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-rw-r--r--src/gui/widgets/itemcontainer.cpp2
-rw-r--r--src/gui/widgets/itemcontainer.h3
-rw-r--r--src/gui/windows/inventorywindow.cpp17
-rw-r--r--src/gui/windows/inventorywindow.h2
-rw-r--r--src/net/ea/inventoryhandler.cpp11
-rw-r--r--src/net/ea/inventoryhandler.h2
-rw-r--r--src/net/inventoryhandler.h2
7 files changed, 37 insertions, 2 deletions
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index ee2e35920..f24be7737 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -507,7 +507,7 @@ void ItemContainer::mouseReleased(MouseEvent &event)
Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
selectNone();
}
- else
+ else if (mInventory)
{
const DragDropSource src = dragDrop.getSource();
DragDropSource dst = DRAGDROP_SOURCE_EMPTY;
diff --git a/src/gui/widgets/itemcontainer.h b/src/gui/widgets/itemcontainer.h
index f7bc44849..06e9fd459 100644
--- a/src/gui/widgets/itemcontainer.h
+++ b/src/gui/widgets/itemcontainer.h
@@ -131,6 +131,9 @@ class ItemContainer final : public Widget,
bool getClickCount() const A_WARN_UNUSED
{ return mClicks; }
+ void unsetInventory()
+ { mInventory = nullptr; }
+
private:
enum Direction
{
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index c2a4b4636..01e5e052d 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -271,7 +271,8 @@ void InventoryWindow::postInit()
InventoryWindow::~InventoryWindow()
{
invInstances.remove(this);
- mInventory->removeInventoyListener(this);
+ if (mInventory)
+ mInventory->removeInventoyListener(this);
if (!invInstances.empty())
invInstances.front()->updateDropButton();
@@ -681,7 +682,10 @@ void InventoryWindow::close()
else
{
if (Net::getInventoryHandler())
+ {
Net::getInventoryHandler()->closeStorage(Inventory::STORAGE);
+ Net::getInventoryHandler()->forgotStorage();
+ }
scheduleDelete();
}
}
@@ -806,3 +810,14 @@ void InventoryWindow::setVisible(bool visible)
mSortDropDown->hideDrop();
Window::setVisible(visible);
}
+
+void InventoryWindow::unsetInventory()
+{
+ if (mInventory)
+ {
+ mInventory->removeInventoyListener(this);
+ if (mItems)
+ mItems->unsetInventory();
+ }
+ mInventory = nullptr;
+}
diff --git a/src/gui/windows/inventorywindow.h b/src/gui/windows/inventorywindow.h
index 7e47e0362..10e1e21e2 100644
--- a/src/gui/windows/inventorywindow.h
+++ b/src/gui/windows/inventorywindow.h
@@ -152,6 +152,8 @@ class InventoryWindow final : public Window,
void setVisible(bool visible) override final;
+ void unsetInventory();
+
static bool isAnyInputFocused();
private:
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index f3c8040e1..ea7390ccb 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -486,6 +486,11 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
{
// Storage access has been closed
// Storage window deletes itself
+ if (mStorageWindow)
+ {
+ mStorageWindow->unsetInventory();
+ mStorageWindow->close();
+ }
mStorageWindow = nullptr;
if (mStorage)
@@ -592,9 +597,15 @@ void InventoryHandler::closeStorage()
{
if (mStorageWindow)
{
+ mStorageWindow->unsetInventory();
mStorageWindow->close();
mStorageWindow = nullptr;
}
}
+void InventoryHandler::forgotStorage()
+{
+ mStorageWindow = nullptr;
+}
+
} // namespace Ea
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index ac88c1d6c..4546b75bb 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -210,6 +210,8 @@ class InventoryHandler : public Net::InventoryHandler
void closeStorage() override final;
+ void forgotStorage() override final;
+
Inventory *getStorage() const
{ return mStorage; }
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index 53e7d15b1..42649bae6 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -71,6 +71,8 @@ class InventoryHandler
virtual void closeStorage() = 0;
+ virtual void forgotStorage() = 0;
+
virtual int convertFromServerSlot(const int eAthenaSlot) const = 0;
};