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-rw-r--r--src/render/modernopenglgraphics.cpp806
-rw-r--r--src/render/modernopenglgraphics.h12
2 files changed, 8 insertions, 810 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index 553a864e3..2b771a2bb 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -22,7 +22,7 @@
#include "main.h"
-#ifdef USE_OPENGL
+#if defined USE_OPENGL && !defined ANDROID
#include "render/modernopenglgraphics.h"
@@ -41,32 +41,6 @@
#include "debug.h"
-#define vertFill2D(tVar, vVar, x1, y1, x2, y2, dstX, dstY, w, h) \
- tVar[vp + 0] = x1; \
- tVar[vp + 1] = y1; \
- tVar[vp + 2] = x2; \
- tVar[vp + 3] = y1; \
- tVar[vp + 4] = x2; \
- tVar[vp + 5] = y2; \
- tVar[vp + 6] = x1; \
- tVar[vp + 7] = y1; \
- tVar[vp + 8] = x1; \
- tVar[vp + 9] = y2; \
- tVar[vp + 10] = x2; \
- tVar[vp + 11] = y2; \
- vVar[vp + 0] = static_cast<GLshort>(dstX); \
- vVar[vp + 1] = static_cast<GLshort>(dstY); \
- vVar[vp + 2] = static_cast<GLshort>(dstX + w); \
- vVar[vp + 3] = static_cast<GLshort>(dstY); \
- vVar[vp + 4] = static_cast<GLshort>(dstX + w); \
- vVar[vp + 5] = static_cast<GLshort>(dstY + h); \
- vVar[vp + 6] = static_cast<GLshort>(dstX); \
- vVar[vp + 7] = static_cast<GLshort>(dstY); \
- vVar[vp + 8] = static_cast<GLshort>(dstX); \
- vVar[vp + 9] = static_cast<GLshort>(dstY + h); \
- vVar[vp + 10] = static_cast<GLshort>(dstX + w); \
- vVar[vp + 11] = static_cast<GLshort>(dstY + h);
-
GLuint ModernOpenGLGraphics::mLastImage = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int ModernOpenGLGraphics::mDrawCalls = 0;
@@ -158,41 +132,6 @@ static inline void drawQuad(const Image *const image,
const int dstX, const int dstY,
const int width, const int height)
{
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX1, texY2,
- texX2, texY2
- };
-
- GLshort vert[] =
- {
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX + width), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY + height),
- static_cast<GLshort>(dstX + width),
- static_cast<GLshort>(dstY + height)
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- ModernOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
}
static inline void drawRescaledQuad(const Image *const image,
@@ -202,42 +141,6 @@ static inline void drawRescaledQuad(const Image *const image,
const int desiredWidth,
const int desiredHeight)
{
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX1, texY2,
- texX2, texY2
- };
-
- GLshort vert[] =
- {
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX + desiredWidth),
- static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX), static_cast<GLshort>(
- dstY + desiredHeight),
- static_cast<GLshort>(dstX + desiredWidth),
- static_cast<GLshort>(dstY + desiredHeight)
- };
- glVertexPointer(2, GL_SHORT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- ModernOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
}
bool ModernOpenGLGraphics::drawImage(const Image *const image,
@@ -249,154 +152,22 @@ bool ModernOpenGLGraphics::drawImage(const Image *const image,
bool ModernOpenGLGraphics::drawImageInline(const Image *const image,
int dstX, int dstY)
{
- FUNC_BLOCK("Graphics::drawImage", 1)
- if (!image)
- return false;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
-
- const SDL_Rect &imageRect = image->mBounds;
- drawQuad(image, imageRect.x, imageRect.y,
- dstX, dstY, imageRect.w, imageRect.h);
-
return true;
}
void ModernOpenGLGraphics::drawImageCached(const Image *const image,
int x, int y)
{
- if (!image)
- return;
-
- if (image->mGLImage != mImageCached)
- {
- completeCache();
- mImageCached = image->mGLImage;
- mAlphaCached = image->mAlpha;
- }
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- unsigned int vp = mVpCached;
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
-
- vertFill2D(mFloatTexArrayCached, mShortVertArrayCached,
- texX1, texY1, texX2, texY2,
- x, y, w, h);
-
- vp += 12;
- if (vp >= vLimit)
- {
- completeCache();
- vp = 0;
- }
- else
- {
- mVpCached = vp;
- }
- }
}
void ModernOpenGLGraphics::drawPatternCached(const Image *const image,
const int x, const int y,
const int w, const int h)
{
- if (!image)
- return;
-
- if (image->mGLImage != mImageCached)
- {
- completeCache();
- mImageCached = image->mGLImage;
- }
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- unsigned int vp = mVpCached;
- const unsigned int vLimit = mMaxVertices * 4;
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- vertFill2D(mFloatTexArrayCached, mShortVertArrayCached,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- completeCache();
- vp = 0;
- }
- }
- }
-// }
- mVpCached = vp;
}
void ModernOpenGLGraphics::completeCache()
{
- if (!mImageCached)
- return;
-
- setColorAlpha(mAlphaCached);
-#ifdef DEBUG_BIND_TEXTURE
-// debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, mImageCached);
- setTexturingAndBlending(true);
-
- drawTriangleArrayfsCached(mVpCached);
- mImageCached = 0;
- mVpCached = 0;
}
bool ModernOpenGLGraphics::drawRescaledImage(const Image *const image,
@@ -404,27 +175,6 @@ bool ModernOpenGLGraphics::drawRescaledImage(const Image *const image,
const int desiredWidth,
const int desiredHeight)
{
- FUNC_BLOCK("Graphics::drawRescaledImage", 1)
- if (!image)
- return false;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- // Just draw the image normally when no resizing is necessary,
- if (imageRect.w == desiredWidth && imageRect.h == desiredHeight)
- return drawImageInline(image, dstX, dstY);
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
-
- // Draw a textured quad.
- drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY,
- imageRect.w, imageRect.h, desiredWidth, desiredHeight);
-
return true;
}
@@ -439,66 +189,6 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
const int x, const int y,
const int w, const int h)
{
- FUNC_BLOCK("Graphics::drawPattern", 1)
- if (!image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- vertFill2D(mFloatTexArray, mShortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArrayfs(vp);
-// }
}
void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
@@ -507,105 +197,12 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
const int scaledWidth,
const int scaledHeight)
{
- if (!image)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float texX2 = texX1 + tFractionW * visibleFractionW;
-
- vertFill2D(mFloatTexArray, mShortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArrayfs(vp);
-// }
}
inline void ModernOpenGLGraphics::drawVertexes(const
NormalOpenGLGraphicsVertexes
&ogl)
{
- const std::vector<GLshort*> &shortVertPool = ogl.mShortVertPool;
- std::vector<GLshort*>::const_iterator iv;
- const std::vector<GLshort*>::const_iterator iv_end = shortVertPool.end();
- const std::vector<int> &vp = ogl.mVp;
- std::vector<int>::const_iterator ivp;
- const std::vector<int>::const_iterator ivp_end = vp.end();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- std::vector<GLfloat*>::const_iterator ft;
- const std::vector<GLfloat*>::const_iterator
- ft_end = floatTexPool.end();
-
- for (iv = shortVertPool.begin(), ft = floatTexPool.begin(),
- ivp = vp.begin();
- iv != iv_end && ft != ft_end && ivp != ivp_end;
- ++ iv, ++ ft, ++ ivp)
- {
- drawTriangleArrayfs(*iv, *ft, *ivp);
- }
- }
}
void ModernOpenGLGraphics::calcPattern(ImageVertexes *const vert,
@@ -621,62 +218,6 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
const int x, const int y,
const int w, const int h) const
{
- if (!image || !vert)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- GLfloat *floatTexArray = ogl.continueFloatTexArray();
- GLshort *shortVertArray = ogl.continueShortVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- const float texY2 = static_cast<float>(srcY + height) / th;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- vertFill2D(floatTexArray, shortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- floatTexArray = ogl.switchFloatTexArray();
- shortVertArray = ogl.switchShortVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- ogl.switchVp(vp);
}
void ModernOpenGLGraphics::calcTileCollection(ImageCollection *const vertCol,
@@ -701,21 +242,6 @@ void ModernOpenGLGraphics::calcTileCollection(ImageCollection *const vertCol,
void ModernOpenGLGraphics::drawTileCollection(const ImageCollection
*const vertCol)
{
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
- drawVertexes(vert->ogl);
- }
}
void ModernOpenGLGraphics::calcPattern(ImageCollection* const vertCol,
@@ -751,68 +277,10 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
const Image *const image,
int dstX, int dstY) const
{
- if (!vert || !image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
-
-// std::vector<int> *vps = ogl.getVp();
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
-
- GLfloat *const floatTexArray = ogl.continueFloatTexArray();
- GLshort *const shortVertArray = ogl.continueShortVertArray();
-
- vertFill2D(floatTexArray, shortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, w, h);
-
- vp += 12;
- if (vp >= vLimit)
- {
- ogl.switchFloatTexArray();
- ogl.switchShortVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- ogl.switchVp(vp);
}
void ModernOpenGLGraphics::drawTileVertexes(const ImageVertexes *const vert)
{
- if (!vert)
- return;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
- drawVertexes(vert->ogl);
}
void ModernOpenGLGraphics::calcWindow(ImageCollection *const vertCol,
@@ -840,8 +308,6 @@ void ModernOpenGLGraphics::calcWindow(ImageCollection *const vertCol,
void ModernOpenGLGraphics::updateScreen()
{
BLOCK_START("Graphics::updateScreen")
-// glFlush();
-// glFinish();
#ifdef DEBUG_DRAW_CALLS
