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-rw-r--r--src/resources/beinginfo.cpp1
-rw-r--r--src/resources/iteminfo.cpp2
-rw-r--r--src/resources/spriteaction.h66
-rw-r--r--src/resources/spritedef.cpp1
-rw-r--r--src/resources/spritedef.h40
5 files changed, 70 insertions, 40 deletions
diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp
index 6fbf0a5ae..a35cb5805 100644
--- a/src/resources/beinginfo.cpp
+++ b/src/resources/beinginfo.cpp
@@ -26,6 +26,7 @@
#include "logger.h"
#include "resources/attack.h"
+#include "resources/spriteaction.h"
#include "resources/spritereference.h"
#include "resources/map/blockmask.h"
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index acf355b87..a79a678e3 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -22,6 +22,8 @@
#include "resources/iteminfo.h"
+#include "resources/spriteaction.h"
+
#include "resources/map/mapconsts.h"
#include "resources/db/colordb.h"
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h
new file mode 100644
index 000000000..3009f4661
--- /dev/null
+++ b/src/resources/spriteaction.h
@@ -0,0 +1,66 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_SPRITEACTION_H
+#define RESOURCES_SPRITEACTION_H
+
+/*
+ * Remember those are the main action.
+ * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
+ * an ACTION_ATTACK call.
+ * Which special to be use to to be passed with the USE_SPECIAL call.
+ * Running, walking, ... is a sub-type of moving.
+ * ...
+ * Please don't add hard-coded subtypes here!
+ */
+namespace SpriteAction
+{
+ static const std::string DEFAULT("stand");
+ static const std::string STAND("stand");
+ static const std::string SIT("sit");
+ static const std::string SITTOP("sittop");
+ static const std::string SLEEP("sleep");
+ static const std::string DEAD("dead");
+ static const std::string MOVE("walk");
+ static const std::string ATTACK("attack");
+ static const std::string HURT("hurt");
+ static const std::string USE_SPECIAL("special");
+ static const std::string CAST_MAGIC("magic");
+ static const std::string USE_ITEM("item");
+ static const std::string SPAWN("spawn");
+ static const std::string FLY("fly");
+ static const std::string SWIM("swim");
+ static const std::string STANDSKY("standsky");
+ static const std::string STANDWATER("standwater");
+ static const std::string SITSKY("sitsky");
+ static const std::string SITWATER("sitwater");
+ static const std::string ATTACKSKY("attacksky");
+ static const std::string ATTACKWATER("attackwater");
+ static const std::string SPAWNSKY("spawnsky");
+ static const std::string SPAWNWATER("spawnwater");
+ static const std::string DEADSKY("deadsky");
+ static const std::string DEADWATER("deadwater");
+
+ static const std::string INVALID("");
+} // namespace SpriteAction
+
+#endif // RESOURCES_SPRITEACTION_H
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 40194bffb..10617b248 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -31,6 +31,7 @@
#include "resources/dye.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
+#include "resources/spriteaction.h"
#include "resources/spritereference.h"
#include "configuration.h"
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index a6003be9a..d20865c68 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -36,46 +36,6 @@ class Action;
class Animation;
class ImageSet;
-/*
- * Remember those are the main action.
- * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
- * an ACTION_ATTACK call.
- * Which special to be use to to be passed with the USE_SPECIAL call.
- * Running, walking, ... is a sub-type of moving.
- * ...
- * Please don't add hard-coded subtypes here!
- */
-namespace SpriteAction
-{
- static const std::string DEFAULT("stand");
- static const std::string STAND("stand");
- static const std::string SIT("sit");
- static const std::string SITTOP("sittop");
- static const std::string SLEEP("sleep");
- static const std::string DEAD("dead");
- static const std::string MOVE("walk");
- static const std::string ATTACK("attack");
- static const std::string HURT("hurt");
- static const std::string USE_SPECIAL("special");
- static const std::string CAST_MAGIC("magic");
- static const std::string USE_ITEM("item");
- static const std::string SPAWN("spawn");
- static const std::string FLY("fly");
- static const std::string SWIM("swim");
- static const std::string STANDSKY("standsky");
- static const std::string STANDWATER("standwater");
- static const std::string SITSKY("sitsky");
- static const std::string SITWATER("sitwater");
- static const std::string ATTACKSKY("attacksky");
- static const std::string ATTACKWATER("attackwater");
- static const std::string SPAWNSKY("spawnsky");
- static const std::string SPAWNWATER("spawnwater");
- static const std::string DEADSKY("deadsky");
- static const std::string DEADWATER("deadwater");
-
- static const std::string INVALID("");
-} // namespace SpriteAction
-
enum SpriteDirection
{
DIRECTION_DEFAULT = 0,