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Diffstat (limited to 'src/sdl2graphics.cpp')
-rw-r--r--src/sdl2graphics.cpp134
1 files changed, 64 insertions, 70 deletions
diff --git a/src/sdl2graphics.cpp b/src/sdl2graphics.cpp
index e24978e37..a0ca2e04d 100644
--- a/src/sdl2graphics.cpp
+++ b/src/sdl2graphics.cpp
@@ -42,12 +42,6 @@
#include "debug.h"
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-static unsigned int *cR = nullptr;
-static unsigned int *cG = nullptr;
-static unsigned int *cB = nullptr;
-#endif
-
#ifdef DEBUG_SDL_SURFACES
#define MSDL_RenderCopy(render, texture, src, dst) \
@@ -103,17 +97,17 @@ bool SDLGraphics::drawRescaledImage(const Image *const image, int srcX, int srcY
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect
{
- static_cast<int16_t>(srcX + bounds.x),
- static_cast<int16_t>(srcY + bounds.y),
- static_cast<uint16_t>(width),
- static_cast<uint16_t>(height)
+ static_cast<int32_t>(srcX + bounds.x),
+ static_cast<int32_t>(srcY + bounds.y),
+ static_cast<int32_t>(width),
+ static_cast<int32_t>(height)
};
const SDL_Rect dstRect
{
- static_cast<int16_t>(dstX + top.xOffset),
- static_cast<int16_t>(dstY + top.yOffset),
- static_cast<uint16_t>(desiredWidth),
- static_cast<uint16_t>(desiredHeight)
+ static_cast<int32_t>(dstX + top.xOffset),
+ static_cast<int32_t>(dstY + top.yOffset),
+ static_cast<int32_t>(desiredWidth),
+ static_cast<int32_t>(desiredHeight)
};
return (MSDL_RenderCopy(mRenderer, image->mTexture,
@@ -133,17 +127,17 @@ bool SDLGraphics::drawImage2(const Image *const image, int srcX, int srcY,
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect
{
- static_cast<int16_t>(srcX + bounds.x),
- static_cast<int16_t>(srcY + bounds.y),
- static_cast<uint16_t>(width),
- static_cast<uint16_t>(height)
+ static_cast<int32_t>(srcX + bounds.x),
+ static_cast<int32_t>(srcY + bounds.y),
+ static_cast<int32_t>(width),
+ static_cast<int32_t>(height)
};
const SDL_Rect dstRect
{
- static_cast<int16_t>(dstX + top.xOffset),
- static_cast<int16_t>(dstY + top.yOffset),
- static_cast<uint16_t>(width),
- static_cast<uint16_t>(height)
+ static_cast<int32_t>(dstX + top.xOffset),
+ static_cast<int32_t>(dstY + top.yOffset),
+ static_cast<int32_t>(width),
+ static_cast<int32_t>(height)
};
return !MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
@@ -172,21 +166,21 @@ void SDLGraphics::drawImagePattern(const Image *const image,
SDL_Rect dstRect;
SDL_Rect srcRect;
- srcRect.x = static_cast<int16_t>(bounds.x);
- srcRect.y = static_cast<int16_t>(bounds.y);
+ srcRect.x = static_cast<int32_t>(bounds.x);
+ srcRect.y = static_cast<int32_t>(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
- dstRect.y = static_cast<int16_t>(py + yOffset);
- srcRect.h = static_cast<uint16_t>(dh);
- dstRect.h = static_cast<uint16_t>(dh);
+ dstRect.y = static_cast<int32_t>(py + yOffset);
+ srcRect.h = static_cast<int32_t>(dh);
+ dstRect.h = static_cast<int32_t>(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
- dstRect.x = static_cast<int16_t>(px + xOffset);
- srcRect.w = static_cast<uint16_t>(dw);
- dstRect.w = static_cast<uint16_t>(dw);
+ dstRect.x = static_cast<int32_t>(px + xOffset);
+ srcRect.w = static_cast<int32_t>(dw);
+ dstRect.w = static_cast<int32_t>(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
@@ -225,21 +219,21 @@ void SDLGraphics::drawRescaledImagePattern(const Image *const image,
SDL_Rect dstRect;
SDL_Rect srcRect;
- srcRect.x = static_cast<int16_t>(bounds.x);
- srcRect.y = static_cast<int16_t>(bounds.y);
+ srcRect.x = static_cast<int32_t>(bounds.x);
+ srcRect.y = static_cast<int32_t>(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
- dstRect.y = static_cast<int16_t>(py + yOffset);
- srcRect.h = static_cast<uint16_t>(dh);
- dstRect.h = static_cast<uint16_t>(dh);
+ dstRect.y = static_cast<int32_t>(py + yOffset);
+ srcRect.h = static_cast<int32_t>(dh);
+ dstRect.h = static_cast<int32_t>(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
- dstRect.x = static_cast<int16_t>(px + xOffset);
- srcRect.w = static_cast<uint16_t>(dw);
