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-rw-r--r--src/configuration.h10
-rw-r--r--src/playerrelations.cpp76
-rw-r--r--src/playerrelations.h22
3 files changed, 62 insertions, 46 deletions
diff --git a/src/configuration.h b/src/configuration.h
index 1ac38e9aa..1d703fd99 100644
--- a/src/configuration.h
+++ b/src/configuration.h
@@ -56,8 +56,9 @@ class ConfigurationListManager
* \return obj, or otherwise NULL to indicate that this option should
* be skipped
*/
- virtual ConfigurationObject
- *writeConfigItem(T value, ConfigurationObject *obj) = 0;
+ virtual ConfigurationObject *writeConfigItem(const T &value,
+ ConfigurationObject
+ *const obj) const = 0;
/**
* Reads a value from a configuration object
@@ -65,8 +66,9 @@ class ConfigurationListManager
* \param obj The configuration object to read from
* \param container The container to insert the object to
*/
- virtual CONT readConfigItem(ConfigurationObject *const obj,
- CONT container) A_WARN_UNUSED = 0;
+ virtual CONT readConfigItem(const ConfigurationObject *const obj,
+ CONT container)
+ const A_WARN_UNUSED = 0;
virtual ~ConfigurationListManager() {}
};
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp
index cfba142ed..1e68eef5d 100644
--- a/src/playerrelations.cpp
+++ b/src/playerrelations.cpp
@@ -72,8 +72,8 @@ class PlayerConfSerialiser final :
{
public:
virtual ConfigurationObject *writeConfigItem(
- std::pair<std::string, PlayerRelation *> value,
- ConfigurationObject *cobj) override
+ const std::pair<std::string, PlayerRelation *> &value,
+ ConfigurationObject *const cobj) const override
{
if (!cobj || !value.second)
return nullptr;
@@ -85,12 +85,13 @@ public:
}
virtual std::map<std::string, PlayerRelation *> *
- readConfigItem(ConfigurationObject *const cobj,
- std::map<std::string, PlayerRelation *> *container) override
+ readConfigItem(const ConfigurationObject *const cobj,
+ std::map<std::string, PlayerRelation *>
+ *const container) const override
{
if (!cobj)
return container;
- std::string name = cobj->getValue(NAME, "");
+ const std::string name = cobj->getValue(NAME, "");
if (name.empty())
return container;
@@ -144,7 +145,7 @@ PlayerRelationsManager::~PlayerRelationsManager()
void PlayerRelationsManager::clear()
{
- StringVect *names = getPlayers();
+ StringVect *const names = getPlayers();
FOR_EACHP (StringVectCIter, it, names)
removePlayer(*it);
delete names;
@@ -157,7 +158,7 @@ static const char *const DEFAULT_PERMISSIONS = "default-player-permissions";
int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(
const std::string &name)
{
- std::vector<PlayerIgnoreStrategy *> *const strategies
+ const std::vector<PlayerIgnoreStrategy *> *const strategies
= getPlayerIgnoreStrategies();
if (!strategies)
@@ -185,8 +186,8 @@ void PlayerRelationsManager::load(const bool oldConfig)
mDefaultPermissions = static_cast<int>(cfg->getValue(DEFAULT_PERMISSIONS,
mDefaultPermissions));
- std::string ignore_strategy_name = cfg->getValue(PLAYER_IGNORE_STRATEGY,
- DEFAULT_IGNORE_STRATEGY);
+ const std::string ignore_strategy_name = cfg->getValue(
+ PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY);
const int ignore_strategy_index = getPlayerIgnoreStrategyIndex(
ignore_strategy_name);
@@ -216,15 +217,14 @@ void PlayerRelationsManager::init()
(*it)->updateAll();
}
-void PlayerRelationsManager::store()
+void PlayerRelationsManager::store() const
{
serverConfig.setList<std::map<std::string,
PlayerRelation *>::const_iterator,
std::pair<std::string, PlayerRelation *>,
std::map<std::string, PlayerRelation *> *>
- ("player",
- mRelations.begin(), mRelations.end(),
- &player_conf_serialiser);
+ ("player", mRelations.begin(), mRelations.end(),
+ &player_conf_serialiser);
serverConfig.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions);
serverConfig.setValue(PERSIST_IGNORE_LIST, mPersistIgnores);
@@ -251,15 +251,17 @@ void PlayerRelationsManager::signalUpdate(const std::string &name)
}
unsigned int PlayerRelationsManager::checkPermissionSilently(
- const std::string &player_name, const unsigned int flags)