mLastDrawCalls = mDrawCalls;
mDrawCalls = 0;
@@ -862,25 +328,6 @@ void ModernOpenGLGraphics::updateScreen()
void ModernOpenGLGraphics::beginDraw()
{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
-#ifdef ANDROID
- glOrthof(0.0, static_cast<float>(mRect.w),
- static_cast<float>(mRect.h),
- 0.0, -1.0, 1.0);
-#else
- glOrtho(0.0, static_cast<double>(mRect.w),
- static_cast<double>(mRect.h),
- 0.0, -1.0, 1.0);
-#endif
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
glEnable(GL_SCISSOR_TEST);
glDisable(GL_DITHER);
glDisable(GL_LIGHTING);
@@ -889,26 +336,20 @@ void ModernOpenGLGraphics::beginDraw()
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_STENCIL_TEST);
+ glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
#ifndef ANDROID
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
#ifndef __MINGW32__
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
#endif
#endif
-// glScalef(0.5F, 0.5F, 0.5F);
-
pushClipArea(Rect(0, 0, mRect.w, mRect.h));
}
@@ -976,31 +417,16 @@ SDL_Surface* ModernOpenGLGraphics::getScreenshot()
bool ModernOpenGLGraphics::pushClipArea(const Rect &area)
{
- int transX = 0;
- int transY = 0;
-
- if (!mClipStack.empty())
- {
- const ClipRect &clipArea = mClipStack.top();
- transX = -clipArea.xOffset;
- transY = -clipArea.yOffset;
- }
-
const bool result = Graphics::pushClipArea(area);
const ClipRect &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
- if (transX || transY)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
+/*
glScissor(clipArea.x * mScale,
(mRect.h - clipArea.y - clipArea.height) * mScale,
clipArea.width * mScale,
clipArea.height * mScale);
+*/
return result;
}
@@ -1008,59 +434,25 @@ void ModernOpenGLGraphics::popClipArea()
{
if (mClipStack.empty())
return;
-
- const ClipRect &clipArea1 = mClipStack.top();
- int transX = -clipArea1.xOffset;
- int transY = -clipArea1.yOffset;
-
Graphics::popClipArea();
-
if (mClipStack.empty())
return;
const ClipRect &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
- if (transX || transY)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
+/*
glScissor(clipArea.x * mScale,
(mRect.h - clipArea.y - clipArea.height) * mScale,
clipArea.width * mScale,
clipArea.height * mScale);
+*/
}
-#ifdef ANDROID
-void ModernOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED)
-#else
void ModernOpenGLGraphics::drawPoint(int x, int y)
-#endif
{
- setTexturingAndBlending(false);
- restoreColor();
-
-#ifdef ANDROID
- // TODO need fix
-#else
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-#endif
}
void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
- setTexturingAndBlending(false);
- restoreColor();
-
- mShortVertArray[0] = static_cast<GLshort>(x1);
- mShortVertArray[1] = static_cast<GLshort>(y1);
- mShortVertArray[2] = static_cast<GLshort>(x2);
- mShortVertArray[3] = static_cast<GLshort>(y2);
-
- drawLineArrays(4);
}
void ModernOpenGLGraphics::drawRectangle(const Rect& rect)
@@ -1077,13 +469,6 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable)
{
if (enable)
{
- if (!mTexture)
- {
- glEnable(OpenGLImageHelper::mTextureType);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = true;
- }
-
if (!mAlpha)
{
glEnable(GL_BLEND);
@@ -1092,128 +477,23 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable)
}
else
{
- mLastImage = 0;
- if (mAlpha && !mColorAlpha)
+ if (mAlpha)
{
glDisable(GL_BLEND);
mAlpha = false;
}
- else if (!mAlpha && mColorAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture)
- {
- glDisable(OpenGLImageHelper::mTextureType);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = false;
- }
}
}
void ModernOpenGLGraphics::drawRectangle(const Rect& rect,
const bool filled)
{
- BLOCK_START("Graphics::drawRectangle")
- setTexturingAndBlending(false);
- restoreColor();
-
- const GLshort x = static_cast<GLshort>(rect.x);
- const GLshort y = static_cast<GLshort>(rect.y);
- const GLshort width = static_cast<GLshort>(rect.width);
- const GLshort height = static_cast<GLshort>(rect.height);
- const GLshort xw = static_cast<GLshort>(rect.x + width);
- const GLshort yh = static_cast<GLshort>(rect.y + height);
