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-rw-r--r--src/resources/openglimagehelper.cpp35
-rw-r--r--src/resources/openglimagehelper.h13
2 files changed, 33 insertions, 15 deletions
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp
index 8aed5330e..f1847c150 100644
--- a/src/resources/openglimagehelper.cpp
+++ b/src/resources/openglimagehelper.cpp
@@ -28,6 +28,7 @@
#include "game.h"
#include "graphicsmanager.h"
#include "logger.h"
+#include "mgl.h"
#include "normalopenglgraphics.h"
#include "safeopenglgraphics.h"
@@ -47,6 +48,7 @@ int OpenGLImageHelper::mInternalTextureType = GL_RGBA8;
int OpenGLImageHelper::mTextureSize = 0;
bool OpenGLImageHelper::mBlur = true;
int OpenGLImageHelper::mUseOpenGL = 0;
+bool OpenGLImageHelper::mUseTextureSampler = false;
Image *OpenGLImageHelper::load(SDL_RWops *const rw, Dye const &dye)
{
@@ -222,15 +224,18 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage)
SDL_LockSurface(tmpImage);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- if (mBlur)
+ if (!mUseTextureSampler)
{
- glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else
- {
- glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ if (mBlur)
+ {
+ glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else
+ {
+ glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
}
glTexImage2D(mTextureType, 0, mInternalTextureType,
@@ -300,4 +305,18 @@ int OpenGLImageHelper::useOpenGL()
{
return mUseOpenGL;
}
+
+void OpenGLImageHelper::initTextureSampler(GLint id)
+{
+ if (mBlur)
+ {
+ mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else
+ {
+ mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+}
#endif
diff --git a/src/resources/openglimagehelper.h b/src/resources/openglimagehelper.h
index 292e18138..e1a6d48cc 100644
--- a/src/resources/openglimagehelper.h
+++ b/src/resources/openglimagehelper.h
@@ -33,14 +33,7 @@
#include <SDL.h>
#ifdef USE_OPENGL
-
-/* The definition of OpenGL extensions by SDL is giving problems with recent
- * gl.h headers, since they also include these definitions. As we're not using
- * extensions anyway it's safe to just disable the SDL version.
- */
-//#define NO_SDL_GLEXT
#define GL_GLEXT_PROTOTYPES 1
-
#include <SDL_opengl.h>
#endif
@@ -112,6 +105,11 @@ class OpenGLImageHelper final : public ImageHelper
static int getTextureSize()
{ return mTextureSize; }
+ static void initTextureSampler(GLint id);
+
+ static void setUseTextureSampler(bool b)
+ { mUseTextureSampler = b; }
+
protected:
/**
* Returns the first power of two equal or bigger than the input.
@@ -123,6 +121,7 @@ class OpenGLImageHelper final : public ImageHelper
static int mUseOpenGL;
static int mTextureSize;
static bool mBlur;
+ static bool mUseTextureSampler;
};
#endif