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-rw-r--r--src/actorsprite.cpp4
-rw-r--r--src/being.cpp8
-rw-r--r--src/flooritem.cpp4
-rw-r--r--src/gui/charcreatedialog.cpp9
-rw-r--r--src/gui/charselectdialog.cpp2
-rw-r--r--src/gui/sell.cpp2
-rw-r--r--src/gui/serverdialog.cpp8
-rw-r--r--src/gui/viewport.cpp7
-rw-r--r--src/gui/windowmenu.cpp2
-rw-r--r--src/localplayer.cpp24
10 files changed, 64 insertions, 6 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index d87156285..aa288e377 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -79,8 +79,12 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
// best where their base point should be.
const int px = getPixelX() + offsetX - 16;
// Temporary fix to the Y offset.
+#ifdef MANASERV_SUPPORT
const int py = getPixelY() + offsetY -
((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
+#else
+ const int py = getPixelY() + offsetY - 32;
+#endif
if (mUsedTargetCursor)
{
diff --git a/src/being.cpp b/src/being.cpp
index bfd06f2f0..3a7f08dda 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -893,6 +893,7 @@ void Being::setAction(Action action, int attackType _UNUSED_)
currentAction = mInfo->getAttack(attackType)->action;
reset();
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV
&& mInfo->getAttack(attackType))
{
@@ -920,6 +921,7 @@ void Being::setAction(Action action, int attackType _UNUSED_)
}
}
}
+#endif
}
break;
@@ -1082,6 +1084,7 @@ void Being::logic()
}
int frameCount = static_cast<int>(getFrameCount());
+#ifdef MANASERV_SUPPORT
if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD))
{
const Vector dest = (mPath.empty()) ?
@@ -1163,9 +1166,10 @@ void Being::logic()
setAction(STAND);
}
}
- else if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ else
+#endif
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
-
switch (mAction)
{
case STAND:
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index 30458b579..150e020a9 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -63,8 +63,12 @@ FloorItem::FloorItem(int id,
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
mPos.x = static_cast<float>(x * map->getTileWidth() + 16);
+#ifdef MANASERV_SUPPORT
mPos.y = static_cast<float>(y * map->getTileHeight() +
((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32));
+#else
+ mPos.y = static_cast<float>(y * map->getTileHeight() + 32);
+#endif
}
else
{
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp
index 973273e95..914e29f3c 100644
--- a/src/gui/charcreatedialog.cpp
+++ b/src/gui/charcreatedialog.cpp
@@ -185,8 +185,11 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "create")
{
- if (Net::getNetworkType() == ServerInfo::MANASERV
- || getName().length() >= 4)
+ if (
+#ifdef MANASERV_SUPPORT
+ Net::getNetworkType() == ServerInfo::MANASERV ||
+#endif
+ getName().length() >= 4)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
@@ -199,9 +202,11 @@ void CharCreateDialog::action(const gcn::ActionEvent &event)
}
int characterSlot = mSlot;
+#ifdef MANASERV_SUPPORT
// On Manaserv, the slots start at 1, so we offset them.
if (Net::getNetworkType() == ServerInfo::MANASERV)
++characterSlot;
+#endif
Net::getCharHandler()->newCharacter(getName(), characterSlot,
mFemale->isSelected(), mHairStyle, mHairColor, mRace, atts);
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
index 54638f793..3179085cc 100644
--- a/src/gui/charselectdialog.cpp
+++ b/src/gui/charselectdialog.cpp
@@ -295,8 +295,10 @@ void CharSelectDialog::setCharacters(const Net::Characters &characters)
// Slots Number start at 1 for Manaserv, so we offset them by one.
int characterSlot = character->slot;
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0)
--characterSlot;
+#endif
if (characterSlot >= static_cast<int>(mCharacterEntries.size()))
{
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index de1da395c..1a1fa60e0 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -222,9 +222,11 @@ void SellDialog::action(const gcn::ActionEvent &event)
itemIndex = item->getCurrentInvIndex();
sellCount = item->sellCurrentDuplicate(mAmountItems);
+#ifdef MANASERV_SUPPORT
// For Manaserv, the Item id is to be given as index.
if ((Net::getNetworkType() == ServerInfo::MANASERV))
itemIndex = item->getId();
+#endif
Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
mAmountItems -= sellCount;
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index 45ec907fb..e0d0a1e41 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -63,8 +63,10 @@ static std::string serverTypeToString(ServerInfo::Type type)
{
case ServerInfo::TMWATHENA:
return "TmwAthena";
+#ifdef MANASERV_SUPPORT
case ServerInfo::MANASERV:
return "ManaServ";
+#endif
default:
case ServerInfo::UNKNOWN:
return "";
@@ -79,8 +81,10 @@ static unsigned short defaultPortForServerType(ServerInfo::Type type)
case ServerInfo::UNKNOWN:
case ServerInfo::TMWATHENA:
return 6901;
+#ifdef MANASERV_SUPPORT
case ServerInfo::MANASERV:
return 9601;
+#endif
}
}
@@ -390,9 +394,11 @@ void ServerDialog::action(const gcn::ActionEvent &event)
case 0:
mServerInfo->type = ServerInfo::TMWATHENA;
break;
+#ifdef MANASERV_SUPPORT
case 1:
mServerInfo->type = ServerInfo::MANASERV;
break;
+#endif
default:
mServerInfo->type = ServerInfo::UNKNOWN;
}
@@ -478,9 +484,11 @@ void ServerDialog::valueChanged(const gcn::SelectionEvent &)
default:
mTypeField->setSelected(0);
break;
+#ifdef MANASERV_SUPPORT
case ServerInfo::MANASERV:
mTypeField->setSelected(1);
break;
+#endif
}
}
setFieldsReadOnly(true);
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index e34dd658a..9688c818a 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -304,6 +304,7 @@ void Viewport::_drawDebugPath(Graphics *graphics)
_drawPath(graphics, debugPath);
}
+#ifdef MANASERV_SUPPORT
else if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &playerPos = player_node->getPosition();
@@ -330,6 +331,7 @@ void Viewport::_drawDebugPath(Graphics *graphics)
// But also the one currently walked on.
