diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/dropshortcut.cpp | 51 | ||||
-rw-r--r-- | src/dropshortcut.h | 18 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 12 | ||||
-rw-r--r-- | src/gui/popupmenu.h | 1 | ||||
-rw-r--r-- | src/gui/shopwindow.cpp | 12 | ||||
-rw-r--r-- | src/gui/tradewindow.cpp | 3 | ||||
-rw-r--r-- | src/gui/widgets/dropshortcutcontainer.cpp | 15 | ||||
-rw-r--r-- | src/gui/widgets/itemcontainer.cpp | 2 | ||||
-rw-r--r-- | src/inventory.cpp | 11 | ||||
-rw-r--r-- | src/inventory.h | 3 | ||||
-rw-r--r-- | src/localplayer.cpp | 16 |
11 files changed, 98 insertions, 46 deletions
diff --git a/src/dropshortcut.cpp b/src/dropshortcut.cpp index 189d76b96..c31241409 100644 --- a/src/dropshortcut.cpp +++ b/src/dropshortcut.cpp @@ -41,7 +41,8 @@ DropShortcut *dropShortcut; DropShortcut::DropShortcut(): - mItemSelected(-1) + mItemSelected(-1), + mItemColorSelected(1) { for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) mItems[i] = -1; @@ -66,9 +67,14 @@ void DropShortcut::load(bool oldConfig) for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { int itemId = static_cast<int>(cfg->getValue("drop" + toString(i), -1)); + int itemColor = static_cast<int>( + cfg->getValue("dropColor" + toString(i), -1)); if (itemId != -1) + { mItems[i] = itemId; + mItemColors[i] = itemColor; + } } } @@ -77,10 +83,17 @@ void DropShortcut::save() for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { const int itemId = mItems[i] ? mItems[i] : -1; + const int itemColor = mItemColors[i] ? mItemColors[i] : 1; if (itemId != -1) + { serverConfig.setValue("drop" + toString(i), itemId); + serverConfig.setValue("dropColor" + toString(i), itemColor); + } else + { serverConfig.deleteKey("drop" + toString(i)); + serverConfig.deleteKey("dropColor" + toString(i)); + } } } @@ -92,12 +105,12 @@ void DropShortcut::dropFirst() if (!Client::limitPackets(PACKET_DROP)) return; - int itemId; - itemId = getItem(0); + const int itemId = getItem(0); + const int itemColor = getItemColor(0); if (itemId > 0) { - Item *item = PlayerInfo::getInventory()->findItem(itemId); + Item *item = PlayerInfo::getInventory()->findItem(itemId, itemColor); if (item && item->getQuantity()) { if (player_node->isServerBuggy()) @@ -137,14 +150,16 @@ void DropShortcut::dropItems(int cnt) bool DropShortcut::dropItem(int cnt) { int itemId = 0; + unsigned char itemColor = 1; while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) { itemId = getItem(mLastDropIndex); - mLastDropIndex++; + itemColor = getItemColor(mLastDropIndex); + mLastDropIndex ++; } if (itemId > 0) { - Item *item = PlayerInfo::getInventory()->findItem(itemId); + Item *item = PlayerInfo::getInventory()->findItem(itemId, itemColor); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); @@ -159,11 +174,12 @@ bool DropShortcut::dropItem(int cnt) while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) { itemId = getItem(mLastDropIndex); + itemColor = getItemColor(mLastDropIndex); mLastDropIndex++; } if (itemId > 0) { - Item *item = PlayerInfo::getInventory()->findItem(itemId); + Item *item = PlayerInfo::getInventory()->findItem(itemId, itemColor); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); @@ -175,3 +191,24 @@ bool DropShortcut::dropItem(int cnt) } return false; } + +void DropShortcut::setItemSelected(Item *item) +{ + if (item) + { + mItemSelected = item->getId(); + mItemColorSelected = item->getColor(); + } + else + { + mItemSelected = -1; + mItemColorSelected = 1; + } +} + +void DropShortcut::setItem(int index) +{ + mItems[index] = mItemSelected; + mItemColors[index] = mItemColorSelected; + save(); +} diff --git a/src/dropshortcut.h b/src/dropshortcut.h index 5a020879e..ffaf40ccf 100644 --- a/src/dropshortcut.h +++ b/src/dropshortcut.h @@ -61,6 +61,9 @@ class DropShortcut int getItem(int index) const { return mItems[index]; } + int getItemColor(int index) const + { return mItemColors[index]; } + /** * Returns the amount of shortcut items. */ @@ -78,8 +81,7 @@ class DropShortcut * * @param index Index of the items. */ - void setItem(int index) - { mItems[index] = mItemSelected; save(); } + void setItem(int index); /** * Adds an item to the items store specified by the index. @@ -87,8 +89,8 @@ class DropShortcut * @param index Index of the item. * @param itemId ID of the item. */ - void setItems(int index, int itemId) - { mItems[index] = itemId; save(); } + void setItems(int index, int itemId, unsigned char