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-rw-r--r--src/utils/sdl2helper.cpp10
-rw-r--r--src/utils/sdl2helper.h8
-rw-r--r--src/utils/sdlhelper.cpp12
-rw-r--r--src/utils/sdlhelper.h9
4 files changed, 39 insertions, 0 deletions
diff --git a/src/utils/sdl2helper.cpp b/src/utils/sdl2helper.cpp
index 7cf624a2c..1ae8b087f 100644
--- a/src/utils/sdl2helper.cpp
+++ b/src/utils/sdl2helper.cpp
@@ -37,4 +37,14 @@ bool SDL::getAllVideoModes(StringVect &modeList)
return true;
}
+void SDL::SetWindowTitle(SDL_Window *const window, const char *const title)
+{
+ SDL_SetWindowTitle(window, title);
+}
+
+void SDL::SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon)
+{
+ SDL_SetWindowIcon(window, icon);
+}
+
#endif // USE_SDL2
diff --git a/src/utils/sdl2helper.h b/src/utils/sdl2helper.h
index 101c965b8..bf3c57f0c 100644
--- a/src/utils/sdl2helper.h
+++ b/src/utils/sdl2helper.h
@@ -26,9 +26,17 @@
#include "localconsts.h"
+struct SDL_Surface;
+struct SDL_Window;
+
namespace SDL
{
bool getAllVideoModes(StringVect &modeList);
+
+ void SetWindowTitle(SDL_Window *const window, const char *const title);
+
+ void SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon);
+
} // namespace SDL
#endif // USE_SDL2
diff --git a/src/utils/sdlhelper.cpp b/src/utils/sdlhelper.cpp
index 064989e93..9d28f6c96 100644
--- a/src/utils/sdlhelper.cpp
+++ b/src/utils/sdlhelper.cpp
@@ -61,4 +61,16 @@ bool SDL::getAllVideoModes(StringVect &modeList)
}
}
+void SDL::SetWindowTitle(SDL_Surface *const window A_UNUSED,
+ const char *const title)
+{
+ SDL_WM_SetCaption(title, nullptr);
+}
+
+void SDL::SetWindowIcon(SDL_Surface *const window A_UNUSED,
+ SDL_Surface *const icon)
+{
+ SDL_WM_SetIcon(icon, nullptr);
+}
+
#endif // USE_SDL2
diff --git a/src/utils/sdlhelper.h b/src/utils/sdlhelper.h
index f81cd449d..9d122f934 100644
--- a/src/utils/sdlhelper.h
+++ b/src/utils/sdlhelper.h
@@ -29,9 +29,18 @@
#include "localconsts.h"
+struct SDL_Surface;
+
namespace SDL
{
bool getAllVideoModes(StringVect &modeList);
+
+ void SetWindowTitle(SDL_Surface *const window,
+ const char *const title);
+
+ void SetWindowIcon(SDL_Surface *const window A_UNUSED,
+ SDL_Surface *const icon);
+
} // namespace SDL
#endif // USE_SDL2