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-rw-r--r--src/gui/windows/charselectdialog.cpp15
-rw-r--r--src/gui/windows/quitdialog.cpp8
2 files changed, 16 insertions, 7 deletions
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp
index b9f1f8bc8..741b41d65 100644
--- a/src/gui/windows/charselectdialog.cpp
+++ b/src/gui/windows/charselectdialog.cpp
@@ -25,6 +25,7 @@
#include "client.h"
#include "configuration.h"
#include "pincodemanager.h"
+#include "settings.h"
#include "listeners/charrenamelistener.h"
@@ -93,14 +94,17 @@ CharSelectDialog::CharSelectDialog(LoginData &data) :
mSmallScreen(mainGraphics->getWidth() < 470
|| mainGraphics->getHeight() < 370)
{
- setCloseButton(true);
+ setCloseButton(!settings.options.uniqueSession);
setFocusable(true);
ContainerPlacer placer(nullptr, nullptr);
placer = getPlacer(0, 0);
- placer(0, 0, mSwitchLoginButton, 1, 1);
-
+ // disable logout using -S
+ if (!settings.options.uniqueSession)
+ {
+ placer(0, 0, mSwitchLoginButton, 1, 1);
+ }
int n = 1;
placer(n, 0, mChangePasswordButton, 1, 1);
n ++;
@@ -371,8 +375,9 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
{
case InputAction::GUI_CANCEL:
event.consume();
- action(ActionEvent(mSwitchLoginButton,
- mSwitchLoginButton->getActionEventId()));
+ if (!settings.options.uniqueSession)
+ action(ActionEvent(mSwitchLoginButton,
+ mSwitchLoginButton->getActionEventId()));
break;
case InputAction::GUI_RIGHT:
diff --git a/src/gui/windows/quitdialog.cpp b/src/gui/windows/quitdialog.cpp
index ed3cb5c8a..34e0c1976 100644
--- a/src/gui/windows/quitdialog.cpp
+++ b/src/gui/windows/quitdialog.cpp
@@ -24,6 +24,7 @@
#include "client.h"
#include "configuration.h"
+#include "settings.h"
#include "soundmanager.h"
#include "const/sound.h"
@@ -88,8 +89,11 @@ QuitDialog::QuitDialog(QuitDialog **const pointerToMe) :
{
// Only added if we are connected to an accountserver or gameserver
placeOption(placer, mLogoutQuit);
- placeOption(placer, mSwitchAccountServer);
-
+ if(!settings.options.uniqueSession)
+ {
+ // Only shown if we are not in a uniqueSession
+ placeOption(placer, mSwitchAccountServer);
+ }
// Only added if we are connected to a gameserver
if (state == State::GAME)
placeOption(placer, mSwitchCharacter);