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-rw-r--r--src/game.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a6d79658c..e2a401d80 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1580,19 +1580,22 @@ void Game::handleInput()
}
}
- if (((player_node->getAttackType() == 0
+ bool joyAttack(false);
+ if (joystick && joystick->buttonPressed(0))
+ joyAttack = true;
+
+ if ((((player_node->getAttackType() == 0
&& player_node->getFollow().empty()) || event.type == SDL_KEYDOWN)
- && mValidSpeed)
+ || joyAttack) && mValidSpeed)
{
// Attacking monsters
- if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
- (joystick && joystick->buttonPressed(0)))
+ if (keyboard.isKeyActive(keyboard.KEY_ATTACK))
{
if (player_node->getTarget())
player_node->attack(player_node->getTarget(), true);
}
- if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK)
+ if ((keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) || joyAttack)
&& !keyboard.isKeyActive(keyboard.KEY_MOVE_TO_TARGET))
{
Being *target = nullptr;
@@ -1676,10 +1679,15 @@ void Game::handleInput()
if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
&& !keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
- if (keyboard.isKeyActive(keyboard.KEY_TARGET))
+ if (keyboard.isKeyActive(keyboard.KEY_TARGET)
+ || (joystick && joystick->buttonPressed(4)))
+ {
player_node->stopAttack();
+ }
else if (keyboard.isKeyActive(keyboard.KEY_UNTARGET))
+ {
player_node->untarget();
+ }
}
if (joystick)