const being = actorManager->findBeing(msg.readInt32()); if (!being) { BLOCK_END("ChatHandler::processBeingChat") @@ -342,9 +342,9 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, if (channel.empty()) { const std::string senseStr("You sense the following: "); - if (actorSpriteManager && !chatMsg.find(senseStr)) + if (actorManager && !chatMsg.find(senseStr)) { - actorSpriteManager->parseLevels( + actorManager->parseLevels( chatMsg.substr(senseStr.size())); } } @@ -370,9 +370,9 @@ void ChatHandler::processMVP(Net::MessageIn &msg) const BLOCK_START("ChatHandler::processMVP") // Display MVP player const int id = msg.readInt32(); // id - if (localChatTab && actorSpriteManager && config.getBoolValue("showMVP")) + if (localChatTab && actorManager && config.getBoolValue("showMVP")) { - const Being *const being = actorSpriteManager->findBeing(id); + const Being *const being = actorManager->findBeing(id); if (!being) NotifyManager::notify(NotifyManager::MVP_PLAYER, ""); else diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 7e46438d2..10663db57 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -21,7 +21,7 @@ #include "net/ea/guildhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "notifications.h" #include "notifymanager.h" @@ -266,9 +266,9 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const m->setExp(exp); m->setPos(pos); m->setRace(race); - if (actorSpriteManager) + if (actorManager) { - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { @@ -286,10 +286,10 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const } } taGuild->sort(); - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->updatePlayerGuild(); - actorSpriteManager->updatePlayerColors(); + actorManager->updatePlayerGuild(); + actorManager->updatePlayerColors(); } if (socialWindow) socialWindow->updateGuildCounter(onlineNum, totalNum); @@ -463,15 +463,15 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const if (socialWindow && taGuild) socialWindow->removeTab(taGuild); - if (actorSpriteManager) - actorSpriteManager->updatePlayerColors(); + if (actorManager) + actorManager->updatePlayerColors(); } else { NotifyManager::notify(NotifyManager::GUILD_USER_LEFT, nick); - if (actorSpriteManager) + if (actorManager) { - Being *const b = actorSpriteManager->findBeingByName( + Being *const b = actorManager->findBeingByName( nick, Being::PLAYER); if (b) @@ -507,15 +507,15 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const if (socialWindow && taGuild) socialWindow->removeTab(taGuild); - if (actorSpriteManager) - actorSpriteManager->updatePlayerColors(); + if (actorManager) + actorManager->updatePlayerColors(); } else { NotifyManager::notify(NotifyManager::GUILD_USER_KICKED, nick); - if (actorSpriteManager) + if (actorManager) { - Being *const b = actorSpriteManager->findBeingByName( + Being *const b = actorManager->findBeingByName( nick, Being::PLAYER); if (b) diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp index 9c9a74b2d..ccc8c92cd 100644 --- a/src/net/ea/itemhandler.cpp +++ b/src/net/ea/itemhandler.cpp @@ -22,7 +22,7 @@ #include "net/ea/itemhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "debug.h" @@ -48,9 +48,9 @@ void ItemHandler::processItemVisible(Net::MessageIn &msg) const const int subX = msg.readInt8(); const int subY = msg.readInt8(); - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->createItem(id, itemId, + actorManager->createItem(id, itemId, x, y, amount, identify, subX, subY); } } @@ -66,21 +66,21 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg) const const int subY = msg.readInt8(); const int amount = msg.readInt16(); - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->createItem(id, itemId, + actorManager->createItem(id, itemId, x, y, amount, identify, subX, subY); } } void ItemHandler::processItemRemove(Net::MessageIn &msg) const { - if (actorSpriteManager) + if (actorManager) { - if (FloorItem *const item = actorSpriteManager + if (FloorItem *const item = actorManager ->findItem(msg.readInt32())) { - actorSpriteManager->destroy(item); + actorManager->destroy(item); } } } diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp index 6b2462450..73e2569ab 100644 --- a/src/net/ea/partyhandler.cpp +++ b/src/net/ea/partyhandler.cpp @@ -21,7 +21,7 @@ #include "net/ea/partyhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "notifications.h" #include "notifymanager.h" @@ -211,9 +211,9 @@ void PartyHandler::processPartyInvited(Net::MessageIn &msg) const const std::string partyName = msg.readString(24); std::string nick; - if (actorSpriteManager) + if (actorManager) { - const