+ const std::string &player_name, const unsigned int flags) const
{
- const PlayerRelation *const r = mRelations[player_name];
- if (!r)
+ const std::map<std::string, PlayerRelation *>::const_iterator
+ it = mRelations.find(player_name);
+ if (it == mRelations.end())
{
return mDefaultPermissions & flags;
}
else
{
+ const PlayerRelation *const r = (*it).second;
unsigned int permissions =
PlayerRelation::RELATION_PERMISSIONS[r->mRelation];
@@ -287,7 +289,7 @@ unsigned int PlayerRelationsManager::checkPermissionSilently(
}
bool PlayerRelationsManager::hasPermission(const Being *const being,
- const unsigned int flags)
+ const unsigned int flags) const
{
if (!being)
return false;
@@ -298,7 +300,7 @@ bool PlayerRelationsManager::hasPermission(const Being *const being,
}
bool PlayerRelationsManager::hasPermission(const std::string &name,
- const unsigned int flags)
+ const unsigned int flags) const
{
if (!actorSpriteManager)
return false;
@@ -342,7 +344,7 @@ void PlayerRelationsManager::setRelation(const std::string &player_name,
signalUpdate(player_name);
}
-StringVect * PlayerRelationsManager::getPlayers()
+StringVect *PlayerRelationsManager::getPlayers() const
{
StringVect *const retval = new StringVect();
@@ -358,7 +360,7 @@ StringVect * PlayerRelationsManager::getPlayers()
}
StringVect *PlayerRelationsManager::getPlayersByRelation(
- const PlayerRelation::Relation rel)
+ const PlayerRelation::Relation rel) const
{
StringVect *const retval = new StringVect();
@@ -385,10 +387,12 @@ void PlayerRelationsManager::removePlayer(const std::string &name)
PlayerRelation::Relation PlayerRelationsManager::getRelation(
- const std::string &name)
+ const std::string &name) const
{
- if (mRelations[name])
- return mRelations[name]->mRelation;
+ const std::map<std::string, PlayerRelation *>::const_iterator
+ it = mRelations.find(name);
+ if (it != mRelations.end())
+ return (*it).second->mRelation;
return PlayerRelation::NEUTRAL;
}
@@ -409,7 +413,7 @@ void PlayerRelationsManager::setDefault(const unsigned int permissions)
signalUpdate("");
}
-void PlayerRelationsManager::ignoreTrade(std::string name)
+void PlayerRelationsManager::ignoreTrade(const std::string &name)
{
if (name.empty())
return;
@@ -429,7 +433,7 @@ void PlayerRelationsManager::ignoreTrade(std::string name)
}
}
-bool PlayerRelationsManager::checkBadRelation(std::string name)
+bool PlayerRelationsManager::checkBadRelation(const std::string &name) const
{
if (name.empty())
return true;
@@ -552,17 +556,22 @@ PlayerRelationsManager::getPlayerIgnoreStrategies()
return &mIgnoreStrategies;
}
-bool PlayerRelationsManager::isGoodName(std::string name)
+bool PlayerRelationsManager::isGoodName(const std::string &name) const
{
const size_t size = name.size();
- if (size < 3 || mRelations[name])
+ if (size < 3)
+ return true;
+
+ const std::map<std::string, PlayerRelation *>::const_iterator
+ it = mRelations.find(name);
+ if (it != mRelations.end())
return true;
return checkName(name);
}
-bool PlayerRelationsManager::isGoodName(Being *const being)
+bool PlayerRelationsManager::isGoodName(Being *const being) const
{
if (!being)
return false;
@@ -572,7 +581,12 @@ bool PlayerRelationsManager::isGoodName(Being *const being)
const std::string name = being->getName();
const size_t size = name.size();
- if (size < 3 || mRelations[name])
+ if (size < 3)
+ return true;
+
+ const std::map<std::string, PlayerRelation *>::const_iterator
+ it = mRelations.find(name);
+ if (it != mRelations.end())
return true;
const bool status = checkName(name);
@@ -583,9 +597,9 @@ bool PlayerRelationsManager::isGoodName(Being *const being)
bool PlayerRelationsManager::checkName(const std::string &name) const
{
const size_t size = name.size();
- std::string check = config.getStringValue("unsecureChars");
+ const std::string check = config.getStringValue("unsecureChars");
+ const std::string lastChar = name.substr(size - 1, 1);
- std::string lastChar = name.substr(size - 1, 1);
if (name.substr(0, 1) == " " || lastChar == " " || lastChar == "."
