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-rw-r--r--src/net/eathena/charserverhandler.cpp85
1 files changed, 43 insertions, 42 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 62ee32284..18795b112 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -129,16 +129,17 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
- LocalPlayer *const tempPlayer = new LocalPlayer(msg.readInt32(), 0);
+ LocalPlayer *const tempPlayer = new LocalPlayer(
+ msg.readInt32("player id"), 0);
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32();
- data.mAttributes[Attributes::MONEY] = msg.readInt32();
+ data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
Stat &jobStat = data.mStats[JOB];
- jobStat.exp = msg.readInt32();
+ jobStat.exp = msg.readInt32("job");
- const int temp = msg.readInt32(); // job_level
+ const int temp = msg.readInt32("job level");
jobStat.base = temp;
jobStat.mod = temp;
@@ -147,45 +148,45 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const int cape = msg.readInt16(); // look like unused
const int misc1 = msg.readInt16(); // look like unused
- msg.readInt32(); // option
- msg.readInt32(); // karma
- msg.readInt32(); // manner
- msg.readInt16(); // character points left
+ msg.readInt32("option");
+ msg.readInt32("karma");
+ msg.readInt32("manner");
+ msg.readInt16("left points");
- data.mAttributes[Attributes::HP] = msg.readInt16();
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16();
+ data.mAttributes[Attributes::HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
- msg.skip(4); // unused
+ msg.skip(4, "unused");
- data.mAttributes[Attributes::MP] = msg.readInt16(); // sp
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16(); // max sp
+ data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race)
- const int hairStyle = msg.readInt16();
- const uint16_t weapon = msg.readInt16(); // weapon or non (for riding?)
+ msg.readInt16("speed");
+ tempPlayer->setSubtype(msg.readInt16("class"), 0);
+ const int hairStyle = msg.readInt16("hair style");
+ const uint16_t weapon = msg.readInt16("weapon");
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16();
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
- msg.readInt16(); // skill point
- const int bottomClothes = msg.readInt16(); // head_bottom
- const int shield = msg.readInt16(); // shield
+ msg.readInt16("skill points");
+ const int bottomClothes = msg.readInt16("head bottom");
+ const int shield = msg.readInt16("shild");
+ const int hat = msg.readInt16("head top");
+ const int topClothes = msg.readInt16("head mid");
- const int hat = msg.readInt16(); // head_top
- const int topClothes = msg.readInt16(); // head_mid
+ tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(
+ msg.readInt16("hair color")));
- tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, // hair_color
- ItemDB::get(-hairStyle).getDyeColorsString(msg.readInt16()));
-
- const int misc2 = msg.readInt16(); // clothes_color
+ const int misc2 = msg.readInt16("clothes color");
tempPlayer->setName(msg.readString(24));
character->dummy = tempPlayer;
for (int i = 0; i < 6; i++)
- character->data.mStats[i + STR].base = msg.readUInt8();
+ character->data.mStats[i + STR].base = msg.readUInt8("stat");
tempPlayer->setSprite(SPRITE_SHOE, shoes);
tempPlayer->setSprite(SPRITE_GLOVES, gloves);
@@ -196,16 +197,16 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
if (!config.getBoolValue("hideShield"))
tempPlayer->setSprite(SPRITE_SHIELD, shield);
- tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
+ tempPlayer->setSprite(SPRITE_HAT, hat);
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
tempPlayer->setSprite(SPRITE_MISC2, misc2);
- character->slot = msg.readInt16(); // character slot
- msg.readInt16(); // rename (1, 0) addons bar?
- msg.readString(16); // map name
- msg.readInt32(); // delete_date
- msg.readInt32(); // robe
- msg.readInt32(); // slotchange (1, 0)
- msg.readInt32(); // rename (0, 1) addons bar?
+ character->slot = msg.readInt16("character slot id");
+ msg.readInt16("rename");
+ msg.readString(16, "map name");
+ msg.readInt32("delete date");
+ msg.readInt32("robe");
+ msg.readInt32("slot change");
+ msg.readInt32("rename (inverse)");
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
@@ -279,15 +280,15 @@ void CharServerHandler::connect()
void CharServerHandler::processCharLogin(Net::MessageIn &msg)
{
- msg.skip(2); // Length word
- const int slots = msg.readInt8(); // MAX_CHARS
- msg.readInt8(); // sd->char_slots
- msg.readInt8(); // MAX_CHARS
+ msg.skip(2, "packet len");
+ const int slots = msg.readInt8("MAX_CHARS");
+ msg.readInt8("sd->char_slots");
+ msg.readInt8("MAX_CHARS");
if (slots > 0 && slots < 30)
loginData.characterSlots = static_cast<uint16_t>(slots);
- msg.skip(20); // 0 Unused
+ msg.skip(20, "unused 0");
delete_all(mCharacters);
mCharacters.clear();