Being *const being = actorSpriteManager->findBeing(id); + const Being *const being = actorManager->findBeing(id); if (being) { if (being->getType() == Being::PLAYER) @@ -352,9 +352,9 @@ void PartyHandler::processPartyLeave(Net::MessageIn &msg) const else { NotifyManager::notify(NotifyManager::PARTY_USER_LEFT, nick); - if (actorSpriteManager) + if (actorManager) { - Being *const b = actorSpriteManager->findBeing(id); + Being *const b = actorManager->findBeing(id); if (b && b->getType() == Being::PLAYER) { b->setParty(nullptr); @@ -382,9 +382,9 @@ void PartyHandler::processPartyUpdateHp(Net::MessageIn &msg) const // The server only sends this when the member is in range, so // lets make sure they get the party hilight. - if (actorSpriteManager && Ea::taParty) + if (actorManager && Ea::taParty) { - if (Being *const b = actorSpriteManager->findBeing(id)) + if (Being *const b = actorManager->findBeing(id)) b->setParty(Ea::taParty); } } diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 739e2397d..ab0af709e 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -22,7 +22,7 @@ #include "net/eathena/beinghandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "guild.h" #include "guildmanager.h" @@ -244,7 +244,7 @@ void BeingHandler::undress(Being *const being) const void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, const bool look2) const { - if (!actorSpriteManager) + if (!actorManager) return; /* @@ -259,7 +259,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, * 16 bit value will be 0. */ - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (!dstBeing) return; @@ -379,13 +379,13 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, void BeingHandler::processNameResponse2(Net::MessageIn &msg) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; const int len = msg.readInt16(); const int beingId = msg.readInt32(); const std::string str = msg.readString(len - 8); - Being *const dstBeing = actorSpriteManager->findBeing(beingId); + Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { if (beingId == player_node->getId()) @@ -421,7 +421,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) const void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, const int msgType) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; // An update about a player, potentially including movement. @@ -436,11 +436,11 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, if (id < 110000000 && job >= 1000) disguiseId = job; - Being *dstBeing = actorSpriteManager->findBeing(id); + Being *dstBeing = actorManager->findBeing(id); if (!dstBeing) { - if (actorSpriteManager->isBlocked(id) == true) + if (actorManager->isBlocked(id) == true) return; dstBeing = createBeing(id, job); @@ -450,7 +450,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, } else if (disguiseId) { - actorSpriteManager->undelete(dstBeing); + actorManager->undelete(dstBeing); if (serverVersion < 1) requestNameById(id); } @@ -625,7 +625,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const bool visible) { - if (!actorSpriteManager) + if (!actorManager) return; if (visible) @@ -645,13 +645,13 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option const int16_t job = msg.readInt16(); // class - Being *dstBeing = actorSpriteManager->findBeing(id); + Being *dstBeing = actorManager->findBeing(id); if (dstBeing && dstBeing->getType() == Being::MONSTER && !dstBeing->isAlive()) { - actorSpriteManager->destroy(dstBeing); - actorSpriteManager->erase(dstBeing); + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); dstBeing = nullptr; } @@ -662,7 +662,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (job == 0 && id >= 110000000) return; - if (actorSpriteManager->isBlocked(id) == true) + if (actorManager->isBlocked(id) == true) return; dstBeing = createBeing(id, job); @@ -677,7 +677,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, { // undeleting marked for deletion being if (dstBeing->getType() == Being::NPC) - actorSpriteManager->undelete(dstBeing); + actorManager->undelete(dstBeing); } if (dstBeing->getType() == Being::PLAYER) diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp index 63b5aaea2..7a682105f 100644 --- a/src/net/eathena/guildhandler.cpp +++ b/src/net/eathena/guildhandler.cpp @@ -21,7 +21,7 @@ #include "net/eathena/guildhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -202,10 +202,10 @@ void GuildHandler::create(const std::string &name) const void GuildHandler::invite(const int guildId A_UNUSED, const std::string &name A_UNUSED) const { - if (!actorSpriteManager) + if (!actorManager) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { