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-rw-r--r--src/resources/beinginfo.cpp6
-rw-r--r--src/resources/beinginfo.h10
-rw-r--r--src/resources/db/monsterdb.cpp5
-rw-r--r--src/resources/map/map.cpp12
-rw-r--r--src/resources/map/map.h4
5 files changed, 18 insertions, 19 deletions
diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp
index bd4359144..5f1704b88 100644
--- a/src/resources/beinginfo.cpp
+++ b/src/resources/beinginfo.cpp
@@ -52,9 +52,9 @@ BeingInfo::BeingInfo() :
mHoverCursor(Cursor::CURSOR_POINTER),
mSounds(),
mAttacks(),
- mWalkMask(BlockMask::WALL | BlockMask::CHARACTER
- | BlockMask::MONSTER | BlockMask::AIR
- | BlockMask::WATER),
+ mBlockWalkMask(BlockMask::WALL | BlockMask::CHARACTER
+ | BlockMask::MONSTER | BlockMask::AIR
+ | BlockMask::WATER),
mBlockType(BlockType::CHARACTER),
mColors(nullptr),
mTargetOffsetX(0),
diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h
index efac5cc3a..76955d2dd 100644
--- a/src/resources/beinginfo.h
+++ b/src/resources/beinginfo.h
@@ -110,14 +110,14 @@ class BeingInfo final
const Attack *getAttack(const int id) const A_WARN_UNUSED;
- void setWalkMask(const unsigned char mask)
- { mWalkMask = mask; }
+ void setBlockWalkMask(const unsigned char mask)
+ { mBlockWalkMask = mask; }
/**
* Gets the way the being is blocked by other objects
*/
- unsigned char getWalkMask() const A_WARN_UNUSED
- { return mWalkMask; }
+ unsigned char getBlockWalkMask() const A_WARN_UNUSED
+ { return mBlockWalkMask; }
void setBlockType(const BlockType::BlockType &blockType)
{ mBlockType = blockType; }
@@ -326,7 +326,7 @@ class BeingInfo final
Cursor::Cursor mHoverCursor;
ItemSoundEvents mSounds;
Attacks mAttacks;
- unsigned char mWalkMask;
+ unsigned char mBlockWalkMask;
BlockType::BlockType mBlockType;
const std::map <int, ColorDB::ItemColor> *mColors;
int mTargetOffsetX;
diff --git a/src/resources/db/monsterdb.cpp b/src/resources/db/monsterdb.cpp
index a78707571..7897d6198 100644
--- a/src/resources/db/monsterdb.cpp
+++ b/src/resources/db/monsterdb.cpp
@@ -97,10 +97,7 @@ void MonsterDB::loadXmlFile(const std::string &fileName)
if (!currentInfo)
currentInfo = new BeingInfo;
- currentInfo->setWalkMask(BlockMask::WALL
- | BlockMask::CHARACTER | BlockMask::MONSTER);
currentInfo->setBlockType(BlockType::MONSTER);
-
currentInfo->setName(XML::langProperty(
// TRANSLATORS: unknown info name
monsterNode, "name", _("unnamed")));
@@ -127,7 +124,7 @@ void MonsterDB::loadXmlFile(const std::string &fileName)
else if (walkStr == "walkswim" || walkStr == "swimwalk")
block = BlockMask::AIR;
- currentInfo->setWalkMask(static_cast<unsigned char>(
+ currentInfo->setBlockWalkMask(static_cast<unsigned char>(
BlockMask::WALL | block));
if (currentInfo->getMaxHP())
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index f7f4b900f..694c6f934 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -672,14 +672,15 @@ void Map::blockTile(const int x, const int y,
}
}
-bool Map::getWalk(const int x, const int y, const unsigned char walkmask) const
+bool Map::getWalk(const int x, const int y,
+ const unsigned char blockWalkMask) const
{
// You can't walk outside of the map
if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
return false;
// Check if the tile is walkable
- return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
+ return !(mMetaTiles[x + y * mWidth].blockmask & blockWalkMask);
}
unsigned char Map::getBlockMask(const int x, const int y) const
@@ -742,7 +743,8 @@ const std::string Map::getFilename() const
Path Map::findPath(const int startX, const int startY,
const int destX, const int destY,
- const unsigned char walkmask, const int maxCost)
+ const unsigned char blockWalkMask,
+ const int maxCost)
{
BLOCK_START("Map::findPath")
// The basic walking cost of a tile.
@@ -760,7 +762,7 @@ Path Map::findPath(const int startX, const int startY,
}
// Return when destination not walkable
- if (!getWalk(destX, destY, walkmask))
+ if (!getWalk(destX, destY, blockWalkMask))
{
BLOCK_END("Map::findPath")
return path;
@@ -830,7 +832,7 @@ Path Map::findPath(const int startX, const int startY,
// unless its the destination tile
// +++ here need check block must depend on player abilities.
if (newTile->whichList == mOnClosedList ||
- ((newTile->blockmask & walkmask)
+ ((newTile->blockmask & blockWalkMask)
&& !(x == destX && y == destY))
|| (newTile->blockmask & BlockMask::WALL))
{
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index 21976d38a..2026500ad 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -150,7 +150,7 @@ class Map final : public Properties, public ConfigListener
* without walkmask, only blocks against colliding tiles.
*/
bool getWalk(const int x, const int y,
- const unsigned char walkmask = BlockMask::WALL
+ const unsigned char blockWalkMask = BlockMask::WALL
| BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED;
void setWalk(const int x, const int y, const bool walkable);
@@ -197,7 +197,7 @@ class Map final : public Properties, public ConfigListener
*/
Path findPath(const int startX, const int startY,
const int destX, const int destY,
- const unsigned char walkmask,
+ const unsigned char blockWalkmask,
const int maxCost = 20) A_WARN_UNUSED;
/**