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-rw-r--r--src/defaults.cpp2
-rw-r--r--src/gui/windows/inventorywindow.cpp42
-rw-r--r--src/gui/windows/inventorywindow.h2
3 files changed, 44 insertions, 2 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 40b8fec66..9c5a3472f 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -342,6 +342,8 @@ DefaultsData* getConfigDefaults()
AddDEF("doubleClick", true);
AddDEF("useDiagonalSpeed", true);
AddDEF("protectedItems", "");
+ AddDEF("inventorySortOrder", 0);
+ AddDEF("storageSortOrder", 0);
return configData;
}
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index e72945b99..dde1bf709 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -136,12 +136,28 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
{
setCaption(gettext(inventory->getName().c_str()));
setWindowName(inventory->getName());
+ switch (inventory->getType())
+ {
+ case Inventory::INVENTORY:
+ case Inventory::CART:
+ case Inventory::TRADE:
+ case Inventory::NPC:
+ default:
+ mSortDropDown->setSelected(config.getIntValue(
+ "inventorySortOrder"));
+ break;
+ case Inventory::STORAGE:
+ mSortDropDown->setSelected(config.getIntValue(
+ "storageSortOrder"));
+ break;
+ };
}
else
{
// TRANSLATORS: inventory window name
setCaption(_("Inventory"));
setWindowName("Inventory");
+ mSortDropDown->setSelected(0);
}
listen(CHANNEL_ATTRIBUTES);
@@ -173,8 +189,6 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
mFilter->addActionListener(this);
mFilter->setActionEventId("tag_");
- mSortDropDown->setSelected(0);
-
StringVect tags = ItemDB::getTags();
const size_t sz = tags.size();
for (size_t f = 0; f < sz; f ++)
@@ -270,6 +284,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
enableVisibleSound(true);
slotsChanged(mInventory);
+ mItems->setSortType(mSortDropDown->getSelected());
widgetResized(gcn::Event(nullptr));
if (!isMainInventory())
setVisible(true);
@@ -288,6 +303,28 @@ InventoryWindow::~InventoryWindow()
mTextPopup = nullptr;
}
+void InventoryWindow::storeSortOrder()
+{
+ if (mInventory)
+ {
+ switch (mInventory->getType())
+ {
+ case Inventory::INVENTORY:
+ case Inventory::CART:
+ case Inventory::TRADE:
+ case Inventory::NPC:
+ default:
+ config.setValue("inventorySortOrder",
+ mSortDropDown->getSelected());
+ break;
+ case Inventory::STORAGE:
+ config.setValue("storageSortOrder",
+ mSortDropDown->getSelected());
+ break;
+ };
+ }
+}
+
void InventoryWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
@@ -337,6 +374,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
else if (eventId == "sort")
{
mItems->setSortType(mSortDropDown->getSelected());
+ storeSortOrder();
return;
}
else if (eventId == "namefilter")
diff --git a/src/gui/windows/inventorywindow.h b/src/gui/windows/inventorywindow.h
index 7a2d1ec9f..459e3bfa2 100644
--- a/src/gui/windows/inventorywindow.h
+++ b/src/gui/windows/inventorywindow.h
@@ -69,6 +69,8 @@ class InventoryWindow final : public Window,
*/
~InventoryWindow();
+ void storeSortOrder();
+
/**
* Called when receiving actions from the widgets.
*/