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-rw-r--r--src/CMakeLists.txt6
-rw-r--r--src/Makefile.am6
-rw-r--r--src/net/ea/charserverhandler.cpp183
-rw-r--r--src/net/ea/charserverhandler.h89
-rw-r--r--src/net/ea/eaprotocol.h5
-rw-r--r--src/net/ea/loginhandler.cpp268
-rw-r--r--src/net/ea/loginhandler.h107
-rw-r--r--src/net/ea/token.h (renamed from src/net/tmwa/token.h)6
-rw-r--r--src/net/tmwa/charserverhandler.cpp197
-rw-r--r--src/net/tmwa/charserverhandler.h29
-rw-r--r--src/net/tmwa/gamehandler.h3
-rw-r--r--src/net/tmwa/loginhandler.cpp256
-rw-r--r--src/net/tmwa/loginhandler.h37
13 files changed, 756 insertions, 436 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 62f8a88fb..0c476e4d2 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -682,7 +682,12 @@ SET(SRCS_EVOL
net/ea/beinghandler.h
net/ea/buysellhandler.cpp
net/ea/buysellhandler.h
+ net/ea/charserverhandler.cpp
+ net/ea/charserverhandler.h
+ net/ea/loginhandler.cpp
+ net/ea/loginhandler.h
net/ea/eaprotocol.h
+ net/ea/token.h
)
SET(SRCS_TMWA
@@ -729,7 +734,6 @@ SET(SRCS_TMWA
net/tmwa/protocol.h
net/tmwa/specialhandler.cpp
net/tmwa/specialhandler.h
- net/tmwa/token.h
net/tmwa/tradehandler.cpp
net/tmwa/tradehandler.h
)
diff --git a/src/Makefile.am b/src/Makefile.am
index 832251436..f410bde31 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -666,7 +666,12 @@ manaplus_SOURCES += \
net/ea/beinghandler.h \
net/ea/buysellhandler.cpp \
net/ea/buysellhandler.h \
+ net/ea/charserverhandler.cpp \
+ net/ea/charserverhandler.h \
+ net/ea/loginhandler.cpp \
+ net/ea/loginhandler.h \
net/ea/eaprotocol.h \
+ net/ea/token.h \
net/tmwa/gui/guildtab.cpp \
net/tmwa/gui/guildtab.h \
net/tmwa/gui/partytab.cpp \
@@ -710,7 +715,6 @@ manaplus_SOURCES += \
net/tmwa/protocol.h \
net/tmwa/specialhandler.cpp \
net/tmwa/specialhandler.h \
- net/tmwa/token.h \
net/tmwa/tradehandler.cpp \
net/tmwa/tradehandler.h
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
new file mode 100644
index 000000000..e1fcfda66
--- /dev/null
+++ b/src/net/ea/charserverhandler.cpp
@@ -0,0 +1,183 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/charserverhandler.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "game.h"
+#include "log.h"
+
+#include "gui/charcreatedialog.h"
+#include "gui/okdialog.h"
+
+#include "net/logindata.h"
+#include "net/messageout.h"
+#include "net/net.h"
+
+#include "net/ea/loginhandler.h"
+#include "net/ea/eaprotocol.h"
+
+#include "resources/colordb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+extern Net::CharHandler *charHandler;
+
+namespace Ea
+{
+
+CharServerHandler::CharServerHandler()
+{
+}
+
+void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
+{
+ mCharSelectDialog = window;
+ updateCharSelectDialog();
+}
+
+void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
+{
+ mCharCreateDialog = window;
+
+ if (!mCharCreateDialog)
+ return;
+
+ std::vector<std::string> attributes;
+ attributes.push_back(_("Strength:"));
+ attributes.push_back(_("Agility:"));
+ attributes.push_back(_("Vitality:"));
+ attributes.push_back(_("Intelligence:"));
+ attributes.push_back(_("Dexterity:"));
+ attributes.push_back(_("Luck:"));
+
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+ mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
+ mCharCreateDialog->setFixedGender(true, token.sex);
+}
+
+void CharServerHandler::requestCharacters()
+{
+ connect();
+}
+
+unsigned int CharServerHandler::baseSprite() const
+{
+ return EA_SPRITE_BASE;
+}
+
+unsigned int CharServerHandler::hairSprite() const
+{
+ return EA_SPRITE_HAIR;
+}
+
+unsigned int CharServerHandler::maxSprite() const
+{
+ return EA_SPRITE_VECTOREND;
+}
+
+void CharServerHandler::processCharLoginError(Net::MessageIn &msg)
+{
+ switch (msg.readInt8())
+ {
+ case 0:
+ errorMessage = _("Access denied. Most likely, there are "
+ "too many players on this server.");
+ break;
+ case 1:
+ errorMessage = _("Cannot use this ID.");
+ break;
+ default:
+ errorMessage = _("Unknown char-server failure.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+}
+
+void CharServerHandler::processCharCreate(Net::MessageIn &msg, bool withColors)
+{
