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-rw-r--r--src/resources/spriteaction.h7
-rw-r--r--src/resources/spritedef.cpp6
2 files changed, 13 insertions, 0 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h
index e1504e69c..d46150a46 100644
--- a/src/resources/spriteaction.h
+++ b/src/resources/spriteaction.h
@@ -49,18 +49,25 @@ namespace SpriteAction
static const std::string CAST_MAGIC("magic");
static const std::string USE_ITEM("item");
static const std::string SPAWN("spawn");
+
static const std::string FLY("fly");
static const std::string SWIM("swim");
+ static const std::string RIDE("ride");
static const std::string STANDSKY("standsky");
static const std::string STANDWATER("standwater");
+ static const std::string STANDRIDE("standride");
static const std::string SITSKY("sitsky");
static const std::string SITWATER("sitwater");
+ static const std::string SITRIDE("sitride");
static const std::string ATTACKSKY("attacksky");
static const std::string ATTACKWATER("attackwater");
+ static const std::string ATTACKRIDE("attackride");
static const std::string SPAWNSKY("spawnsky");
static const std::string SPAWNWATER("spawnwater");
+ static const std::string SPAWNRIDE("spawnride");
static const std::string DEADSKY("deadsky");
static const std::string DEADWATER("deadwater");
+ static const std::string DEADRIDE("deadride");
static const std::string INVALID("");
} // namespace SpriteAction
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 6ea358448..1f5b02610 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -165,16 +165,22 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::SPAWN, SpriteAction::STAND);
substituteAction(SpriteAction::FLY, SpriteAction::MOVE);
substituteAction(SpriteAction::SWIM, SpriteAction::MOVE);
+ substituteAction(SpriteAction::RIDE, SpriteAction::MOVE);
substituteAction(SpriteAction::STANDSKY, SpriteAction::STAND);
substituteAction(SpriteAction::STANDWATER, SpriteAction::STAND);
+ substituteAction(SpriteAction::STANDRIDE, SpriteAction::STAND);
substituteAction(SpriteAction::SITSKY, SpriteAction::SIT);
substituteAction(SpriteAction::SITWATER, SpriteAction::SIT);
+ substituteAction(SpriteAction::SITRIDE, SpriteAction::SIT);
substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK);
substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK);
+ substituteAction(SpriteAction::ATTACKRIDE, SpriteAction::ATTACK);
substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN);
substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN);
+ substituteAction(SpriteAction::SPAWNRIDE, SpriteAction::SPAWN);
substituteAction(SpriteAction::DEADSKY, SpriteAction::DEAD);
substituteAction(SpriteAction::DEADWATER, SpriteAction::DEAD);
+ substituteAction(SpriteAction::DEADRIDE, SpriteAction::DEAD);
}
void SpriteDef::loadSprite(const XmlNodePtr spriteNode, const int variant,