diff --git a/src/net/eathena/partyhandler.cpp b/src/net/eathena/partyhandler.cpp index 2508c8556..8af0e4aaa 100644 --- a/src/net/eathena/partyhandler.cpp +++ b/src/net/eathena/partyhandler.cpp @@ -21,7 +21,7 @@ #include "net/eathena/partyhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "notifications.h" #include "notifymanager.h" @@ -120,10 +120,10 @@ void PartyHandler::invite(Being *const being) const void PartyHandler::invite(const std::string &name) const { - if (!actorSpriteManager) + if (!actorManager) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 0f668d162..8f91371b1 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -22,7 +22,7 @@ #include "net/tmwa/beinghandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "guild.h" #include "guildmanager.h" @@ -245,7 +245,7 @@ void BeingHandler::undress(Being *const being) const void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, const bool look2) const { - if (!actorSpriteManager) + if (!actorManager) return; /* @@ -260,7 +260,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, * 16 bit value will be 0. */ - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (!dstBeing) return; @@ -387,14 +387,14 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, void BeingHandler::processNameResponse2(Net::MessageIn &msg) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; const int len = msg.readInt16(); const int beingId = msg.readInt32(); const std::string str = msg.readString(len - 8); - Being *const dstBeing = actorSpriteManager->findBeing(beingId); + Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { if (beingId == player_node->getId()) @@ -430,7 +430,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) const void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, const int msgType) const { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; // An update about a player, potentially including movement. @@ -445,10 +445,10 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, if (id < 110000000 && job >= 1000) disguiseId = job; - Being *dstBeing = actorSpriteManager->findBeing(id); + Being *dstBeing = actorManager->findBeing(id); if (!dstBeing) { - if (actorSpriteManager->isBlocked(id) == true) + if (actorManager->isBlocked(id) == true) return; dstBeing = createBeing(id, job); @@ -458,7 +458,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, } else if (disguiseId) { - actorSpriteManager->undelete(dstBeing); + actorManager->undelete(dstBeing); if (serverVersion < 1) requestNameById(id); } @@ -658,7 +658,7 @@ void BeingHandler::processBeingMove3(Net::MessageIn &msg) const static const int diry[8] = {1, 1, 0, -1, -1, -1, 0, 1}; const int len = msg.readInt16() - 14; - Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *const dstBeing = actorManager->findBeing(msg.readInt32()); if (!dstBeing) return; const int16_t speed = msg.readInt16(); diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp index 862c437ed..60747685d 100644 --- a/src/net/tmwa/guildhandler.cpp +++ b/src/net/tmwa/guildhandler.cpp @@ -21,7 +21,7 @@ #include "net/tmwa/guildhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -208,10 +208,10 @@ void GuildHandler::create(const std::string &name) const void GuildHandler::invite(const int guildId A_UNUSED, const std::string &name) const { - if (!actorSpriteManager) + if (!actorManager) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp index 92c79d447..d3a49d75a 100644 --- a/src/net/tmwa/partyhandler.cpp +++ b/src/net/tmwa/partyhandler.cpp @@ -21,7 +21,7 @@ #include "net/tmwa/partyhandler.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "notifications.h" #include "notifymanager.h" @@ -122,10 +122,10 @@ void PartyHandler::invite(Being *const being) const void PartyHandler::invite(const std::string &name) const { - if (!actorSpriteManager) + if (!actorManager) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { diff --git a/src/party.cpp b/src/party.cpp index 4cd4ff147..fb96a9423 100644 --- a/src/party.cpp +++ b/src/party.cpp @@ -21,7 +21,7 @@ #include "party.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "utils/stringutils.h" @@ -192,7 +192,7 @@ void Party::removeMember(const std::string &name) void Party::removeFromMembers() { - if (!actorSpriteManager) + if (!actorManager) return; MemberList::const_iterator itr = mMembers.begin(); @@ -200,7 +200,7 @@ void Party::removeFromMembers() while (itr != itr_end) { - Being *const b = actorSpriteManager->findBeing((*itr)->getID()); + Being *const b = actorManager->findBeing((*itr)->getID()); if (b) b->setParty(nullptr); ++itr; |