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-rw-r--r--src/resources/spriteaction.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h
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--- a/src/resources/spriteaction.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2015 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef RESOURCES_SPRITEACTION_H
-#define RESOURCES_SPRITEACTION_H
-
-#include <string>
-
-/*
- * Remember those are the main action.
- * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
- * an ACTION_ATTACK call.
- * Which special to be use to to be passed with the USE_SPECIAL call.
- * Running, walking, ... is a sub-type of moving.
- * ...
- * Please don't add hard-coded subtypes here!
- */
-namespace SpriteAction
-{
- static const std::string DEFAULT("stand");
- static const std::string STAND("stand");
- static const std::string SIT("sit");
- static const std::string SITTOP("sittop");
- static const std::string DEAD("dead");
- static const std::string MOVE("walk");
- static const std::string ATTACK("attack");
- static const std::string SPAWN("spawn");
- static const std::string CAST("cast");
-
- static const std::string FLY("fly");
- static const std::string SWIM("swim");
- static const std::string RIDE("ride");
- static const std::string STANDSKY("standsky");
- static const std::string STANDWATER("standwater");
- static const std::string STANDRIDE("standride");
- static const std::string SITSKY("sitsky");
- static const std::string SITWATER("sitwater");
- static const std::string SITRIDE("sitride");
- static const std::string ATTACKSKY("attacksky");
- static const std::string ATTACKWATER("attackwater");
- static const std::string ATTACKRIDE("attackride");
- static const std::string CASTSKY("castsky");
- static const std::string CASTWATER("castwater");
- static const std::string CASTRIDE("castride");
- static const std::string SPAWNSKY("spawnsky");
- static const std::string SPAWNWATER("spawnwater");
- static const std::string SPAWNRIDE("spawnride");
- static const std::string DEADSKY("deadsky");
- static const std::string DEADWATER("deadwater");
- static const std::string DEADRIDE("deadride");
-
- static const std::string INVALID("");
-} // namespace SpriteAction
-
-#endif // RESOURCES_SPRITEACTION_H