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Diffstat (limited to 'src/resources/vector.h')
-rw-r--r-- | src/resources/vector.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/resources/vector.h b/src/resources/vector.h new file mode 100644 index 000000000..0b564d897 --- /dev/null +++ b/src/resources/vector.h @@ -0,0 +1,216 @@ +/* + * The ManaPlus Client + * Copyright (C) 2007-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2018 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_VECTOR_H +#define RESOURCES_VECTOR_H + +#ifndef USE_SDL2 +#include <cmath> +#endif // USE_SDL2 + +#include <iostream> + +#include "localconsts.h" + +/** + * Vector class. Represents either a 3D point in space, a velocity or a force. + * Provides several convenient operator overloads. + */ +class Vector final +{ + public: + /** + * Constructor. + */ + Vector() : + x(0.0F), + y(0.0F), + z(0.0F) + {} + + /** + * Constructor. + */ + Vector(const float x0, + const float y0, + const float z0) : + x(x0), + y(y0), + z(z0) + {} + + /** + * Copy constructor. + */ + Vector(const Vector &v) : + x(v.x), + y(v.y), + z(v.z) + {} + + A_DEFAULT_COPY(Vector) + + /** + * Returns true if all coordinates are set to 0, otherwise returns + * false. + */ + bool isNull() const noexcept2 A_WARN_UNUSED + { + return x == 0.0F && y == 0.0F && z == 0.0F; + } + + Vector &operator=(const Vector &v) noexcept2 + { + x = v.x; + y = v.y; + z = v.z; + return *this; + } + + /** + * Scale vector operator. + */ + Vector operator*(const float c) const noexcept2 A_WARN_UNUSED + { + return Vector(x * c, + y * c, + z * c); + } + + /** + * In-place scale vector operator. + */ + Vector &operator*=(const float c) noexcept2 + { + x *= c; + y *= c; + z *= c; + return *this; + } + + /** + * Scale vector operator. + */ + Vector operator/(const float c) const noexcept2 A_WARN_UNUSED + { + return Vector(x / c, + y / c, + z / c); + } + + /** + * In-place scale vector operator. + */ + Vector &operator/=(const float c) noexcept2 A_WARN_UNUSED + { + x /= c; + y /= c; + z /= c; + return *this; + } + + /** + * Add vector operator. + */ + Vector operator+(const Vector &v) const noexcept2 A_WARN_UNUSED + { + return Vector(x + v.x, + y + v.y, + z + v.z); + } + + /** + * In-place add vector operator. + */ + Vector &operator+=(const Vector &v) noexcept2 + { + x += v.x; + y += v.y; + z += v.z; + return *this; + } + + /** + * Subtract vector operator. + */ + Vector operator-(const Vector &v) const noexcept2 A_WARN_UNUSED + { + return Vector(x - v.x, + y - v.y, + z - v.z); + } + + /** + * In-place subtract vector operator. + */ + Vector &operator-=(const Vector &v) noexcept2 + { + x -= v.x; + y -= v.y; + z -= v.z; + return *this; + } + + /** + * Returns the length of this vector. This method does a relatively + * slow square root. + */ + float length() const A_WARN_UNUSED + { + return sqrtf(x * x + y * y + z * z); + } + + /** + * Returns the squared length of this vector. Avoids the square root. + */ + float squaredLength() const noexcept2 A_WARN_UNUSED + { + return x * x + y * y + z * z; + } + + /** + * Returns the manhattan length of this vector. + */ + float manhattanLength() const A_WARN_UNUSED + { + return fabsf(x) + fabsf(y) + fabsf(z); + } + + /** + * Returns a normalized version of this vector. This is a unit vector + * running parallel to it. + */ + Vector normalized() const A_WARN_UNUSED + { + const float len = length(); + return Vector(x / len, y / len, z / len); + } + + float x, y, z; +}; + +/** + * Appends a string representation of a vector to the output stream. + */ +std::ostream& operator <<(std::ostream &os, const Vector &v); + +#endif // RESOURCES_VECTOR_H |