diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/net/ea/eaprotocol.h | 50 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 87 |
2 files changed, 94 insertions, 43 deletions
diff --git a/src/net/ea/eaprotocol.h b/src/net/ea/eaprotocol.h index 589e7bdcd..00cf0f067 100644 --- a/src/net/ea/eaprotocol.h +++ b/src/net/ea/eaprotocol.h @@ -23,6 +23,56 @@ #ifndef NET_EA_EAPROTOCOL_H #define NET_EA_EAPROTOCOL_H +namespace Ea +{ + enum + { + WALK_SPEED = 0, + EXP = 1, + JOB_EXP = 2, + KARMA = 3, + MANNER = 4, + HP = 5, + MAX_HP = 6, + MP = 7, + MAX_MP = 8, + CHAR_POINTS = 9, + LEVEL = 11, + SKILL_POINTS = 12, + STR = 13, + AGI = 14, + VIT = 15, + INT = 16, + DEX = 17, + LUK = 18, + MONEY = 20, + EXP_NEEDED = 22, + JOB_MOD = 23, + TOTAL_WEIGHT = 24, + MAX_WEIGHT = 25, + STR_NEEDED = 32, + AGI_NEEDED = 33, + VIT_NEEDED = 34, + INT_NEEDED = 35, + DEX_NEEDED = 36, + LUK_NEEDED = 37, + ATK = 41, + ATK_MOD = 42, + MATK = 43, + MATK_MOD = 44, + DEF = 45, + DEF_MOD = 46, + MDEF = 47, + MDEF_MOD = 48, + HIT = 49, + FLEE = 50, + FLEE_MOD = 51, + CRIT = 52, + ATTACK_DELAY = 53, + JOB = 55 + }; +} // namespace Net + enum { EA_SPRITE_BASE = 0, diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 8a2b2bf30..55054c928 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -291,28 +291,28 @@ void PlayerHandler::setStat(const int type, { switch (type) { - case 0x0000: + case Ea::WALK_SPEED: localPlayer->setWalkSpeed(Vector(static_cast<float>( base), static_cast<float>(base), 0)); PlayerInfo::setStatBase(Attributes::WALK_SPEED, base); PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0); break; - case 0x0001: + case Ea::EXP: PlayerInfo::setAttribute(Attributes::EXP, base); break; - case 0x0002: + case Ea::JOB_EXP: PlayerInfo::setStatExperience(Attributes::JOB, base, PlayerInfo::getStatExperience(Attributes::JOB).second); break; - case 0x0003: + case Ea::KARMA: PlayerInfo::setStatBase(Attributes::KARMA, base); PlayerInfo::setStatMod(Attributes::KARMA, 0); break; - case 0x0004: + case Ea::MANNER: PlayerInfo::setStatBase(Attributes::MANNER, base); PlayerInfo::setStatMod(Attributes::MANNER, 0); break; - case 0x0005: + case Ea::HP: PlayerInfo::setAttribute(Attributes::HP, base); if (localPlayer->isInParty() && Party::getParty(1)) { @@ -325,7 +325,7 @@ void PlayerHandler::setStat(const int type, } } break; - case 0x0006: + case Ea::MAX_HP: PlayerInfo::setAttribute(Attributes::MAX_HP, base); if (localPlayer->isInParty() && Party::getParty(1)) @@ -339,16 +339,16 @@ void PlayerHandler::setStat(const int type, } } break; - case 0x0007: + case Ea::MP: PlayerInfo::setAttribute(Attributes::MP, base); break; - case 0x0008: + case Ea::MAX_MP: PlayerInfo::setAttribute(Attributes::MAX_MP, base); break; - case 0x0009: + case Ea::CHAR_POINTS: PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base); break; - case 0x000b: + case Ea::LEVEL: PlayerInfo::setAttribute(Attributes::LEVEL, base); if (localPlayer) { @@ -356,30 +356,30 @@ void PlayerHandler::setStat(const int type, localPlayer->updateName(); } break; - case 0x000c: + case Ea::SKILL_POINTS: PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base); if (skillDialog) skillDialog->update(); break; - case 0x000d: + case Ea::STR: setStatComplex(Attributes::STR); break; - case 