color) + { mItems[index] = itemId; mItemColors[index] = color; save(); } /** * Set the item that is selected. @@ -98,6 +100,8 @@ class DropShortcut void setItemSelected(int itemId) { mItemSelected = itemId; } + void setItemSelected(Item *item); + /** * A flag to check if the item is selected. */ @@ -144,8 +148,10 @@ class DropShortcut */ bool dropItem(int cnt = 1); - int mItems[DROP_SHORTCUT_ITEMS]; /**< The items stored. */ - int mItemSelected; /**< The item held by cursor. */ + int mItems[DROP_SHORTCUT_ITEMS]; + int mItemColors[DROP_SHORTCUT_ITEMS]; + int mItemSelected; + int mItemColorSelected; int mLastDropIndex; }; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index d6004bb27..c3f28744c 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -88,6 +88,7 @@ PopupMenu::PopupMenu(): mFloorItem(0), mItem(0), mItemId(0), + mItemColor(1), mMapItem(0), mTab(0), mSpell(0), @@ -889,7 +890,7 @@ void PopupMenu::handleLink(const std::string &link, Inventory *inv = PlayerInfo::getInventory(); if (inv) { - Item *item = inv->findItem(mItemId); + Item *item = inv->findItem(mItemId, mItemColor); if (item) { if (item->isEquipment()) @@ -1473,6 +1474,7 @@ void PopupMenu::handleLink(const std::string &link, mFloorItem = 0; mItem = 0; mItemId = 0; + mItemColor = 1; mMapItem = 0; mNick = ""; } @@ -1586,6 +1588,7 @@ void PopupMenu::showItemPopup(int x, int y, int itemId, unsigned char color) { mItem = 0; mItemId = itemId; + mItemColor = color; mBrowserBox->clearRows(); mBrowserBox->addRow(strprintf("@@use|%s@@", _("Use"))); @@ -1603,9 +1606,15 @@ void PopupMenu::showItemPopup(int x, int y, Item *item) { mItem = item; if (item) + { mItemId = item->getId(); + mItemColor = item->getColor(); + } else + { mItemId = 0; + mItemColor = 1; + } mBrowserBox->clearRows(); if (item) @@ -1827,6 +1836,7 @@ void PopupMenu::showUndressPopup(int x, int y, Being *being, Item *item) mBeingId = being->getId(); mItem = item; mItemId = item->getId(); + mItemColor = item->getColor(); mBrowserBox->clearRows(); diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h index f23dc0f87..976e3e5d2 100644 --- a/src/gui/popupmenu.h +++ b/src/gui/popupmenu.h @@ -143,6 +143,7 @@ class PopupMenu : public Popup, public LinkHandler FloorItem* mFloorItem; Item *mItem; int mItemId; + unsigned char mItemColor; MapItem *mMapItem; ChatTab *mTab; TextCommand *mSpell; diff --git a/src/gui/shopwindow.cpp b/src/gui/shopwindow.cpp index 549979905..46a3351c5 100644 --- a/src/gui/shopwindow.cpp +++ b/src/gui/shopwindow.cpp @@ -215,7 +215,8 @@ void ShopWindow::action(const gcn::ActionEvent &event) if (!inv) return; - Item *item = inv->findItem(mSelectedItem); + //+++ need support for colors + Item *item = inv->findItem(mSelectedItem, 1); if (item) { if (event.getId() == "add buy") @@ -513,7 +514,8 @@ void ShopWindow::giveList(const std::string &nick, int mode) if (mode == SELL) { - Item *item2 = inv->findItem(item->getId()); + //+++ need support for colors + Item *item2 = inv->findItem(item->getId(), 1); if (item2) { int amount = item->getQuantity(); @@ -609,7 +611,8 @@ void ShopWindow::showList(const std::string &nick, std::string data) buyDialog->addItem(id, 1, amount, price); if (sellDialog) { - Item *item = inv->findItem(id); + //+++ need support for colors + Item *item = inv->findItem(id, 1); if (item) { if (item->getQuantity() < amount) @@ -681,7 +684,8 @@ void ShopWindow::processRequest(std::string nick, std::string data, int mode) if (mode == BUY) { - Item *item2 = inv->findItem(mTradeItem->getId()); + //+++ need support for colors + Item *item2 = inv->findItem(mTradeItem->getId(), 1); if (!item2 || item2->getQuantity() < amount || !findShopItem(mTradeItem, SELL)) { diff --git a/src/gui/tradewindow.cpp b/src/gui/tradewindow.cpp index e7e74fdbb..e3fb323e6 100644 --- a/src/gui/tradewindow.cpp +++ b/src/gui/tradewindow.cpp @@ -430,7 +430,8 @@ void TradeWindow::initTrade(std::string nick) Inventory *inv = PlayerInfo::getInventory(); if (inv) { - Item *item = inv->findItem(mAutoAddItem->getId()); + Item *item = inv->findItem(mAutoAddItem->getId(), + mAutoAddItem->getColor()); if (item) tradeItem(item, mAutoAddItem->getQuantity()); } diff --git a/src/gui/widgets/dropshortcutcontainer.cpp b/src/gui/widgets/dropshortcutcontainer.cpp index 0125558dc..224830d8f 100644 --- a/src/gui/widgets/dropshortcutcontainer.cpp +++ b/src/gui/widgets/dropshortcutcontainer.cpp @@ -119,7 +119,8 @@ void DropShortcutContainer::draw(gcn::Graphics *graphics) if (!inv) return; - Item *item = inv->findItem(dropShortcut->getItem(i)); + Item *item = inv->findItem(dropShortcut->getItem(i), + dropShortcut->getItemColor(i)); if (item) { @@ -178,6 +179,7 @@ void DropShortcutContainer::mouseDragged(gcn::MouseEvent &event) return; const int itemId = dropShortcut->getItem(index); + const int itemColor = dropShortcut->getItemColor(index); if (itemId < 0) return; @@ -186,7 +188,7 @@ void DropShortcutContainer::mouseDragged(gcn::MouseEvent &event) if (!inv) return; - Item *item = inv->findItem(itemId); + Item *item = inv->findItem(itemId, itemColor); if (item) { @@ -231,7 +233,8 @@ void DropShortcutContainer::mousePressed(gcn::MouseEvent &event) if (!inv) return; - Item *item = inv->findItem(dropShortcut->getItem(index)); + Item *item = inv->findItem(dropShortcut->getItem(index), + dropShortcut->getItemColor(index)); if (viewport) viewport->showDropPopup(item); @@ -256,7 +259,8 @@ void DropShortcutContainer::mouseReleased(gcn::MouseEvent &event) } if (mItemMoved) { - dropShortcut->setItems(index, mItemMoved->getId()); + dropShortcut->setItems(index, mItemMoved->getId(), + mItemMoved->getColor()); mItemMoved = NULL; } @@ -277,6 +281,7 @@ void DropShortcutContainer::mouseMoved(gcn::MouseEvent &event) return; const int itemId = dropShortcut->getItem(index); + const int itemColor = dropShortcut->getItemColor(index); if (itemId < 0) return; @@ -285,7 +290,7 @@ void DropShortcutContainer::mouseMoved(gcn::MouseEvent &event) if (!inv) return; - Item *item = inv->findItem(itemId); + Item *item = inv->findItem(itemId, itemColor); if (item && viewport) { diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp index 1650c386e..a9d1f5279 100644 --- a/src/gui/widgets/itemcontainer.cpp +++ b/src/gui/widgets/itemcontainer.cpp @@ -342,7 +342,7 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event) itemShortcut[num]->setItemSelected(item); } if (dropShortcut) - dropShortcut->setItemSelected(item->getId()); + dropShortcut->setItemSelected(item); if (item->isEquipment() && outfitWindow) outfitWindow->setItemSelected(item); if (shopWindow) diff --git a/src/inventory.cpp b/src/inventory.cpp index 6eb7dbf16..5e600192b 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -74,17 +74,6 @@ Item *Inventory::getItem(int index) const return mItems[index]; } -Item *Inventory::findItem(int itemId) const -{ - for (unsigned i = 0; i < mSize; i++) - { - if (mItems[i] && mItems[i]->getId() == itemId) - return mItems[i]; - } - - return 0; -} - Item *Inventory::findItem(int itemId, unsigned char color) const { for (unsigned i = 0; i < mSize; i++) diff --git a/src/inventory.h b/src/inventory.h index cee9765eb..ffc2897ca 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -84,10 +84,9 @@ class Inventory * Searches for the specified item by it's id. * * @param itemId The id of the item to be searched. + * @param color The color of the item to be searched. * @return Item found on success, NULL on failure. */ - Item *findItem(int itemId) const; - Item *findItem(int itemId, unsigned char color) const; /** diff --git a/src/localplayer.cpp b/src/localplayer.cpp index fc0e17a6f..93c27c0e7 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -1896,16 +1896,16 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (allowSword) { //finding sword - item = PlayerInfo::getInventory()->findItem(571); + item = PlayerInfo::getInventory()->findItem(571, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(570); + item = PlayerInfo::getInventory()->findItem(570, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(579); + item = PlayerInfo::getInventory()->findItem(579, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(536); + item = PlayerInfo::getInventory()->findItem(536, 1); //no swords if (!item) @@ -1921,9 +1921,9 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (mAttackWeaponType == 3) { //finding shield - item = PlayerInfo::getInventory()->findItem(601); + item = PlayerInfo::getInventory()->findItem(601, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(602); + item = PlayerInfo::getInventory()->findItem(602, 1); if (item && !item->isEquipped()) { Net::getInventoryHandler()->equipItem(item); @@ -1935,10 +1935,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) else { //finding bow - item = PlayerInfo::getInventory()->findItem(545); + item = PlayerInfo::getInventory()->findItem(545, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(530); + item = PlayerInfo::getInventory()->findItem(530, 1); //no bow if (!item) |