diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/being/being.cpp | 16 | ||||
-rw-r--r-- | src/being/being.h | 4 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 44 | ||||
-rw-r--r-- | src/being/localplayer.h | 2 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 2 | ||||
-rw-r--r-- | src/navigationmanager.cpp | 12 | ||||
-rw-r--r-- | src/resources/beinginfo.cpp | 6 | ||||
-rw-r--r-- | src/resources/beinginfo.h | 10 | ||||
-rw-r--r-- | src/resources/db/monsterdb.cpp | 5 | ||||
-rw-r--r-- | src/resources/map/map.cpp | 12 | ||||
-rw-r--r-- | src/resources/map/map.h | 4 |
11 files changed, 58 insertions, 59 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index f45fa4ec8..a47738868 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -387,7 +387,7 @@ void Being::setDestination(const int dstX, const int dstY) if (!mMap) return; - setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask())); + setPath(mMap->findPath(mX, mY, dstX, dstY, getBlockWalkMask())); } void Being::clearPath() @@ -1336,7 +1336,7 @@ void Being::nextTile() if (dir) setDirection(dir); - if (!mMap || !mMap->getWalk(pos.x, pos.y, getWalkMask())) + if (!mMap || !mMap->getWalk(pos.x, pos.y, getBlockWalkMask())) { setAction(BeingAction::STAND, 0); return; @@ -1560,25 +1560,25 @@ void Being::petLogic() } } - const unsigned char walkMask = getWalkMask(); - if (!mMap->getWalk(dstX, dstY, walkMask)) + const unsigned char blockWalkMask = getBlockWalkMask(); + if (!mMap->getWalk(dstX, dstY, blockWalkMask)) { if (dstX != dstX0) { dstX = dstX0; - if (!mMap->getWalk(dstX, dstY, walkMask)) + if (!mMap->getWalk(dstX, dstY, blockWalkMask)) dstY = dstY0; } else if (dstY != dstY0) { dstY = dstY0; - if (!mMap->getWalk(dstX, dstY, walkMask)) + if (!mMap->getWalk(dstX, dstY, blockWalkMask)) dstX = dstX0; } } if (mX != dstX || mY != dstY) { - setPath(mMap->findPath(mX, mY, dstX, dstY, walkMask)); + setPath(mMap->findPath(mX, mY, dstX, dstY, blockWalkMask)); Net::getPetHandler()->move(mOwner, mId, mX, mY, dstX, dstY); return; } @@ -3278,7 +3278,7 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const dstY += offsetY; if (mMap) { - if (!mMap->getWalk(dstX, dstY, getWalkMask())) + if (!mMap->getWalk(dstX, dstY, getBlockWalkMask())) { dstX = mOwner->getTileX(); dstY = mOwner->getTileY(); diff --git a/src/being/being.h b/src/being/being.h index 929ebf8d9..c50cdf871 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -412,11 +412,11 @@ class Being notfinal : public ActorSprite, /** * Gets the way the object is blocked by other objects. */ - virtual unsigned char getWalkMask() const A_WARN_UNUSED + virtual unsigned char getBlockWalkMask() const A_WARN_UNUSED { if (!mInfo) return 0; - return mInfo->getWalkMask(); + return mInfo->getBlockWalkMask(); } /** diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 55859ae69..446deec36 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -490,7 +490,7 @@ bool LocalPlayer::pickUp(FloorItem *const item) const Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, - item->getTileX(), item->getTileY(), getWalkMask(), 0); + item->getTileX(), item->getTileY(), getBlockWalkMask(), 0); if (!debugPath.empty()) navigateTo(item->getTileX(), item->getTileY()); else @@ -623,19 +623,19 @@ void LocalPlayer::startWalking(const unsigned char dir) if (dir & BeingDirection::RIGHT) dx++; - const unsigned char walkMask = getWalkMask(); + const unsigned char blockWalkMask = getBlockWalkMask(); // Prevent skipping corners over colliding tiles - if (dx && !mMap->getWalk(mX + dx, mY, walkMask)) + if (dx && !mMap->getWalk(mX + dx, mY, blockWalkMask)) dx = 0; - if (dy && !mMap->getWalk(mX, mY + dy, walkMask)) + if (dy && !mMap->getWalk(mX, mY + dy, blockWalkMask)) dy = 0; // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask)) + if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, blockWalkMask)) dx = 0; // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask)) + if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, blockWalkMask)) { setDestination(mX + dx, mY + dy); } @@ -1148,7 +1148,7 @@ void LocalPlayer::moveToTarget(int dist) debugPath = mMap->findPath(static_cast<int>( playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, - mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); + mTarget->getTileX(), mTarget->getTileY(), getBlockWalkMask(), 0); } const size_t sz = debugPath.size(); @@ -1599,46 +1599,46 @@ void LocalPlayer::crazyMove8() int mult = 1; - const unsigned char walkMask = getWalkMask(); + const unsigned char blockWalkMask = getBlockWalkMask(); if (mMap->getWalk(mX + movesX[idx][0], - mY + movesY[idx][0], walkMask)) + mY + movesY[idx][0], blockWalkMask)) { while (mMap->getWalk(mX + movesX[idx][0] * mult, mY + movesY[idx][0] * mult, - getWalkMask()) && mult <= dist) + getBlockWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1)); } else if (mMap->getWalk(mX + movesX[idx][1], - mY + movesY[idx][1], walkMask)) + mY + movesY[idx][1], blockWalkMask)) { while (mMap->getWalk(mX + movesX[idx][1] * mult, mY + movesY[idx][1] * mult, - getWalkMask()) && mult <= dist) + getBlockWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1)); } else if (mMap->getWalk(mX + movesX[idx][2], - mY + movesY[idx][2], walkMask)) + mY + movesY[idx][2], blockWalkMask)) { while (mMap->getWalk(mX + movesX[idx][2] * mult, mY + movesY[idx][2] * mult, - getWalkMask()) && mult <= dist) + getBlockWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1)); } else if (mMap->getWalk(mX + movesX[idx][3], - mY + movesY[idx][3], walkMask)) + mY + movesY[idx][3], blockWalkMask)) { while (mMap->getWalk(mX + movesX[idx][3] * mult, mY + movesY[idx][3] * mult, - getWalkMask()) && mult <= dist) + getBlockWalkMask()) && mult <= dist) { mult ++; } @@ -2009,7 +2009,7 @@ bool LocalPlayer::isReachable(Being *const being, const Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, - being->getTileX(), being->getTileY(), getWalkMask(), maxCost); + being->getTileX(), being->getTileY(), getBlockWalkMask(), maxCost); being->setDistance(static_cast<int>(debugPath.size())); if (!debugPath.empty()) @@ -2557,7 +2557,7 @@ bool LocalPlayer::navigateTo(const int x, const int y) mNavigatePath = mMap->findPath( static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, - x, y, getWalkMask(), 0); + x, y, getBlockWalkMask(), 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); @@ -2586,7 +2586,7 @@ void LocalPlayer::navigateTo(const Being *const being) static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, being->getTileX(), being->getTileY(), - getWalkMask(), 0); + getBlockWalkMask(), 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); @@ -2751,7 +2751,7 @@ int LocalPlayer::getPathLength(const Being *const being) const static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, being->getTileX(), being->getTileY(), - getWalkMask(), 0); + getBlockWalkMask(), 0); return static_cast<int>(debugPath.size()); } else @@ -3126,7 +3126,7 @@ void LocalPlayer::fixAttackTarget() static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, mTarget->getTileX(), mTarget->getTileY(), - getWalkMask(), 0); + getBlockWalkMask(), 0); if (!debugPath.empty()) { @@ -3208,7 +3208,7 @@ void LocalPlayer::checkNewName(Being *const being) } } -unsigned char LocalPlayer::getWalkMask() const +unsigned char LocalPlayer::getBlockWalkMask() const { // for now blocking all types of collisions return BlockMask::WALL | BlockMask::AIR | BlockMask::WATER; diff --git a/src/being/localplayer.h b/src/being/localplayer.h index c27b04f47..63d122f44 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -366,7 +366,7 @@ class LocalPlayer final : public Being, void checkNewName(Being *const being); - unsigned char getWalkMask() const override final A_WARN_UNUSED; + unsigned char getBlockWalkMask() const override final A_WARN_UNUSED; void saveHomes(); diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 353a5595f..7ae46dddf 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -316,7 +316,7 @@ void Viewport::drawDebugPath(Graphics *const graphics) static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, mousePosX / mapTileSize, mousePosY / mapTileSize, - localPlayer->getWalkMask(), + localPlayer->getBlockWalkMask(), 500); lastMouseDestination = mouseDestination; } diff --git a/src/navigationmanager.cpp b/src/navigationmanager.cpp index 9b164a478..74d0a98df 100644 --- a/src/navigationmanager.cpp +++ b/src/navigationmanager.cpp @@ -26,7 +26,7 @@ #include "debug.h" -static const int walkMask = (BlockMask::WALL | BlockMask::AIR +static const int blockWalkMask = (BlockMask::WALL | BlockMask::AIR | BlockMask::WATER); namespace @@ -89,7 +89,7 @@ bool NavigationManager::findWalkableTile(int &x1, int &y1, for (int x = 0; x < width; x ++) { const int ptr = x + y2; - if (!(tiles[ptr].blockmask & walkMask) && !data[ptr]) + if (!(tiles[ptr].blockmask & blockWalkMask) && !data[ptr]) { x1 = x; y1 = y; @@ -120,7 +120,7 @@ void NavigationManager::fillNum(int x, int y, ptr = (x - 1) + width * y; if (!data[ptr]) { - if (!(tiles[ptr].blockmask & walkMask)) + if (!(tiles[ptr].blockmask & blockWalkMask)) cells.push_back(Cell(x - 1, y)); else data[ptr] = -num; @@ -131,7 +131,7 @@ void NavigationManager::fillNum(int x, int y, ptr = (x + 1) + width * y; if (!data[ptr]) { - if (!(tiles[ptr].blockmask & walkMask)) + if (!(tiles[ptr].blockmask & blockWalkMask)) cells.push_back(Cell(x + 1, y)); else data[ptr] = -num; @@ -142,7 +142,7 @@ void NavigationManager::fillNum(int x, int y, ptr = x + width * (y - 1); if (!data[ptr]) { - if (!(tiles[ptr].blockmask & walkMask)) + if (!(tiles[ptr].blockmask & blockWalkMask)) cells.push_back(Cell(x, y - 1)); else data[ptr] = -num; @@ -153,7 +153,7 @@ void NavigationManager::fillNum(int x, int y, ptr = x + width * (y + 1); if (!data[ptr]) { - if (!(tiles[ptr].blockmask & walkMask)) + if (!(tiles[ptr].blockmask & blockWalkMask)) cells.push_back(Cell(x, y + 1)); else data[ptr] = -num; diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp index bd4359144..5f1704b88 100644 --- a/src/resources/beinginfo.cpp +++ b/src/resources/beinginfo.cpp @@ -52,9 +52,9 @@ BeingInfo::BeingInfo() : mHoverCursor(Cursor::CURSOR_POINTER), mSounds(), mAttacks(), - mWalkMask(BlockMask::WALL | BlockMask::CHARACTER - | BlockMask::MONSTER | BlockMask::AIR - | BlockMask::WATER), + mBlockWalkMask(BlockMask::WALL | BlockMask::CHARACTER + | BlockMask::MONSTER | BlockMask::AIR + | BlockMask::WATER), mBlockType(BlockType::CHARACTER), mColors(nullptr), mTargetOffsetX(0), diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h index efac5cc3a..76955d2dd 100644 --- a/src/resources/beinginfo.h +++ b/src/resources/beinginfo.h @@ -110,14 +110,14 @@ class BeingInfo final const Attack *getAttack(const int id) const A_WARN_UNUSED; - void setWalkMask(const unsigned char mask) - { mWalkMask = mask; } + void setBlockWalkMask(const unsigned char mask) + { mBlockWalkMask = mask; } /** * Gets the way the being is blocked by other objects */ - unsigned char getWalkMask() const A_WARN_UNUSED - { return mWalkMask; } + unsigned char getBlockWalkMask() const A_WARN_UNUSED + { return mBlockWalkMask; } void setBlockType(const