0x000e: + case Ea::AGI: setStatComplex(Attributes::AGI); break; - case 0x000f: + case Ea::VIT: setStatComplex(Attributes::VIT); break; - case 0x0010: + case Ea::INT: setStatComplex(Attributes::INT); break; - case 0x0011: + case Ea::DEX: setStatComplex(Attributes::DEX); break; - case 0x0012: + case Ea::LUK: setStatComplex(Attributes::LUK); break; - case 0x0014: + case Ea::MONEY: { const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY); const int newMoney = base; @@ -397,14 +397,14 @@ void PlayerHandler::setStat(const int type, PlayerInfo::setAttribute(Attributes::MONEY, newMoney); break; } - case 0x0016: + case Ea::EXP_NEEDED: PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base); break; - case 0x0017: + case Ea::JOB_MOD: PlayerInfo::setStatExperience(Attributes::JOB, PlayerInfo::getStatExperience(Attributes::JOB).first, base); break; - case 0x0018: + case Ea::TOTAL_WEIGHT: if (!weightNotice && config.getBoolValue("weightMsg")) { const int max = PlayerInfo::getAttribute( @@ -446,72 +446,73 @@ void PlayerHandler::setStat(const int type, } PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base); break; - case 0x0019: + case Ea::MAX_WEIGHT: PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base); break; - case 0x0020: + case Ea::STR_NEEDED: statusWindow->setPointsNeeded(Attributes::STR, base); break; - case 0x0021: + case Ea::AGI_NEEDED: statusWindow->setPointsNeeded(Attributes::AGI, base); break; - case 0x0022: + case Ea::VIT_NEEDED: statusWindow->setPointsNeeded(Attributes::VIT, base); break; - case 0x0023: + case Ea::INT_NEEDED: statusWindow->setPointsNeeded(Attributes::INT, base); break; - case 0x0024: + case Ea::DEX_NEEDED: statusWindow->setPointsNeeded(Attributes::DEX, base); break; - case 0x0025: + case Ea::LUK_NEEDED: statusWindow->setPointsNeeded(Attributes::LUK, base); break; - case 0x0029: + + case Ea::ATK: PlayerInfo::setStatBase(Attributes::ATK, base); PlayerInfo::updateAttrs(); break; - case 0x002a: + case Ea::ATK_MOD: PlayerInfo::setStatMod(Attributes::ATK, base); PlayerInfo::updateAttrs(); break; - case 0x002b: + case Ea::MATK: PlayerInfo::setStatBase(Attributes::MATK, base); break; - case 0x002c: + case Ea::MATK_MOD: PlayerInfo::setStatMod(Attributes::MATK, base); break; - case 0x002d: + case Ea::DEF: PlayerInfo::setStatBase(Attributes::DEF, base); break; - case 0x002e: + case Ea::DEF_MOD: PlayerInfo::setStatMod(Attributes::DEF, base); break; - case 0x002f: + case Ea::MDEF: PlayerInfo::setStatBase(Attributes::MDEF, base); break; - case 0x0030: + case Ea::MDEF_MOD: PlayerInfo::setStatMod(Attributes::MDEF, base); break; - case 0x0031: + case Ea::HIT: PlayerInfo::setStatBase(Attributes::HIT, base); break; - case 0x0032: + case Ea::FLEE: PlayerInfo::setStatBase(Attributes::FLEE, base); break; - case 0x0033: + case Ea::FLEE_MOD: PlayerInfo::setStatMod(Attributes::FLEE, base); break; - case 0x0034: + case Ea::CRIT: PlayerInfo::setStatBase(Attributes::CRIT, base); break; - case 0x0035: + case Ea::ATTACK_DELAY: localPlayer->setAttackSpeed(base); PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base); PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0); PlayerInfo::updateAttrs(); break; - case 0x0037: + case Ea::JOB: PlayerInfo::setStatBase(Attributes::JOB, base); break; |