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-rw-r--r--src/gui/widgets/progressindicator.cpp2
-rw-r--r--src/particle/particleemitter.cpp8
-rw-r--r--src/resources/animation/animation.cpp8
-rw-r--r--src/resources/animation/animation.h6
-rw-r--r--src/resources/animation/simpleanimation.cpp2
-rw-r--r--src/resources/mapreader.cpp2
-rw-r--r--src/resources/sprite/spritedef.cpp2
7 files changed, 26 insertions, 4 deletions
diff --git a/src/gui/widgets/progressindicator.cpp b/src/gui/widgets/progressindicator.cpp
index 7c633e377..efe44c625 100644
--- a/src/gui/widgets/progressindicator.cpp
+++ b/src/gui/widgets/progressindicator.cpp
@@ -41,7 +41,7 @@ ProgressIndicator::ProgressIndicator(const Widget2 *const widget) :
if (images)
{
- Animation *const anim = new Animation;
+ Animation *const anim = new Animation("progress indicator");
for (ImageSet::size_type i = 0, fsz = images->size();
i < fsz;
++i)
diff --git a/src/particle/particleemitter.cpp b/src/particle/particleemitter.cpp
index 44486e98e..fccbeeced 100644
--- a/src/particle/particleemitter.cpp
+++ b/src/particle/particleemitter.cpp
@@ -49,7 +49,15 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtrConst emitterNode,
const std::string& dyePalettes) :
mParticleTarget(target),
mMap(map),
+ mOutput(),
+ mOutputPause(),
mParticleImage(nullptr),
+ mParticleAnimation("particle animation"),
+ mParticleRotation("particle rotation"),
+ mParticleAlpha(),
+ mDeathEffect(),
+ mParticleChildEmitters(),
+ mTempSets(),
mOutputPauseLeft(0),
mDeathEffectConditions(0),
mParticleFollow(false)
diff --git a/src/resources/animation/animation.cpp b/src/resources/animation/animation.cpp
index 5af1f7dbb..e505bc215 100644
--- a/src/resources/animation/animation.cpp
+++ b/src/resources/animation/animation.cpp
@@ -26,6 +26,14 @@
Animation::Animation() noexcept :
mFrames(),
+ mName("animation"),
+ mDuration(0)
+{
+}
+
+Animation::Animation(const std::string &name) noexcept :
+ mFrames(),
+ mName(name),
mDuration(0)
{
}
diff --git a/src/resources/animation/animation.h b/src/resources/animation/animation.h
index 0c0b7c6e4..55668f324 100644
--- a/src/resources/animation/animation.h
+++ b/src/resources/animation/animation.h
@@ -45,6 +45,8 @@ class Animation final : public MemoryCounter
public:
Animation() noexcept;
+ explicit Animation(const std::string &name) noexcept;
+
/**
* Appends a new animation at the end of the sequence.
*/
@@ -86,6 +88,9 @@ class Animation final : public MemoryCounter
int calcMemoryLocal() const override final;
+ std::string getCounterName() const override
+ { return mName; }
+
/**
* Determines whether the given animation frame is a terminator.
*/
@@ -93,6 +98,7 @@ class Animation final : public MemoryCounter
protected:
Frames mFrames;
+ std::string mName;
int mDuration;
};
diff --git a/src/resources/animation/simpleanimation.cpp b/src/resources/animation/simpleanimation.cpp
index e4c0d8a3f..8f0bfba0b 100644
--- a/src/resources/animation/simpleanimation.cpp
+++ b/src/resources/animation/simpleanimation.cpp
@@ -49,7 +49,7 @@ SimpleAnimation::SimpleAnimation(Animation *const animation) :
SimpleAnimation::SimpleAnimation(const XmlNodePtr animationNode,
const std::string& dyePalettes) :
- mAnimation(new Animation),
+ mAnimation(new Animation("simple animation")),
mAnimationTime(0),
mAnimationPhase(0),
mCurrentFrame(nullptr),
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 5d29c64f4..8fda33a9b 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -1085,7 +1085,7 @@ Tileset *MapReader::readTileset(XmlNodePtr node,
const int tileGID = firstGid + XML::getProperty(
childNode, "id", 0);
- Animation *ani = new Animation;
+ Animation *ani = new Animation("from map");
if (isProps)
{
diff --git a/src/resources/sprite/spritedef.cpp b/src/resources/sprite/spritedef.cpp
index a19c1b267..e0919b10b 100644
--- a/src/resources/sprite/spritedef.cpp
+++ b/src/resources/sprite/spritedef.cpp
@@ -316,7 +316,7 @@ void SpriteDef::loadAnimation(const XmlNodePtr animationNode,
return;
}
- Animation *const animation = new Animation;
+ Animation *const animation = new Animation(directionName);
action->setAnimation(directionType, animation);
// Get animation frames