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character, withColors);
+ mCharacters.push_back(character);
+
+ updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+}
+
+void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
+{
+ switch (msg.readInt8())
+ {
+ case 1:
+ case 0:
+ default:
+ errorMessage = _("Failed to create character. Most "
+ "likely the name is already taken.");
+ break;
+ case 2:
+ errorMessage = _("Wrong name.");
+ break;
+ case 3:
+ errorMessage = _("Incorrect stats.");
+ break;
+ case 4:
+ errorMessage = _("Incorrect hair.");
+ break;
+ case 5:
+ errorMessage = _("Incorrect slot.");
+ break;
+ }
+ new OkDialog(_("Error"), errorMessage);
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+}
+
+void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
+{
+ delete mSelectedCharacter;
+ mCharacters.remove(mSelectedCharacter);
+ mSelectedCharacter = 0;
+ updateCharSelectDialog();
+ unlockCharSelectDialog();
+ new OkDialog(_("Info"), _("Character deleted."));
+}
+
+void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED)
+{
+ unlockCharSelectDialog();
+ new OkDialog(_("Error"), _("Failed to delete character."));
+}
+
+} // namespace Ea
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
new file mode 100644
index 000000000..bd39781cd
--- /dev/null
+++ b/src/net/ea/charserverhandler.h
@@ -0,0 +1,89 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_CHARSERVERHANDLER_H
+#define NET_EA_CHARSERVERHANDLER_H
+
+#include "net/charhandler.h"
+#include "net/messagein.h"
+#include "net/net.h"
+#include "net/serverinfo.h"
+
+#ifdef __GNUC__
+#define A_UNUSED __attribute__ ((unused))
+#else
+#define A_UNUSED
+#endif
+
+class LoginData;
+
+namespace Ea
+{
+
+/**
+ * Deals with incoming messages from the character server.
+ */
+class CharServerHandler : public Net::CharHandler
+{
+ public:
+ CharServerHandler();
+
+ virtual void setCharSelectDialog(CharSelectDialog *window);
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ virtual void setCharCreateDialog(CharCreateDialog *window);
+
+ virtual void requestCharacters();
+
+ virtual unsigned int baseSprite() const;
+
+ virtual unsigned int hairSprite() const;
+
+ virtual unsigned int maxSprite() const;
+
+ virtual void connect() = 0;
+
+ virtual void processCharLogin(Net::MessageIn &msg) = 0;
+
+ virtual void processCharLoginError(Net::MessageIn &msg);
+
+ virtual void processCharCreate(Net::MessageIn &msg, bool withColors);
+
+ virtual void processCharCreateFailed(Net::MessageIn &msg);
+
+ virtual void processCharDelete(Net::MessageIn &msg);
+
+ virtual void processCharDeleteFailed(Net::MessageIn &msg);
+
+ protected:
+ virtual void readPlayerData(Net::MessageIn &msg,
+ Net::Character *character,
+ bool withColors) = 0;
+};
+
+} // namespace Ea
+
+#endif // NET_EA_CHARSERVERHANDLER_H
diff --git a/src/net/ea/eaprotocol.h b/src/net/ea/eaprotocol.h
index d72ca3515..11cc0180d 100644
--- a/src/net/ea/eaprotocol.h
+++ b/src/net/ea/eaprotocol.h
@@ -36,7 +36,10 @@ enum
EA_SPRITE_CAPE,
EA_SPRITE_GLOVES,
EA_SPRITE_WEAPON,
- EA_SPRITE_SHIELD
+ EA_SPRITE_SHIELD,
+ EA_SPRITE_EVOL1,
+ EA_SPRITE_EVOL2,
+ EA_SPRITE_VECTOREND
};
#endif
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
new file mode 100644
index 000000000..f6d8e5cf7
--- /dev/null
+++ b/src/net/ea/loginhandler.cpp
@@ -0,0 +1,268 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/loginhandler.h"
+
+#include "client.h"
+#include "log.h"
+#include "configuration.h"
+
+#include "net/logindata.h"
+#include "net/messageout.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+LoginHandler::LoginHandler():
+ mVersionResponse(false),
+ mRegistrationEnabled(true)
+{
+}
+
+LoginHandler::~LoginHandler()
+{
+ delete_all(mWorlds);
+}
+
+bool LoginHandler::isRegistrationEnabled()
+{
+ return mRegistrationEnabled;
+}
+
+void LoginHandler::getRegistrationDetails()
+{
+ // Not supported, so move on
+ Client::setState(STATE_REGISTER);
+}
+
+void LoginHandler::loginAccount(LoginData *loginData)
+{
+
+ if (loginData)
+ {
+ // Since we're attempting to use the tAthena protocol,
+ // let's reset the character slots to the good value,
+ // in case we just logged out a Manaserv server
+ // with a different config.