- dstRect.w = static_cast<uint16_t>(dw);
+ dstRect.x = static_cast<int32_t>(px + xOffset);
+ srcRect.w = static_cast<int32_t>(dw);
+ dstRect.w = static_cast<int32_t>(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
@@ -281,14 +275,14 @@ void SDLGraphics::calcImagePattern(ImageVertexes* const vert,
DoubleRect *const r = new DoubleRect();
SDL_Rect &dstRect = r->dst;
SDL_Rect &srcRect = r->src;
- srcRect.x = static_cast<int16_t>(srcX);
- srcRect.y = static_cast<int16_t>(srcY);
- srcRect.w = static_cast<uint16_t>(dw);
- srcRect.h = static_cast<uint16_t>(dh);
- dstRect.x = static_cast<int16_t>(dstX);
- dstRect.y = static_cast<int16_t>(dstY);
- dstRect.w = static_cast<uint16_t>(dw);
- dstRect.h = static_cast<uint16_t>(dh);
+ srcRect.x = static_cast<int32_t>(srcX);
+ srcRect.y = static_cast<int32_t>(srcY);
+ srcRect.w = static_cast<int32_t>(dw);
+ srcRect.h = static_cast<int32_t>(dh);
+ dstRect.x = static_cast<int32_t>(dstX);
+ dstRect.y = static_cast<int32_t>(dstY);
+ dstRect.w = static_cast<int32_t>(dw);
+ dstRect.h = static_cast<int32_t>(dh);
vert->sdl.push_back(r);
}
@@ -342,14 +336,14 @@ void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
SDL_Rect &dstRect = rect->dst;
SDL_Rect &srcRect = rect->src;
- srcRect.x = static_cast<int16_t>(bounds.x);
- srcRect.y = static_cast<int16_t>(bounds.y);
- srcRect.w = static_cast<uint16_t>(bounds.w);
- srcRect.h = static_cast<uint16_t>(bounds.h);
- dstRect.x = static_cast<int16_t>(x);
- dstRect.y = static_cast<int16_t>(y);
- dstRect.w = static_cast<uint16_t>(bounds.w);
- dstRect.h = static_cast<uint16_t>(bounds.h);
+ srcRect.x = static_cast<int32_t>(bounds.x);
+ srcRect.y = static_cast<int32_t>(bounds.y);
+ srcRect.w = static_cast<int32_t>(bounds.w);
+ srcRect.h = static_cast<int32_t>(bounds.h);
+ dstRect.x = static_cast<int32_t>(x);
+ dstRect.y = static_cast<int32_t>(y);
+ dstRect.w = static_cast<int32_t>(bounds.w);
+ dstRect.h = static_cast<int32_t>(bounds.h);
vert->sdl.push_back(rect);
}
@@ -483,10 +477,10 @@ void SDLGraphics::fillRectangle(const gcn::Rectangle &rectangle)
const gcn::ClipRectangle &top = mClipStack.top();
const SDL_Rect rect
{
- static_cast<int16_t>(rectangle.x + top.xOffset),
- static_cast<int16_t>(rectangle.y + top.yOffset),
- static_cast<uint16_t>(rectangle.width),
- static_cast<uint16_t>(rectangle.height)
+ static_cast<int32_t>(rectangle.x + top.xOffset),
+ static_cast<int32_t>(rectangle.y + top.yOffset),
+ static_cast<int32_t>(rectangle.width),
+ static_cast<int32_t>(rectangle.height)
};
SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
@@ -510,10 +504,10 @@ bool SDLGraphics::pushClipArea(gcn::Rectangle area)
const gcn::ClipRectangle &carea = mClipStack.top();
const SDL_Rect rect
{
- static_cast<int16_t>(carea.x),
- static_cast<int16_t>(carea.y),
- static_cast<int16_t>(carea.width),
- static_cast<int16_t>(carea.height)
+ static_cast<int32_t>(carea.x),
+ static_cast<int32_t>(carea.y),
+ static_cast<int32_t>(carea.width),
+ static_cast<int32_t>(carea.height)
};
SDL_RenderSetClipRect(mRenderer, &rect);
return result;
@@ -529,10 +523,10 @@ void SDLGraphics::popClipArea()
const gcn::ClipRectangle &carea = mClipStack.top();
const SDL_Rect rect
{
- static_cast<int16_t>(carea.x),
- static_cast<int16_t>(carea.y),
- static_cast<int16_t>(carea.width),
- static_cast<int16_t>(carea.height)
+ static_cast<int32_t>(carea.x),
+ static_cast<int32_t>(carea.y),
+ static_cast<int32_t>(carea.width),
+ static_cast<int32_t>(carea.height)
};
SDL_RenderSetClipRect(mRenderer, &rect);
@@ -561,10 +555,10 @@ void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
const gcn::ClipRectangle &top = mClipStack.top();
const SDL_Rect rect
{
- static_cast<int16_t>(rectangle.x) + top.xOffset,
- static_cast<int16_t>(rectangle.y) + top.yOffset,
- static_cast<uint16_t>(rectangle.width),
- static_cast<uint16_t>(rectangle.height)
+ static_cast<int32_t>(rectangle.x) + top.xOffset,
+ static_cast<int32_t>(rectangle.y) + top.yOffset,
+ static_cast<int32_t>(rectangle.width),
+ static_cast<int32_t>(rectangle.height)
};
SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);