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-rw-r--r--src/actionmanager.cpp72
-rw-r--r--src/actionmanager.h5
-rw-r--r--src/game.cpp83
-rw-r--r--src/game.h2
-rw-r--r--src/gui/setup_input.cpp4
-rw-r--r--src/inputmanager.cpp6
-rw-r--r--src/inputmanager.h1
-rw-r--r--src/keyboarddata.h26
-rw-r--r--src/keydata.h2
9 files changed, 102 insertions, 99 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index bbfaf5430..b2df9967b 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -934,6 +934,9 @@ impHandler0(stopAttack)
if (player_node)
{
player_node->stopAttack();
+ // not consume if target attack key pressed
+ if (inputManager.isActionActive(Input::KEY_TARGET_ATTACK))
+ return false;
return true;
}
return false;
@@ -949,4 +952,73 @@ impHandler0(untarget)
return false;
}
+impHandler0(attack)
+{
+ if (player_node)
+ {
+ if (player_node->getTarget())
+ player_node->attack(player_node->getTarget(), true);
+ return true;
+ }
+ return false;
+}
+
+impHandler0(targetAttack)
+{
+ Being *target = nullptr;
+
+ if (player_node && actorSpriteManager)
+ {
+ bool newTarget = !inputManager.isActionActive(
+ Input::KEY_STOP_ATTACK);
+ // A set target has highest priority
+ if (!player_node->getTarget())
+ {
+ // Only auto target Monsters
+ target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 90, ActorSprite::MONSTER);
+ }
+ else
+ {
+ target = player_node->getTarget();
+ }
+
+ player_node->attack2(target, newTarget);
+ return true;
+ }
+ return false;
+}
+
+bool setTarget(ActorSprite::Type type);
+
+bool setTarget(ActorSprite::Type type)
+{
+ if (actorSpriteManager && player_node)
+ {
+ Being *target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 20, type);
+
+ if (target && target != player_node->getTarget())
+ player_node->setTarget(target);
+
+ return true;
+ }
+ return false;
+}
+
+impHandler0(targetPlayer)
+{
+ return setTarget(ActorSprite::PLAYER);
+}
+
+impHandler0(targetMonster)
+{
+ return setTarget(ActorSprite::MONSTER);
+}
+
+impHandler0(targetNPC)
+{
+ return setTarget(ActorSprite::NPC);
+}
+
}
diff --git a/src/actionmanager.h b/src/actionmanager.h
index 0950b4e3d..d474603da 100644
--- a/src/actionmanager.h
+++ b/src/actionmanager.h
@@ -87,6 +87,11 @@ namespace ActionManager
decHandler(talk);
decHandler(stopAttack);
decHandler(untarget);
+ decHandler(attack);
+ decHandler(targetAttack);
+ decHandler(targetPlayer);
+ decHandler(targetMonster);
+ decHandler(targetNPC);
decHandler(hideWindows);
decHandler(helpWindowShow);
diff --git a/src/game.cpp b/src/game.cpp
index 68d637829..902411f69 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -709,7 +709,7 @@ void Game::resetAdjustLevel()
mAdjustLevel = 0;
}
-void Game::handleMoveAndAttack()
+void Game::handleMove()
{
// Moving player around
if (player_node->isAlive() && !Being::isTalking()
@@ -783,85 +783,6 @@ void Game::handleMoveAndAttack()
viewport->moveCamera(dx, dy);
}
}
-
- bool joyAttack(false);
- if (joystick && joystick->buttonPressed(0))