+ loginData->resetCharacterSlots();
+
+ sendLoginRegister(loginData->username, loginData->password);
+ }
+}
+
+void LoginHandler::chooseServer(unsigned int server)
+{
+ if (server >= mWorlds.size() || !mWorlds[server])
+ return;
+
+ ServerInfo *charServer = getCharServer();
+ if (charServer)
+ {
+ if (config.getBoolValue("usePersistentIP"))
+ charServer->hostname = Client::getServerName();
+ else
+ charServer->hostname = ipToString(mWorlds[server]->address);
+ charServer->port = mWorlds[server]->port;
+ }
+
+ Client::setState(STATE_UPDATE);
+}
+
+void LoginHandler::registerAccount(LoginData *loginData)
+{
+ if (!loginData)
+ return;
+
+ std::string username = loginData->username;
+ username.append((loginData->gender == GENDER_FEMALE) ? "_F" : "_M");
+
+ sendLoginRegister(username, loginData->password);
+}
+
+Worlds LoginHandler::getWorlds() const
+{
+ return mWorlds;
+}
+
+void LoginHandler::clearWorlds()
+{
+ delete_all(mWorlds);
+ mWorlds.clear();
+}
+
+void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg)
+{
+ // 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
+ int errMsg = msg.readInt8();
+ // Successful pass change
+ if (errMsg == 1)
+ {
+ Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
+ }
+ // pass change failed
+ else
+ {
+ switch (errMsg)
+ {
+ case 0:
+ errorMessage =
+ _("Account was not found. Please re-login.");
+ break;
+ case 2:
+ errorMessage = _("Old password incorrect.");
+ break;
+ case 3:
+ errorMessage = _("New password too short.");
+ break;
+ default:
+ errorMessage = _("Unknown error.");
+ break;
+ }
+ Client::setState(STATE_ACCOUNTCHANGE_ERROR);
+ }
+}
+
+void LoginHandler::processUpdateHost(Net::MessageIn &msg)
+{
+ int len;
+
+ len = msg.readInt16() - 4;
+ mUpdateHost = msg.readString(len);
+ loginData.updateHost = mUpdateHost;
+
+ logger->log("Received update host \"%s\" from login server.",
+ mUpdateHost.c_str());
+}
+
+void LoginHandler::processLoginData(Net::MessageIn &msg)
+{
+ // Skip the length word
+ msg.skip(2);
+
+ clearWorlds();
+
+ int worldCount = (msg.getLength() - 47) / 32;
+
+ mToken.session_ID1 = msg.readInt32();
+ mToken.account_ID = msg.readInt32();
+ mToken.session_ID2 = msg.readInt32();
+ msg.skip(30); // unknown
+ // reserve bits for future usage
+ mToken.sex = (msg.readInt8() & 1) ? GENDER_MALE : GENDER_FEMALE;
+
+ for (int i = 0; i < worldCount; i++)
+ {
+ WorldInfo *world = new WorldInfo;
+
+ world->address = msg.readInt32();
+ world->port = msg.readInt16();
+ world->name = msg.readString(20);
+ world->online_users = msg.readInt32();
+ config.setValue("updatehost", mUpdateHost);
+ world->updateHost = mUpdateHost;
+ msg.skip(2); // unknown
+
+ logger->log("Network: Server: %s (%s:%d)",
+ world->name.c_str(),
+ ipToString(world->address),
+ world->port);
+
+ mWorlds.push_back(world);
+ }
+ Client::setState(STATE_WORLD_SELECT);
+}
+
+void LoginHandler::processLoginError(Net::MessageIn &msg)
+{
+ int code = msg.readInt8();
+ logger->log("Login::error code: %i", code);
+
+ switch (code)
+ {
+ case 0:
+ errorMessage = _("Unregistered ID.");
+ break;
+ case 1:
+ errorMessage = _("Wrong password.");
+ break;
+ case 2:
+ errorMessage = _("Account expired.");
+ break;
+ case 3:
+ errorMessage = _("Rejected from server.");
+ break;
+ case 4:
+ errorMessage = _("You have been permanently banned from "
+ "the game. Please contact the GM team.");
+ break;
+ case 5:
+ errorMessage = _("Client too old.");
+ break;
+ case 6:
+ errorMessage = strprintf(_("You have been temporarily "
+ "banned from the game until "
+ "%s.\nPlease contact the GM "
+ "team via the forums."),
+ msg.readString(20).c_str());
+ break;
+ case 7:
+ errorMessage = _("Server overpopulated.");
+ break;
+ case 9:
+ errorMessage = _("This user name is already taken.");
+ break;
+ case 10:
+ errorMessage = _("Wrong name.");
+ break;
+ case 99:
+ errorMessage = _("Username permanently erased.");
+ break;
+ default:
+ errorMessage = _("Unknown error.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+}