|| name.find(" ") != std::string::npos)
{
diff --git a/src/playerrelations.h b/src/playerrelations.h
index d301a3f3b..fb185ce60 100644
--- a/src/playerrelations.h
+++ b/src/playerrelations.h
@@ -129,7 +129,7 @@ class PlayerRelationsManager final
/**
* Save configuration to our config file.
*/
- void store();
+ void store() const;
/**
* Determines whether the player in question is being ignored, filtered by
@@ -137,7 +137,7 @@ class PlayerRelationsManager final
*/
unsigned int checkPermissionSilently(const std::string &player_name,
const unsigned int flags)
- A_WARN_UNUSED;
+ const A_WARN_UNUSED;
/**
* Tests whether the player in question is being ignored for any of the
@@ -145,10 +145,10 @@ class PlayerRelationsManager final
* if requested by the player.
*/
bool hasPermission(const Being *const being,
- const unsigned int flags) A_WARN_UNUSED;
+ const unsigned int flags) const A_WARN_UNUSED;
bool hasPermission(const std::string &being,
- const unsigned int flags) A_WARN_UNUSED;
+ const unsigned int flags) const A_WARN_UNUSED;
/**
* Updates the relationship with this player.
@@ -160,7 +160,7 @@ class PlayerRelationsManager final
* Updates the relationship with this player.
*/
PlayerRelation::Relation getRelation(const std::string &name)
- A_WARN_UNUSED;
+ const A_WARN_UNUSED;
/**
* Deletes the information recorded for a player.
@@ -214,10 +214,10 @@ class PlayerRelationsManager final
* Retrieves a sorted vector of all players for which we have any
* relations recorded.
*/
- StringVect *getPlayers() A_WARN_UNUSED;
+ StringVect *getPlayers() const A_WARN_UNUSED;
StringVect *getPlayersByRelation(const PlayerRelation::Relation rel)
- A_WARN_UNUSED;
+ const A_WARN_UNUSED;
/**
* Removes all recorded player info.
@@ -230,11 +230,11 @@ class PlayerRelationsManager final
bool getPersistIgnores() const
{ return mPersistIgnores; }
- void ignoreTrade(std::string name);
+ void ignoreTrade(const std::string &name);
- bool isGoodName(Being *const being) A_WARN_UNUSED;
+ bool isGoodName(Being *const being) const A_WARN_UNUSED;
- bool isGoodName(std::string name) A_WARN_UNUSED;
+ bool isGoodName(const std::string &name) const A_WARN_UNUSED;
/**
* Change the `ignore persist' flag.
@@ -250,7 +250,7 @@ class PlayerRelationsManager final
void removeListener(PlayerRelationsListener *const listener)
{ mListeners.remove(listener); }
- bool checkBadRelation(std::string name) A_WARN_UNUSED;
+ bool checkBadRelation(const std::string &name) const A_WARN_UNUSED;
private:
void signalUpdate(const std::string &name);