- joyAttack = true;
-
- if ((player_node->getFollow().empty() || joyAttack) && mValidSpeed)
- {
- // Attacking monsters
- if (inputManager.isActionActive(Input::KEY_ATTACK))
- {
- if (player_node->getTarget())
- player_node->attack(player_node->getTarget(), true);
- }
-
- if ((inputManager.isActionActive(Input::KEY_TARGET_ATTACK)
- || joyAttack)
- /*&& !inputManager.isActionActive(Input::KEY_MOVE_TO_TARGET)*/
- )
- {
- Being *target = nullptr;
-
- bool newTarget = !inputManager.isActionActive(
- Input::KEY_STOP_ATTACK);
- // A set target has highest priority
- if (!player_node->getTarget())
- {
- // Only auto target Monsters
- target = actorSpriteManager->findNearestLivingBeing(
- player_node, 90, ActorSprite::MONSTER);
- }
- else
- {
- target = player_node->getTarget();
- }
-
- player_node->attack2(target, newTarget);
- }
- }
-
- if (!inputManager.isActionActive(Input::KEY_EMOTE))
- {
- // Target the nearest player/monster/npc
- if ((inputManager.isActionActive(Input::KEY_TARGET_PLAYER) ||
- inputManager.isActionActive(Input::KEY_TARGET_CLOSEST) ||
- inputManager.isActionActive(Input::KEY_TARGET_NPC) ||
- (joystick && joystick->buttonPressed(3))) &&
- !inputManager.isActionActive(Input::KEY_STOP_ATTACK) &&
- !inputManager.isActionActive(Input::KEY_UNTARGET))
- {
- ActorSprite::Type currentTarget = ActorSprite::UNKNOWN;
- if (inputManager.isActionActive(Input::KEY_TARGET_CLOSEST) ||
- (joystick && joystick->buttonPressed(3)))
- {
- currentTarget = ActorSprite::MONSTER;
- }
- else if (inputManager.isActionActive(Input::KEY_TARGET_PLAYER))
- {
- currentTarget = ActorSprite::PLAYER;
- }
- else if (inputManager.isActionActive(Input::KEY_TARGET_NPC))
- {
- currentTarget = ActorSprite::NPC;
- }
-
- Being *target = actorSpriteManager->findNearestLivingBeing(
- player_node, 20, currentTarget);
-
- if (target && (target != player_node->getTarget() ||
- currentTarget != mLastTarget))
- {
- player_node->setTarget(target);
- mLastTarget = currentTarget;
- }
- }
- else
- {
- mLastTarget = ActorSprite::UNKNOWN; // Reset last target
- }
- }
}
}
@@ -967,7 +888,7 @@ void Game::handleInput()
return;
}
- handleMoveAndAttack();
+ handleMove();
}
/**
diff --git a/src/game.h b/src/game.h
index 637c29c7a..7ff997809 100644
--- a/src/game.h
+++ b/src/game.h
@@ -78,7 +78,7 @@ class Game
void handleInput();
- void handleMoveAndAttack();
+ void handleMove();
void handleActive(SDL_Event &event);
diff --git a/src/gui/setup_input.cpp b/src/gui/setup_input.cpp
index f4d2f51e1..35badbe9c 100644
--- a/src/gui/setup_input.cpp
+++ b/src/gui/setup_input.cpp
@@ -111,8 +111,8 @@ static SetupActionData const setupActionData[] =
Input::KEY_UNTARGET
},
{
- N_("Target Closest"),
- Input::KEY_TARGET_CLOSEST
+ N_("Target monster"),
+ Input::KEY_TARGET_MONSTER
},
{
N_("Target NPC"),
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp
index 12993c0cb..8a9e89995 100644
--- a/src/inputmanager.cpp
+++ b/src/inputmanager.cpp