+
+void LoginHandler::logout()
+{
+ // TODO
+}
+
+void LoginHandler::changeEmail(const std::string &email A_UNUSED)
+{
+ // TODO
+}
+
+void LoginHandler::unregisterAccount(const std::string &username A_UNUSED,
+ const std::string &password A_UNUSED)
+{
+ // TODO
+}
+
+} // namespace Ea
diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h
new file mode 100644
index 000000000..3b035b530
--- /dev/null
+++ b/src/net/ea/loginhandler.h
@@ -0,0 +1,107 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_LOGINHANDLER_H
+#define NET_EA_LOGINHANDLER_H
+
+#include "net/loginhandler.h"
+#include "net/net.h"
+#include "net/messagein.h"
+
+#include "net/ea/token.h"
+
+#include <string>
+
+#ifdef __GNUC__
+#define A_UNUSED __attribute__ ((unused))
+#else
+#define A_UNUSED
+#endif
+
+class LoginData;
+
+namespace Ea
+{
+
+class LoginHandler : public Net::LoginHandler
+{
+ public:
+ LoginHandler();
+
+ ~LoginHandler();
+
+ int supportedOptionalActions() const
+ { return SetGenderOnRegister; }
+
+ virtual bool isRegistrationEnabled();
+
+ virtual void getRegistrationDetails();
+
+ virtual unsigned int getMaxPasswordLength() const
+ { return 25; }
+
+ virtual void loginAccount(LoginData *loginData);
+
+ virtual void chooseServer(unsigned int server);
+
+ virtual void registerAccount(LoginData *loginData);
+
+ virtual Worlds getWorlds() const;
+
+ virtual void clearWorlds();
+
+ virtual ServerInfo *getCharServer() = 0;
+
+ const Token &getToken() const
+ { return mToken; }
+
+ virtual void logout();
+
+ virtual void changeEmail(const std::string &email);
+
+ virtual void unregisterAccount(const std::string &username,
+ const std::string &password);
+
+ virtual void procecessCharPasswordResponse(Net::MessageIn &msg);
+
+ virtual void processUpdateHost(Net::MessageIn &msg);
+
+ virtual void processLoginData(Net::MessageIn &msg);
+
+ virtual void processLoginError(Net::MessageIn &msg);
+
+ virtual void processServerVersion(Net::MessageIn &msg) = 0;
+
+ protected:
+ virtual void sendLoginRegister(const std::string &username,
+ const std::string &password) = 0;
+
+ bool mVersionResponse;
+ bool mRegistrationEnabled;
+ std::string mUpdateHost;
+ Worlds mWorlds;
+ Token mToken;
+};
+
+} // namespace TmwAthena
+
+#endif // NET_TA_LOGINHANDLER_H
diff --git a/src/net/tmwa/token.h b/src/net/ea/token.h
index ba39bb796..40a7058ff 100644
--- a/src/net/tmwa/token.h
+++ b/src/net/ea/token.h
@@ -22,8 +22,8 @@
#include "being.h"
-#ifndef NET_TA_TOKEN_H
-#define NET_TA_TOKEN_H
+#ifndef NET_EA_TOKEN_H
+#define NET_EA_TOKEN_H
struct Token
{
@@ -41,4 +41,4 @@ struct Token
}
};
-#endif // NET_TA_TOKEN_H
+#endif // NET_EA_TOKEN_H
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 0a28a9a8c..57f65cbd4 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -79,131 +79,32 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
- case SMSG_CHAR_LOGIN:
- {
- msg.skip(2); // Length word
- int slots = msg.readInt16();
- if (slots > 0 && slots < 30)
- {
- loginData.characterSlots
- = static_cast<short unsigned int>(slots);
- }
- bool version = msg.readInt8() == 1 && serverVersion > 0;
- msg.skip(17); // Unused
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- int count = (msg.getLength() - 24);
- if (version)
- count /= 120;
- else
- count /= 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *character = new Net::Character;
- readPlayerData(msg, character, version);
- mCharacters.push_back(character);
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
-
- Client::setState(STATE_CHAR_SELECT);
- }
+ case SMSG_CHAR_LOGIN:
+ processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
- switch (msg.readInt8())
- {
- case 0:
- errorMessage = _("Access denied. Most likely, there are "
- "too many players on this server.");
- break;
- case 1:
- errorMessage = _("Cannot use this ID.");
- break;
- default:
- errorMessage = _("Unknown char-server failure.");
- break;
- }
- Client::setState(STATE_ERROR);
+ processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
- {
- Net::Character *character = new Net::Character;
- readPlayerData(msg, character, false);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
+ processCharCreate(msg, false);
break;
case SMSG_CHAR_CREATE_SUCCEEDED2:
- {
- Net::Character *character = new Net::Character;
- readPlayerData(msg, character, true);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
+ processCharCreate(msg, true);
break;
case SMSG_CHAR_CREATE_FAILED:
- switch (msg.readInt8())
- {
- case 1:
- case 0:
- default:
- errorMessage = _("Failed to create character. Most "
- "likely the name is already taken.");
- break;
- case 2:
- errorMessage = _("Wrong name.");
- break;
- case 3:
- errorMessage = _("Incorrect stats.");
- break;
- case 4:
- errorMessage = _("Incorrect hair.");
- break;
- case 5:
- errorMessage = _("Incorrect slot.");
- break;
- }
- new OkDialog(_("Error"), errorMessage);
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
+ processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
- delete mSelectedCharacter;
- mCharacters.remove(mSelectedCharacter);
- mSelectedCharacter = 0;
- updateCharSelectDialog();
- unlockCharSelectDialog();
- new OkDialog(_("Info"), _("Character deleted."));
+ processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
- unlockCharSelectDialog();
- new OkDialog(_("Error"), _("Failed to delete character."));
+ processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
@@ -366,39 +267,6 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt8(); // unknown
}
-void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
-{
- mCharSelectDialog = window;
- updateCharSelectDialog();
-}
-
-void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
-{
- mCharCreateDialog = window;
-
- if (!mCharCreateDialog)
- return;
-
- std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Luck:"));
-
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
- mCharCreateDialog->setFixedGender(true, token.sex);
-}
-
-void CharServerHandler::requestCharacters()
-{
- connect();
-}
-
void CharServerHandler::chooseCharacter(Net::Character *character)
{
mSelectedCharacter = character;
@@ -444,21 +312,6 @@ void CharServerHandler::switchCharacter()
outMsg.writeInt8(1);
}
-unsigned int CharServerHandler::baseSprite() const
-{
- return SPRITE_BASE;
-}
-
-unsigned int CharServerHandler::hairSprite() const
-{
- return SPRITE_HAIR;
-}
-
-unsigned int CharServerHandler::maxSprite() const
-{
- return SPRITE_VECTOREND;
-}
-
void CharServerHandler::connect()
{
const Token &token =
@@ -485,4 +338,38 @@ void CharServerHandler::connect()
mNetwork->skip(4);
}
+void CharServerHandler::processCharLogin(Net::MessageIn &msg)
+{
+ msg.skip(2); // Length word
+ int slots = msg.readInt16();
+ if (slots > 0 && slots < 30)
+ {
+ loginData.characterSlots
+ = static_cast<short unsigned int>(slots);
+ }
+ bool version = msg.readInt8() == 1 && serverVersion > 0;
+ msg.skip(17); // Unused
+
+ delete_all(mCharacters);
+ mCharacters.clear();
+
+ // Derive number of characters from message length
+ int count = (msg.getLength() - 24);
+ if (version)
+ count /= 120;
+ else
+ count /= 106;
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character, version);
+ mCharacters.push_back(character);
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+
+ Client::setState(STATE_CHAR_SELECT);
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
index 62ff2b4de..4bd3153e8 100644
--- a/src/net/tmwa/charserverhandler.h
+++ b/src/net/tmwa/charserverhandler.h
@@ -24,10 +24,14 @@
#define NET_TA_CHARSERVERHANDLER_H
#include "net/charhandler.h"
+
+#include "net/ea/charserverhandler.h"
+
#include "net/serverinfo.h"
#include "net/tmwa/messagehandler.h"
-#include "net/tmwa/token.h"
+
+#include "net/ea/token.h"
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
@@ -43,24 +47,13 @@ namespace TmwAthena
/**
* Deals with incoming messages from the character server.