-
- if (filled)
- {
- GLshort vert[] =
- {
- x, y,
- xw, y,
- x, yh,
- xw, yh
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
- else
- {
- GLshort vert[] =
- {
- x, y,
- xw, y,
- xw, yh,
- x, yh
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_LINE_LOOP, 0, 4);
- }
- BLOCK_END("Graphics::drawRectangle")
}
bool ModernOpenGLGraphics::drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height)
{
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- setTexturingAndBlending(false);
- restoreColor();
-
- const GLshort xs1 = static_cast<GLshort>(x1);
- const GLshort xs2 = static_cast<GLshort>(x2);
- const GLshort ys1 = static_cast<GLshort>(y1);
- const GLshort ys2 = static_cast<GLshort>(y2);
- const int16_t width1 = static_cast<int16_t>(width);
- const int16_t height1 = static_cast<int16_t>(height);
-
- for (int16_t y = static_cast<int16_t>(y1); y < y2; y += height1)
- {
- mShortVertArray[vp + 0] = xs1;
- mShortVertArray[vp + 1] = y;
-
- mShortVertArray[vp + 2] = xs2;
- mShortVertArray[vp + 3] = y;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- for (int16_t x = static_cast<int16_t>(x1); x < x2; x += width1)
- {
- mShortVertArray[vp + 0] = x;
- mShortVertArray[vp + 1] = ys1;
-
- mShortVertArray[vp + 2] = x;
- mShortVertArray[vp + 3] = ys2;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrays(vp);
-
return true;
}
@@ -1227,53 +507,6 @@ void ModernOpenGLGraphics::bindTexture(const GLenum target,
}
}
-inline void ModernOpenGLGraphics::drawTriangleArrayfs(const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 2);
-}
-
-inline void ModernOpenGLGraphics::drawTriangleArrayfsCached(const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArrayCached);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArrayCached);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 2);
-}
-
-inline void ModernOpenGLGraphics::drawTriangleArrayfs(const GLshort *const
- shortVertArray,
- const GLfloat *const
- floatTexArray,
- const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, shortVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 2);
-}
-
-inline void ModernOpenGLGraphics::drawLineArrays(const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_LINES, 0, size / 2);
-}
-
void ModernOpenGLGraphics::dumpSettings()
{
GLint test[1000];
@@ -1294,34 +527,10 @@ void ModernOpenGLGraphics::dumpSettings()
}
}
-void ModernOpenGLGraphics::setColorAlpha(const float alpha)
-{
- if (!mIsByteColor && mFloatColor == alpha)
- return;
-
- glColor4f(1.0F, 1.0F, 1.0F, alpha);
- mIsByteColor = false;
- mFloatColor = alpha;
-}
-
-void ModernOpenGLGraphics::restoreColor()
-{
- if (mIsByteColor && mByteColor == mColor)
- return;
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- mIsByteColor = true;
- mByteColor = mColor;
-}
-
void ModernOpenGLGraphics::drawImageRect(const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
- #include "render/graphics_drawImageRect.hpp"
}
void ModernOpenGLGraphics::calcImageRect(ImageVertexes *const vert,
@@ -1329,7 +538,6 @@ void ModernOpenGLGraphics::calcImageRect(ImageVertexes *const vert,
const int w, const int h,
const ImageRect &imgRect)
{
- #include "render/graphics_calcImageRect.hpp"
}
void ModernOpenGLGraphics::clearScreen() const
diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h
index b6a77640b..09edcbd92 100644
--- a/src/render/modernopenglgraphics.h
+++ b/src/render/modernopenglgraphics.h
@@ -24,7 +24,7 @@
#define RENDER_MODERNOPENGLGRAPHICS_H
#include "main.h"
-#ifdef USE_OPENGL
+#if defined USE_OPENGL && !defined ANDROID
#include "localconsts.h"
#include "render/graphics.h"
@@ -56,16 +56,6 @@ class ModernOpenGLGraphics final : public Graphics
~ModernOpenGLGraphics();
- inline void drawTriangleArrayfs(const GLshort *const shortVertArray,
- const GLfloat *const floatTexArray,
- const int size);
-
- inline void drawTriangleArrayfs(const int size);
-
- inline void drawTriangleArrayfsCached(const int size);
-
- inline void drawLineArrays(const int size);
-
#include "render/graphicsdef.hpp"
#include "render/openglgraphicsdef.hpp"