diff options
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/beingcommon.h | 8 | ||||
-rw-r--r-- | src/resources/db/colordb.cpp | 4 | ||||
-rw-r--r-- | src/resources/db/monsterdb.cpp | 4 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/resources/beingcommon.h b/src/resources/beingcommon.h index 15bab1a34..5fb1df71b 100644 --- a/src/resources/beingcommon.h +++ b/src/resources/beingcommon.h @@ -30,11 +30,11 @@ class BeingInfo; #define loadXmlDir(name, function) \ - StringVect list; \ + StringVect listVect; \ BeingCommon::getIncludeFiles(paths.getStringValue( \ - name), list); \ - FOR_EACH (StringVectCIter, it, list) \ - function(*it); + name), listVect); \ + FOR_EACH (StringVectCIter, itVect, listVect) \ + function(*itVect); namespace BeingCommon { diff --git a/src/resources/db/colordb.cpp b/src/resources/db/colordb.cpp index 06dff0d3a..e4d5b83a0 100644 --- a/src/resources/db/colordb.cpp +++ b/src/resources/db/colordb.cpp @@ -54,8 +54,8 @@ void ColorDB::load() StringVect list; BeingCommon::getIncludeFiles(paths.getStringValue( "hairColorPatchDir"), list); - FOR_EACH (StringVectCIter, it, list) - loadHair(*it, colors); + FOR_EACH (StringVectCIter, it2, list) + loadHair(*it2, colors); mColorLists["hair"] = colors; diff --git a/src/resources/db/monsterdb.cpp b/src/resources/db/monsterdb.cpp index 1fc767a2b..9b9112f0f 100644 --- a/src/resources/db/monsterdb.cpp +++ b/src/resources/db/monsterdb.cpp @@ -208,7 +208,7 @@ void MonsterDB::loadXmlFile(const std::string &fileName) } else if (xmlNameEqual(spriteNode, "attack")) { - const int id = XML::getProperty(spriteNode, "id", 0); + const int attackId = XML::getProperty(spriteNode, "id", 0); const int effectId = XML::getProperty( spriteNode, "effect-id", paths.getIntValue("effectId")); const int hitEffectId = XML::getProperty(spriteNode, @@ -229,7 +229,7 @@ void MonsterDB::loadXmlFile(const std::string &fileName) const std::string missileParticle = XML::getProperty( spriteNode, "missile-particle", ""); - currentInfo->addAttack(id, spriteAction, skySpriteAction, + currentInfo->addAttack(attackId, spriteAction, skySpriteAction, waterSpriteAction, effectId, hitEffectId, criticalHitEffectId, missEffectId, missileParticle); } |