*/
-class CharServerHandler : public MessageHandler, public Net::CharHandler
+class CharServerHandler : public MessageHandler, public Ea::CharServerHandler
{
public:
CharServerHandler();
virtual void handleMessage(Net::MessageIn &msg);
- void setCharSelectDialog(CharSelectDialog *window);
-
- /**
- * Sets the character create dialog. The handler will clean up this
- * dialog when a new character is succesfully created, and will unlock
- * the dialog when a new character failed to be created.
- */
- void setCharCreateDialog(CharCreateDialog *window);
-
- void requestCharacters();
-
void chooseCharacter(Net::Character *character);
void newCharacter(const std::string &name, int slot,
@@ -72,15 +65,11 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
- unsigned int baseSprite() const;
-
- unsigned int hairSprite() const;
-
- unsigned int maxSprite() const;
-
void connect();
- private:
+ void processCharLogin(Net::MessageIn &msg);
+
+ protected:
void readPlayerData(Net::MessageIn &msg, Net::Character *character,
bool withColors);
};
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index d6004054c..4abfd43c0 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -30,7 +30,8 @@
#include "net/serverinfo.h"
#include "net/tmwa/messagehandler.h"
-#include "net/tmwa/token.h"
+
+#include "net/ea/token.h"
#ifdef __GNUC__
#define A_UNUSED __attribute__ ((unused))
diff --git a/src/net/tmwa/loginhandler.cpp b/src/net/tmwa/loginhandler.cpp
index 0cc1670bb..62d8833ec 100644
--- a/src/net/tmwa/loginhandler.cpp
+++ b/src/net/tmwa/loginhandler.cpp
@@ -46,9 +46,7 @@ namespace TmwAthena
extern ServerInfo charServer;
-LoginHandler::LoginHandler():
- mVersionResponse(false),
- mRegistrationEnabled(true)
+LoginHandler::LoginHandler()
{
static const Uint16 _messages[] =
{
@@ -65,172 +63,30 @@ LoginHandler::LoginHandler():
LoginHandler::~LoginHandler()
{
- delete_all(mWorlds);
}
void LoginHandler::handleMessage(Net::MessageIn &msg)
{
- int code, worldCount;
-
switch (msg.getId())
{
case SMSG_CHAR_PASSWORD_RESPONSE:
- {
- // 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
- int errMsg = msg.readInt8();
- // Successful pass change
- if (errMsg == 1)
- {
- Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
- }
- // pass change failed
- else
- {
- switch (errMsg)
- {
- case 0:
- errorMessage =
- _("Account was not found. Please re-login.");
- break;
- case 2:
- errorMessage = _("Old password incorrect.");
- break;
- case 3:
- errorMessage = _("New password too short.");
- break;
- default:
- errorMessage = _("Unknown error.");
- break;
- }
- Client::setState(STATE_ACCOUNTCHANGE_ERROR);
- }
- }
+ procecessCharPasswordResponse(msg);
break;
case SMSG_UPDATE_HOST:
- int len;
-
- len = msg.readInt16() - 4;
- mUpdateHost = msg.readString(len);
- loginData.updateHost = mUpdateHost;
-
- logger->log("Received update host \"%s\" from login server.",
- mUpdateHost.c_str());
- break;
+ processUpdateHost(msg);
+ break;
case SMSG_LOGIN_DATA:
- // Skip the length word
- msg.skip(2);
-
- clearWorlds();
-
- worldCount = (msg.getLength() - 47) / 32;
-
