diff options
Diffstat (limited to 'src/safeopenglgraphics.cpp')
-rw-r--r-- | src/safeopenglgraphics.cpp | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/src/safeopenglgraphics.cpp b/src/safeopenglgraphics.cpp index 5463c648c..93cee86db 100644 --- a/src/safeopenglgraphics.cpp +++ b/src/safeopenglgraphics.cpp @@ -47,6 +47,8 @@ GLuint SafeOpenGLGraphics::mLastImage = 0; SafeOpenGLGraphics::SafeOpenGLGraphics(): mAlpha(false), mTexture(false), + mIsByteColor(false), + mFloatColor(1.0f), mColorAlpha(false) { mOpenGL = 2; @@ -157,7 +159,7 @@ bool SafeOpenGLGraphics::drawImage2(const Image *const image, srcY += image->mBounds.y; if (!useColor) - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); + setColorAlpha(image->mAlpha); bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); @@ -168,14 +170,6 @@ bool SafeOpenGLGraphics::drawImage2(const Image *const image, drawQuad(image, srcX, srcY, dstX, dstY, width, height); glEnd(); - if (!useColor) - { - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - } - return true; } @@ -220,7 +214,7 @@ bool SafeOpenGLGraphics::drawRescaledImage(Image *const image, int srcX, srcY += image->mBounds.y; if (!useColor) - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); + setColorAlpha(image->mAlpha); bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); @@ -233,7 +227,7 @@ bool SafeOpenGLGraphics::drawRescaledImage(Image *const image, int srcX, if (smooth) // A basic smooth effect... { - glColor4f(1.0f, 1.0f, 1.0f, 0.2f); + setColorAlpha(0.2f); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, @@ -247,14 +241,6 @@ bool SafeOpenGLGraphics::drawRescaledImage(Image *const image, int srcX, glEnd(); - if (!useColor) - { - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - } - return true; } @@ -275,7 +261,7 @@ void SafeOpenGLGraphics::drawImagePattern(const Image *const image, if (iw == 0 || ih == 0) return; - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); + setColorAlpha(image->mAlpha); bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); @@ -298,11 +284,6 @@ void SafeOpenGLGraphics::drawImagePattern(const Image *const image, } glEnd(); - - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); } void SafeOpenGLGraphics::drawRescaledImagePattern(const Image *const image, @@ -322,7 +303,7 @@ void SafeOpenGLGraphics::drawRescaledImagePattern(const Image *const image, if (iw == 0 || ih == 0) return; - glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); + setColorAlpha(image->mAlpha); bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); @@ -352,9 +333,6 @@ void SafeOpenGLGraphics::drawRescaledImagePattern(const Image *const image, } glEnd(); - - glColor4ub(static_cast<GLubyte>(mColor.r), static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), static_cast<GLubyte>(mColor.a)); } bool SafeOpenGLGraphics::calcImageRect(GraphicsVertexes *const vert, @@ -533,17 +511,13 @@ void SafeOpenGLGraphics::popClipArea() void SafeOpenGLGraphics::setColor(const gcn::Color& color) { mColor = color; - glColor4ub(static_cast<GLubyte>(color.r), - static_cast<GLubyte>(color.g), - static_cast<GLubyte>(color.b), - static_cast<GLubyte>(color.a)); - mColorAlpha = (color.a != 255); } void SafeOpenGLGraphics::drawPoint(int x, int y) { setTexturingAndBlending(false); + restoreColor(); glBegin(GL_POINTS); glVertex2i(x, y); @@ -553,6 +527,7 @@ void SafeOpenGLGraphics::drawPoint(int x, int y) void SafeOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) { setTexturingAndBlending(false); + restoreColor(); glBegin(GL_LINES); glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f); @@ -622,6 +597,7 @@ void SafeOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled) const float offset = filled ? 0 : 0.5f; setTexturingAndBlending(false); + restoreColor(); glBegin(filled ? GL_QUADS : GL_LINE_LOOP); glVertex2f(static_cast<float>(rect.x) + offset, @@ -644,4 +620,27 @@ void SafeOpenGLGraphics::bindTexture(GLenum target, GLuint texture) } } +void SafeOpenGLGraphics::setColorAlpha(const float alpha) +{ + if (!mIsByteColor && mFloatColor == alpha) + return; + + glColor4f(1.0f, 1.0f, 1.0f, alpha); + mIsByteColor = false; + mFloatColor = alpha; +} + +void SafeOpenGLGraphics::restoreColor() +{ + if (mIsByteColor && mByteColor == mColor) + return; + + glColor4ub(static_cast<GLubyte>(mColor.r), + static_cast<GLubyte>(mColor.g), + static_cast<GLubyte>(mColor.b), + static_cast<GLubyte>(mColor.a)); + mIsByteColor = true; + mByteColor = mColor; +} + #endif // USE_OPENGL |