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-rw-r--r--src/gui/viewport.cpp63
1 files changed, 19 insertions, 44 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index ba40adfc5..b064419ac 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -286,42 +286,37 @@ void Viewport::_followMouse()
void Viewport::_drawDebugPath(Graphics *graphics)
{
+ if (!player_node || !userPalette || !actorSpriteManager)
+ return;
+
// Get the current mouse position
SDL_GetMouseState(&mMouseX, &mMouseY);
// Prepare the walkmask corresponding to the protocol
- unsigned char walkMask = 0;
- switch (Net::getNetworkType())
- {
- case ServerInfo::TMWATHENA:
- walkMask = Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER;
- break;
- case ServerInfo::MANASERV:
- default:
- walkMask = Map::BLOCKMASK_WALL;
- break;
- }
+ unsigned char walkMask = Map::BLOCKMASK_WALL;
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0f, 0.0f);
- Vector mouseDestination(mMouseX + (int) mPixelViewX,
- mMouseY + (int) mPixelViewY);
+ const int mousePosX = mMouseX + static_cast<int>(mPixelViewX);
+ const int mousePosY = mMouseY + static_cast<int>(mPixelViewY);
+ Vector mouseDestination(mousePosX, mousePosY);
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
const Vector &playerPos = player_node->getPosition();
- debugPath = mMap->findPath((int) playerPos.x,
- (int) playerPos.y,
- mouseDestination.x,
- mouseDestination.y,
- walkMask);
+ debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ mousePosX / 32, mousePosY / 32, 0, 500);
+
lastMouseDestination = mouseDestination;
}
+ _drawPath(graphics, debugPath, userPalette->getColorWithAlpha(
+ UserPalette::ROAD_POINT));
// We draw the path proposed by mouse
- _drawPath(graphics, debugPath, gcn::Color(128, 0, 128, 150));
// Draw the path debug information for every beings.
ActorSpritesConstIterator it, it_end;
@@ -329,36 +324,14 @@ void Viewport::_drawDebugPath(Graphics *graphics)
for (it = actors.begin(), it_end = actors.end() ; it != it_end; it++)
{
Being *being = dynamic_cast<Being*>(*it);
- if (being)
+ if (being && being != player_node)
{
const Vector &beingPos = being->getPosition();
int radius = being->getCollisionRadius();
Path beingPath = being->getPath();
- // Draw being collision rectangle
- graphics->setColor(gcn::Color(128, 128, 0, 150));
- graphics->fillRectangle(gcn::Rectangle(
- (int) beingPos.x
- - (int) mPixelViewX - radius,
- (int) beingPos.y - (int) mPixelViewY
- - radius,
- radius * 2, radius * 2));
-
- _drawPath(graphics,
- beingPath,
- gcn::Color(0, 0, 255, 150));
-
- // Draw also the absolute x, y position using a cross.
- graphics->setColor(gcn::Color(0, 0, 255, 255));
- graphics->drawLine((int) beingPos.x - (int) mPixelViewX - 4,
- (int) beingPos.y - (int) mPixelViewY - 4,
- (int) beingPos.x - (int) mPixelViewX + 4,
- (int) beingPos.y - (int) mPixelViewY + 4);
- graphics->drawLine((int) beingPos.x - (int) mPixelViewX + 4,
- (int) beingPos.y - (int) mPixelViewY - 4,
- (int) beingPos.x - (int) mPixelViewX - 4,
- (int) beingPos.y - (int) mPixelViewY + 4);
-
+ _drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
+ UserPalette::ROAD_POINT));
}
}
}
@@ -368,7 +341,9 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path,
{
graphics->setColor(color);
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+#endif
{
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{