- mToken.session_ID1 = msg.readInt32();
- mToken.account_ID = msg.readInt32();
- mToken.session_ID2 = msg.readInt32();
- msg.skip(30); // unknown
- // reserve bits for future usage
- mToken.sex = (msg.readInt8() & 1) ? GENDER_MALE : GENDER_FEMALE;
-
- for (int i = 0; i < worldCount; i++)
- {
- WorldInfo *world = new WorldInfo;
-
- world->address = msg.readInt32();
- world->port = msg.readInt16();
- world->name = msg.readString(20);
- world->online_users = msg.readInt32();
- config.setValue("updatehost", mUpdateHost);
- world->updateHost = mUpdateHost;
- msg.skip(2); // unknown
-
- logger->log("Network: Server: %s (%s:%d)",
- world->name.c_str(),
- ipToString(world->address),
- world->port);
-
- mWorlds.push_back(world);
- }
- Client::setState(STATE_WORLD_SELECT);
+ processLoginData(msg);
break;
case SMSG_LOGIN_ERROR:
- code = msg.readInt8();
- logger->log("Login::error code: %i", code);
-
- switch (code)
- {
- case 0:
- errorMessage = _("Unregistered ID.");
- break;
- case 1:
- errorMessage = _("Wrong password.");
- break;
- case 2:
- errorMessage = _("Account expired.");
- break;
- case 3:
- errorMessage = _("Rejected from server.");
- break;
- case 4:
- errorMessage = _("You have been permanently banned from "
- "the game. Please contact the GM team.");
- break;
- case 5:
- errorMessage = _("Client too old.");
- break;
- case 6:
- errorMessage = strprintf(_("You have been temporarily "
- "banned from the game until "
- "%s.\nPlease contact the GM "
- "team via the forums."),
- msg.readString(20).c_str());
- break;
- case 7:
- errorMessage = _("Server overpopulated.");
- break;
- case 9:
- errorMessage = _("This user name is already taken.");
- break;
- case 10:
- errorMessage = _("Wrong name.");
- break;
- case 99:
- errorMessage = _("Username permanently erased.");
- break;
- default:
- errorMessage = _("Unknown error.");
- break;
- }
- Client::setState(STATE_ERROR);
+ processLoginError(msg);
break;
case SMSG_SERVER_VERSION_RESPONSE:
- {
- // TODO: verify these!
-
- char b1 = msg.readInt8(); // -1
- char b2 = msg.readInt8(); // T
- char b3 = msg.readInt8(); // M
- char b4 = msg.readInt8(); // W
- if (b1 == -1 && b2 == 'E' && b3 == 'V' && b4 == 'L')
- {
- unsigned int options = msg.readInt8();
- mRegistrationEnabled = options;
- msg.skip(2);
- serverVersion = msg.readInt8();
- }
- else
- {
- unsigned int options = msg.readInt32();
- mRegistrationEnabled = options;
- serverVersion = 0;
- }
-
- // Leave this last
- mVersionResponse = true;
- }
+ processServerVersion(msg);
break;
default:
@@ -261,42 +117,6 @@ void LoginHandler::disconnect()
mNetwork->disconnect();
}
-bool LoginHandler::isRegistrationEnabled()
-{
- return mRegistrationEnabled;
-}
-
-void LoginHandler::getRegistrationDetails()
-{
- // Not supported, so move on
- Client::setState(STATE_REGISTER);
-}
-
-void LoginHandler::loginAccount(LoginData *loginData)
-{
-
- if (loginData)
- {
- // Since we're attempting to use the tAthena protocol,
- // let's reset the character slots to the good value,
- // in case we just logged out a Manaserv server
- // with a different config.