BlockType::BlockType &blockType) { mBlockType = blockType; } @@ -326,7 +326,7 @@ class BeingInfo final Cursor::Cursor mHoverCursor; ItemSoundEvents mSounds; Attacks mAttacks; - unsigned char mWalkMask; + unsigned char mBlockWalkMask; BlockType::BlockType mBlockType; const std::map <int, ColorDB::ItemColor> *mColors; int mTargetOffsetX; diff --git a/src/resources/db/monsterdb.cpp b/src/resources/db/monsterdb.cpp index a78707571..7897d6198 100644 --- a/src/resources/db/monsterdb.cpp +++ b/src/resources/db/monsterdb.cpp @@ -97,10 +97,7 @@ void MonsterDB::loadXmlFile(const std::string &fileName) if (!currentInfo) currentInfo = new BeingInfo; - currentInfo->setWalkMask(BlockMask::WALL - | BlockMask::CHARACTER | BlockMask::MONSTER); currentInfo->setBlockType(BlockType::MONSTER); - currentInfo->setName(XML::langProperty( // TRANSLATORS: unknown info name monsterNode, "name", _("unnamed"))); @@ -127,7 +124,7 @@ void MonsterDB::loadXmlFile(const std::string &fileName) else if (walkStr == "walkswim" || walkStr == "swimwalk") block = BlockMask::AIR; - currentInfo->setWalkMask(static_cast<unsigned char>( + currentInfo->setBlockWalkMask(static_cast<unsigned char>( BlockMask::WALL | block)); if (currentInfo->getMaxHP()) diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp index f7f4b900f..694c6f934 100644 --- a/src/resources/map/map.cpp +++ b/src/resources/map/map.cpp @@ -672,14 +672,15 @@ void Map::blockTile(const int x, const int y, } } -bool Map::getWalk(const int x, const int y, const unsigned char walkmask) const +bool Map::getWalk(const int x, const int y, + const unsigned char blockWalkMask) const { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) return false; // Check if the tile is walkable - return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); + return !(mMetaTiles[x + y * mWidth].blockmask & blockWalkMask); } unsigned char Map::getBlockMask(const int x, const int y) const @@ -742,7 +743,8 @@ const std::string Map::getFilename() const Path Map::findPath(const int startX, const int startY, const int destX, const int destY, - const unsigned char walkmask, const int maxCost) + const unsigned char blockWalkMask, + const int maxCost) { BLOCK_START("Map::findPath") // The basic walking cost of a tile. @@ -760,7 +762,7 @@ Path Map::findPath(const int startX, const int startY, } // Return when destination not walkable - if (!getWalk(destX, destY, walkmask)) + if (!getWalk(destX, destY, blockWalkMask)) { BLOCK_END("Map::findPath") return path; @@ -830,7 +832,7 @@ Path Map::findPath(const int startX, const int startY, // unless its the destination tile // +++ here need check block must depend on player abilities. if (newTile->whichList == mOnClosedList || - ((newTile->blockmask & walkmask) + ((newTile->blockmask & blockWalkMask) && !(x == destX && y == destY)) || (newTile->blockmask & BlockMask::WALL)) { diff --git a/src/resources/map/map.h b/src/resources/map/map.h index 21976d38a..2026500ad 100644 --- a/src/resources/map/map.h +++ b/src/resources/map/map.h @@ -150,7 +150,7 @@ class Map final : public Properties, public ConfigListener * without walkmask, only blocks against colliding tiles. */ bool getWalk(const int x, const int y, - const unsigned char walkmask = BlockMask::WALL + const unsigned char blockWalkMask = BlockMask::WALL | BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED; void setWalk(const int x, const int y, const bool walkable); @@ -197,7 +197,7 @@ class Map final : public Properties, public ConfigListener */ Path findPath(const int startX, const int startY, const int destX, const int destY, - const unsigned char walkmask, + const unsigned char blockWalkmask, const int maxCost = 20) A_WARN_UNUSED; /** |