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-rw-r--r--src/resources/spritedef.cpp78
1 files changed, 62 insertions, 16 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 3e2aac785..6b856c5d3 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -41,17 +41,41 @@
SpriteReference *SpriteReference::Empty = nullptr;
-Action *SpriteDef::getAction(std::string action) const
+Action *SpriteDef::getAction(std::string action, unsigned num) const
{
- Actions::const_iterator i = mActions.find(action);
+ Actions::const_iterator i = mActions.find(num);
+ if (i == mActions.end() && num != 100)
+ i = mActions.find(100);
if (i == mActions.end())
+ return nullptr;
+
+ std::map<std::string, Action*>::const_iterator it
+ = ((*i).second)->find(action);
+
+ if (it == ((*i).second)->end())
{
logger->log("Warning: no action \"%s\" defined!", action.c_str());
return nullptr;
}
- return i->second;
+ return (*it).second;
+}
+
+unsigned SpriteDef::findNumber(unsigned num) const
+{
+ unsigned min = 101;
+ Actions::const_iterator it = mActions.begin();
+ Actions::const_iterator it_end = mActions.end();
+ for (; it != it_end; ++ it)
+ {
+ unsigned n = (*it).first;
+ if (n >= num && n < min)
+ min = n;
+ }
+ if (min == 101)
+ return 0;
+ return min;
}
SpriteDef *SpriteDef::load(const std::string &animationFile, int variant)
@@ -84,11 +108,17 @@ SpriteDef *SpriteDef::load(const std::string &animationFile, int variant)
void SpriteDef::substituteAction(std::string complete, std::string with)
{
- if (mActions.find(complete) == mActions.end())
+ Actions::const_iterator it = mActions.begin();
+ Actions::const_iterator it_end = mActions.end();
+ for (; it != it_end; ++ it)
{
- Actions::const_iterator i = mActions.find(with);
- if (i != mActions.end())
- mActions[complete] = i->second;
+ std::map<std::string, Action*> *d = (*it).second;
+ if (d->find(complete) == d->end())
+ {
+ std::map<std::string, Action*>::iterator i = d->find(with);
+ if (i != d->end())
+ (*d)[complete] = i->second;
+ }
}
}
@@ -162,6 +192,7 @@ void SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
{
const std::string actionName = XML::getProperty(node, "name", "");
const std::string imageSetName = XML::getProperty(node, "imageset", "");
+ const unsigned hp = XML::getProperty(node, "hp", 100);
ImageSetIterator si = mImageSets.find(imageSetName);
if (si == mImageSets.end())
@@ -179,15 +210,17 @@ void SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
return;
}
Action *action = new Action;
- mActions[actionName] = action;
+ action->setNumber(hp);
+ addAction(hp, actionName, action);
// dirty hack to fix bad resources in tmw server
if (actionName == "attack_stab")
- mActions["attack"] = action;
+ addAction(hp, "attack", action);
// When first action set it as default direction
- if (mActions.size() == 1)
- mActions[SpriteAction::DEFAULT] = action;
+ Actions::const_iterator i = mActions.find(hp);
+ if ((*i).second->size() == 1)
+ addAction(hp, SpriteAction::DEFAULT, action);
// Load animations
for_each_xml_child_node(animationNode, node)
@@ -339,14 +372,18 @@ void SpriteDef::includeSprite(xmlNodePtr includeNode)
SpriteDef::~SpriteDef()
{
// Actions are shared, so ensure they are deleted only once.
- std::set< Action * > actions;
- for (Actions::const_iterator i = mActions.begin(),
+ std::set<Action*> actions;
+ for (Actions::iterator i = mActions.begin(),
i_end = mActions.end(); i != i_end; ++i)
{
- actions.insert(i->second);
+ std::map<std::string, Action*>::iterator it = (*i).second->begin();
+ std::map<std::string, Action*>::iterator it_end = (*i).second->end();
+ for (; it != it_end; ++ it)
+ actions.insert(it->second);
+ delete (*i).second;
}
- for (std::set< Action * >::const_iterator i = actions.begin(),
+ for (std::set<Action*>::const_iterator i = actions.begin(),
i_end = actions.end(); i != i_end; ++i)
{
delete *i;
@@ -355,7 +392,7 @@ SpriteDef::~SpriteDef()
mActions.clear();
for (ImageSetIterator i = mImageSets.begin();
- i != mImageSets.end(); ++i)
+ i != mImageSets.end(); ++i)
{
if (i->second)
{
@@ -388,3 +425,12 @@ SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction)
else
return DIRECTION_INVALID;
}
+
+void SpriteDef::addAction(unsigned hp, std::string name, Action *action)
+{
+ Actions::const_iterator i = mActions.find(hp);
+ if (i == mActions.end())
+ mActions[hp] = new std::map<std::string, Action*>();
+
+ (*mActions[hp])[name] = action;
+}