_drawPath(graphics, player_node->getPath(), gcn::Color(0, 0, 255));
}
+#endif
}
void Viewport::_drawPath(Graphics *graphics, const Path &path,
@@ -353,6 +355,7 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path,
}
}
}
+#ifdef MANASERV_SUPPORT
else if (Net::getNetworkType() == ServerInfo::MANASERV)
{
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
@@ -369,8 +372,8 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path,
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
-
}
+#endif
}
void Viewport::mousePressed(gcn::MouseEvent &event)
@@ -505,6 +508,7 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (mPlayerFollowMouse && !event.isShiftPressed())
{
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
@@ -519,6 +523,7 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
}
}
else
+#endif
{
if (mLocalWalkTime != player_node->getActionTime())
{
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 2947779c7..5a7b700d7 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -79,11 +79,13 @@ WindowMenu::WindowMenu():
KeyboardConfig::KEY_WINDOW_SKILL);
}
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
addButton(N_("SPE"), _("Specials"), x, h,
KeyboardConfig::KEY_NO_VALUE);
}
+#endif
addButton(N_("SOC"), _("Social"), x, h, KeyboardConfig::KEY_WINDOW_SOCIAL);
addButton(N_("SH"), _("Shortcuts"), x, h,
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 803101243..de6eef334 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -298,6 +298,7 @@ void LocalPlayer::logic()
{
// Find whether target is in range
// TODO: Make this nicer, probably using getPosition() only
+#ifdef MANASERV_SUPPORT
const int rangeX =
(Net::getNetworkType() == ServerInfo::MANASERV) ?
static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x
@@ -308,7 +309,12 @@ void LocalPlayer::logic()
static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y
- getPosition().y))) :
static_cast<int>(abs(mTarget->getTileY() - getTileY()));
-
+#else
+ const int rangeX = static_cast<int>(
+ abs(mTarget->getTileX() - getTileX()));
+ const int rangeY = static_cast<int>(
+ abs(mTarget->getTileY() - getTileY()));
+#endif
const int attackRange = getAttackRange();
const TargetCursorType targetType = rangeX > attackRange ||
rangeY > attackRange ?
@@ -889,6 +895,7 @@ bool LocalPlayer::pickUp(FloorItem *item)
}
else if (mPickUpType >= 4 && mPickUpType <= 6)
{
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
@@ -896,6 +903,7 @@ bool LocalPlayer::pickUp(FloorItem *item)
mPickUpTarget->addActorSpriteListener(this);
}
else
+#endif
{
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
@@ -1028,6 +1036,7 @@ void LocalPlayer::setWalkingDir(unsigned char dir)
{
// This function is called by Game::handleInput()
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
// First if player is pressing key for the direction he is already
@@ -1054,6 +1063,7 @@ void LocalPlayer::setWalkingDir(unsigned char dir)
if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
return;
}
+#endif
mWalkingDir = dir;
@@ -1062,11 +1072,13 @@ void LocalPlayer::setWalkingDir(unsigned char dir)
{
startWalking(dir);
}
+#ifdef MANASERV_SUPPORT
else if (mAction == MOVE
&& (Net::getNetworkType() == ServerInfo::MANASERV))
{
nextTile(dir);
}
+#endif
}
void LocalPlayer::startWalking(unsigned char dir)
@@ -1080,6 +1092,7 @@ void LocalPlayer::startWalking(unsigned char dir)
if (mAction == MOVE && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &pos = getPosition();
@@ -1087,6 +1100,7 @@ void LocalPlayer::startWalking(unsigned char dir)
static_cast<int>(pos.y));
}
else
+#endif
{
Being::setDestination(getTileX(), getTileY());
}
@@ -1210,6 +1224,7 @@ bool LocalPlayer::emote(Uint8 emotion)
void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
{
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
if (mLastAction != -1)
@@ -1219,6 +1234,7 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
if (mAction != STAND && mAction != ATTACK)
return;
}
+#endif
mKeepAttacking = keep;
@@ -1231,6 +1247,7 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
setTarget(target);
}
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
Vector plaPos = this->getPosition();
@@ -1256,6 +1273,7 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
mLastAction = tick_time;
}
else
+#endif
{
int dist_x = target->getTileX() - getTileX();
int dist_y = target->getTileY() - getTileY();
@@ -1435,6 +1453,7 @@ bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance,
if (fixDistance && range == 1)
range = 2;
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &targetPos = target->getPosition();
@@ -1444,6 +1463,7 @@ bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance,
}
else
+#endif
{
dx = static_cast<int>(abs(target->getTileX() - getTileX()));
dy = static_cast<int>(abs(target->getTileY() - getTileY()));
@@ -1459,6 +1479,7 @@ void LocalPlayer::setGotoTarget(Being *target)
return;
mPickUpTarget = 0;
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
mTarget = target;
@@ -1468,6 +1489,7 @@ void LocalPlayer::setGotoTarget(Being *target)
static_cast<int>(targetPos.y));
}
else
+#endif
{
setTarget(target);
mGoingToTarget = true;