- loginData->resetCharacterSlots();
-
- sendLoginRegister(loginData->username, loginData->password);
- }
-}
-
-void LoginHandler::logout()
-{
- // TODO
-}
-
-void LoginHandler::changeEmail(const std::string &email A_UNUSED)
-{
- // TODO
-}
-
void LoginHandler::changePassword(const std::string &username A_UNUSED,
const std::string &oldPassword,
const std::string &newPassword)
@@ -306,38 +126,6 @@ void LoginHandler::changePassword(const std::string &username A_UNUSED,
outMsg.writeString(newPassword, 24);
}
-void LoginHandler::chooseServer(unsigned int server)
-{
- if (server >= mWorlds.size() || !mWorlds[server])
- return;
-
- charServer.clear();
- if (config.getBoolValue("usePersistentIP"))
- charServer.hostname = Client::getServerName();
- else
- charServer.hostname = ipToString(mWorlds[server]->address);
- charServer.port = mWorlds[server]->port;
-
- Client::setState(STATE_UPDATE);
-}
-
-void LoginHandler::registerAccount(LoginData *loginData)
-{
- if (!loginData)
- return;
-
- std::string username = loginData->username;
- username.append((loginData->gender == GENDER_FEMALE) ? "_F" : "_M");
-
- sendLoginRegister(username, loginData->password);
-}
-
-void LoginHandler::unregisterAccount(const std::string &username A_UNUSED,
- const std::string &password A_UNUSED)
-{
- // TODO
-}
-
void LoginHandler::sendLoginRegister(const std::string &username,
const std::string &password)
{
@@ -355,15 +143,35 @@ void LoginHandler::sendLoginRegister(const std::string &username,
outMsg.writeInt8(0x03);
}
-Worlds LoginHandler::getWorlds() const
+ServerInfo *LoginHandler::getCharServer()
{
- return mWorlds;
+ return &charServer;
}
-void LoginHandler::clearWorlds()
+void LoginHandler::processServerVersion(Net::MessageIn &msg)
{
- delete_all(mWorlds);
- mWorlds.clear();
+ // TODO: verify these!
+
+ char b1 = msg.readInt8(); // -1
+ char b2 = msg.readInt8(); // T
+ char b3 = msg.readInt8(); // M
+ char b4 = msg.readInt8(); // W
+ if (b1 == -1 && b2 == 'E' && b3 == 'V' && b4 == 'L')
+ {
+ unsigned int options = msg.readInt8();
+ mRegistrationEnabled = options;
+ msg.skip(2);
+ serverVersion = msg.readInt8();
+ }
+ else
+ {
+ unsigned int options = msg.readInt32();
+ mRegistrationEnabled = options;
+ serverVersion = 0;
+ }
+
+ // Leave this last
+ mVersionResponse = true;
}
} // namespace TmwAthena
diff --git a/src/net/tmwa/loginhandler.h b/src/net/tmwa/loginhandler.h
index 8c6b48cc2..1e73d3c99 100644
--- a/src/net/tmwa/loginhandler.h
+++ b/src/net/tmwa/loginhandler.h
@@ -25,8 +25,11 @@
#include "net/loginhandler.h"
+#include "net/ea/loginhandler.h"
+
#include "net/tmwa/messagehandler.h"
-#include "net/tmwa/token.h"
+
+#include "net/ea/token.h"
#include <string>
@@ -41,7 +44,7 @@ class LoginData;
namespace TmwAthena
{
-class LoginHandler : public MessageHandler, public Net::LoginHandler
+class LoginHandler : public MessageHandler, public Ea::LoginHandler
{
public:
LoginHandler();
@@ -59,46 +62,20 @@ class LoginHandler : public MessageHandler, public Net::LoginHandler
int supportedOptionalActions() const
{ return SetGenderOnRegister; }
- bool isRegistrationEnabled();
-
- void getRegistrationDetails();
-
unsigned int getMaxPasswordLength() const
{ return 25; }
- void loginAccount(LoginData *loginData);
-
- void logout();
-
- void changeEmail(const std::string &email);
-
void changePassword(const std::string &username,
const std::string &oldPassword,
const std::string &newPassword);
- void chooseServer(unsigned int server);
+ ServerInfo *getCharServer();
- void registerAccount(LoginData *loginData);
-
- void unregisterAccount(const std::string &username,
- const std::string &password);
-
- Worlds getWorlds() const;
-
- void clearWorlds();
-
- const Token &getToken() const
- { return mToken; }
+ void processServerVersion(Net::MessageIn &msg);
private:
void sendLoginRegister(const std::string &username,
const std::string &password);
-
- bool mVersionResponse;
- bool mRegistrationEnabled;
- std::string mUpdateHost;
- Worlds mWorlds;
- Token mToken;
};
} // namespace TmwAthena