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-rw-r--r--src/resources/map/maplayer.cpp4
-rw-r--r--src/resources/map/maplayer.h7
-rw-r--r--src/resources/mapreader.cpp17
3 files changed, 23 insertions, 5 deletions
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp
index 03901d00a..5d81cfb09 100644
--- a/src/resources/map/maplayer.cpp
+++ b/src/resources/map/maplayer.cpp
@@ -46,7 +46,8 @@
#include "debug.h"
-MapLayer::MapLayer(const int x,
+MapLayer::MapLayer(const std::string &name,
+ const int x,
const int y,
const int width,
const int height,
@@ -63,6 +64,7 @@ MapLayer::MapLayer(const int x,
mDrawLayerFlags(MapType::NORMAL),
mSpecialLayer(nullptr),
mTempLayer(nullptr),
+ mName(name),
mTempRows(),
mMask(mask),
mTileCondition(tileCondition),
diff --git a/src/resources/map/maplayer.h b/src/resources/map/maplayer.h
index dc48fc2ef..8aa692549 100644
--- a/src/resources/map/maplayer.h
+++ b/src/resources/map/maplayer.h
@@ -63,7 +63,8 @@ class MapLayer final: public MemoryCounter, public ConfigListener
* fringe layer. The fringe layer is the layer that draws the actors.
* There can be only one fringe layer per map.
*/
- MapLayer(const int x,
+ MapLayer(const std::string &name,
+ const int x,
const int y,
const int width,
const int height,
@@ -168,6 +169,9 @@ class MapLayer final: public MemoryCounter, public ConfigListener
int calcMemoryChilds(const int level) const override final;
+ std::string getCounterName() const override final
+ { return mName; }
+
protected:
static int getTileDrawWidth(const TileInfo *restrict img,
const int endX,
@@ -188,6 +192,7 @@ class MapLayer final: public MemoryCounter, public ConfigListener
MapTypeT mDrawLayerFlags;
const SpecialLayer *restrict mSpecialLayer;
const SpecialLayer *restrict mTempLayer;
+ const std::string mName;
typedef std::vector<MapRowVertexes*> MapRows;
MapRows mTempRows;
int mMask;
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 8fda33a9b..f37792fa2 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -896,7 +896,8 @@ void MapReader::readLayer(const XmlNodePtr node, Map *const map)
{
case MapLayer::TILES:
{
- layer = new MapLayer(offsetX, offsetY,
+ layer = new MapLayer(name,
+ offsetX, offsetY,
w, h,
isFringeLayer,
mask,
@@ -1177,9 +1178,19 @@ Map *MapReader::createEmptyMap(const std::string &restrict filename,
map->setProperty("_realfilename", filename);
updateMusic(map);
map->setCustom(true);
- MapLayer *layer = new MapLayer(0, 0, 300, 300, false, 1, -1);
+ MapLayer *layer = new MapLayer("nolayer",
+ 0, 0,
+ 300, 300,
+ false,
+ 1,
+ -1);
map->addLayer(layer);
- layer = new MapLayer(0, 0, 300, 300, true, 1, -1);
+ layer = new MapLayer("nolayer",
+ 0, 0,
+ 300, 300,
+ true,
+ 1,
+ -1);
map->addLayer(layer);
map->updateDrawLayersList();