@@ -521,7 +521,7 @@ int InputManager::getInputConditionMask()
if (Game::instance()->getValidSpeed())
mask += COND_VALIDSPEED;
- if (!gui->getFocusHandler()->getModalFocused())
+ if (gui && !gui->getFocusHandler()->getModalFocused())
mask += COND_NOMODAL;
NpcDialog *dialog = NpcDialog::getActive();
@@ -536,6 +536,10 @@ int InputManager::getInputConditionMask()
{
mask += COND_NOTARGET;
}
+
+ if (!player_node || player_node->getFollow().empty())
+ mask += COND_NOFOLLOW;
+
return mask;
}
diff --git a/src/inputmanager.h b/src/inputmanager.h
index b95233f2d..0738fbebb 100644
--- a/src/inputmanager.h
+++ b/src/inputmanager.h
@@ -73,6 +73,7 @@ enum KeyCondition
COND_NONPCINPUT = 128, // npc input field inactive
COND_EMODS = 256, // game modifiers enabled
COND_NOTARGET = 512, // no target/untarget keys pressed
+ COND_NOFOLLOW = 1024, // follow mode disabled
COND_SHORTCUT = 2 + 4 + 16 + 512, // flags for shortcut keys
COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key
COND_GAME2 = 2 + 8 + 16 + 64
diff --git a/src/keyboarddata.h b/src/keyboarddata.h
index d1b77f3ea..46a442d1d 100644
--- a/src/keyboarddata.h
+++ b/src/keyboarddata.h
@@ -67,16 +67,16 @@ static KeyData const keyData[Input::KEY_TOTAL] = {
INPUT_KEYBOARD, SDLK_LCTRL,
INPUT_UNKNOWN, Input::KEY_NO_VALUE,
Input::GRP_DEFAULT,
- nullptr,
+ &ActionManager::attack,
Input::KEY_NO_VALUE, 50,
- COND_DEFAULT},
+ COND_GAME | COND_NOFOLLOW | COND_VALIDSPEED},
{"keyTargetAttack",
INPUT_KEYBOARD, SDLK_x,
- INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ INPUT_JOYSTICK, 0,
Input::GRP_DEFAULT,
- nullptr,
+ &ActionManager::targetAttack,
Input::KEY_NO_VALUE, 50,
- COND_DEFAULT},
+ COND_GAME | COND_NOFOLLOW | COND_VALIDSPEED},
{"keyMoveToTarget",
INPUT_KEYBOARD, SDLK_v,
INPUT_UNKNOWN, Input::KEY_NO_VALUE,
@@ -133,27 +133,27 @@ static KeyData const keyData[Input::KEY_TOTAL] = {
&ActionManager::untarget,
Input::KEY_NO_VALUE, 50,
COND_GAME},
- {"keyTargetClosest",
+ {"keyTargetMonster",
INPUT_KEYBOARD, SDLK_a,
- INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ INPUT_JOYSTICK, 0,
Input::GRP_DEFAULT,
- nullptr,
+ &ActionManager::targetMonster,
Input::KEY_NO_VALUE, 50,
- COND_DEFAULT},
+ COND_GAME | COND_NOTARGET},
{"keyTargetNPC",
INPUT_KEYBOARD, SDLK_n,
INPUT_UNKNOWN, Input::KEY_NO_VALUE,
Input::GRP_DEFAULT,
- nullptr,
+ &ActionManager::targetNPC,
Input::KEY_NO_VALUE, 50,
- COND_DEFAULT},
+ COND_GAME | COND_NOTARGET},
{"keyTargetPlayer",
INPUT_KEYBOARD, SDLK_q,
INPUT_UNKNOWN, Input::KEY_NO_VALUE,
Input::GRP_DEFAULT,
- nullptr,
+ &ActionManager::targetPlayer,
Input::KEY_NO_VALUE, 50,
- COND_DEFAULT},
+ COND_GAME | COND_NOTARGET},
{"keyPickup",
INPUT_KEYBOARD, SDLK_z,
INPUT_JOYSTICK, 1,
diff --git a/src/keydata.h b/src/keydata.h
index 5351b715f..50bfb2d2f 100644
--- a/src/keydata.h
+++ b/src/keydata.h
@@ -78,7 +78,7 @@ namespace Input
KEY_TALK,
KEY_STOP_ATTACK,
KEY_UNTARGET,
- KEY_TARGET_CLOSEST,
+ KEY_TARGET_MONSTER,
KEY_TARGET_NPC,
KEY_TARGET_PLAYER,
KEY_PICKUP,