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-rw-r--r--src/resources/safeopenglimagehelper.cpp501
1 files changed, 0 insertions, 501 deletions
diff --git a/src/resources/safeopenglimagehelper.cpp b/src/resources/safeopenglimagehelper.cpp
deleted file mode 100644
index 00e37e9aa..000000000
--- a/src/resources/safeopenglimagehelper.cpp
+++ /dev/null
@@ -1,501 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "resources/safeopenglimagehelper.h"
-
-#if defined(USE_OPENGL) && !defined(ANDROID)
-
-#include "graphicsmanager.h"
-
-#include "render/mobileopengl2graphics.h"
-#include "render/mobileopenglgraphics.h"
-#include "render/modernopenglgraphics.h"
-#include "render/normalopenglgraphics.h"
-#include "render/safeopenglgraphics.h"
-
-#include "render/opengl/mgl.h"
-#include "render/opengl/mglcheck.h"
-
-#include "resources/dye/dye.h"
-#include "resources/dye/dyepalette.h"
-
-#include "resources/image/image.h"
-
-#include "utils/sdlcheckutils.h"
-
-#include "debug.h"
-
-#ifndef SDL_BIG_ENDIAN
-#error missing SDL_endian.h
-#endif // SDL_BYTEORDER
-
-int SafeOpenGLImageHelper::mTextureType = 0;
-int SafeOpenGLImageHelper::mInternalTextureType = GL_RGBA8;
-int SafeOpenGLImageHelper::mTextureSize = 0;
-bool SafeOpenGLImageHelper::mBlur = true;
-bool SafeOpenGLImageHelper::mUseTextureSampler = false;
-
-SafeOpenGLImageHelper::~SafeOpenGLImageHelper()
-{
- glDeleteTextures(static_cast<GLsizei>(texturesSize - mFreeTextureIndex),
- &mTextures[mFreeTextureIndex]);
-}
-
-Image *SafeOpenGLImageHelper::load(SDL_RWops *const rw,
- Dye const &dye)
-{
- SDL_Surface *const tmpImage = loadPng(rw);
- if (tmpImage == nullptr)
- {
- logger->log("Error, image load failed: %s", SDL_GetError());
- return nullptr;
- }
-
- SDL_Surface *const surf = convertTo32Bit(tmpImage);
- MSDL_FreeSurface(tmpImage);
- if (surf == nullptr)
- return nullptr;
-
- uint32_t *pixels = static_cast<uint32_t *>(surf->pixels);
- const int type = dye.getType();
-
- switch (type)
- {
- case 1:
- {
- const DyePalette *const pal = dye.getSPalete();
- if (pal != nullptr)
- DYEPALETTEP(pal, SOGLColor)(pixels, surf->w * surf->h);
- break;
- }
- case 2:
- {
- const DyePalette *const pal = dye.getAPalete();
- if (pal != nullptr)
- DYEPALETTEP(pal, AOGLColor)(pixels, surf->w * surf->h);
- break;
- }
- case 0:
- default:
- {
- dye.normalOGLDye(pixels, surf->w * surf->h);
- break;
- }
- }
-
- Image *const image = loadSurface(surf);
- MSDL_FreeSurface(surf);
- return image;
-}
-
-Image *SafeOpenGLImageHelper::loadSurface(SDL_Surface *const tmpImage)
-{
- return glLoad(tmpImage);
-}
-
-Image *SafeOpenGLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
- const int width,
- const int height,
- const float alpha)
-{
- if (tmpImage == nullptr)
- return nullptr;
-
- Image *const img = glLoad(tmpImage, width, height);
- if (img != nullptr)
- img->setAlpha(alpha);
- return img;
-}
-
-int SafeOpenGLImageHelper::powerOfTwo(const int input)
-{
- int value = 1;
- while (value < input && value < mTextureSize)
- value <<= 1;
- return value >= mTextureSize ? mTextureSize : value;
-}
-
-SDL_Surface *SafeOpenGLImageHelper::convertSurfaceNormalize(SDL_Surface
- *tmpImage,
- int width,
- int height)
-{
- if (tmpImage == nullptr)
- return nullptr;
-
- int realWidth = powerOfTwo(width);
- int realHeight = powerOfTwo(height);
-
- if (realWidth < width || realHeight < height)
- {
- logger->log("Warning: image too large, cropping to %dx%d texture!",
- tmpImage->w, tmpImage->h);
- }
-
-#ifdef USE_SDL2
- SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
-#else // USE_SDL2
-
- // Make sure the alpha channel is not used, but copied to destination
- SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
-#endif // USE_SDL2
-
- // Determine 32-bit masks based on byte order
- uint32_t rmask, gmask, bmask, amask;
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
-#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
-
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
-#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
-
- if (tmpImage->format->BitsPerPixel != 32
- || realWidth != width || realHeight != height
- || rmask != tmpImage->format->Rmask
- || gmask != tmpImage->format->Gmask
- || amask != tmpImage->format->Amask)
- {
- SDL_Surface *oldImage = tmpImage;
-#ifdef USE_SDL2
- SDL_SetSurfaceBlendMode(oldImage, SDL_BLENDMODE_NONE);
-#endif // USE_SDL2
-
- tmpImage = MSDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
- 32, rmask, gmask, bmask, amask);
-
- if (tmpImage == nullptr)
- {
- logger->log("Error, image convert failed: out of memory");
- return nullptr;
- }
- SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
- }
- return tmpImage;
-}
-
-SDL_Surface *SafeOpenGLImageHelper::convertSurface(SDL_Surface *tmpImage,
- int width,
- int height)
-{
- if (tmpImage == nullptr)
- return nullptr;
-
-#ifdef USE_SDL2
- SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
-#else // USE_SDL2
-
- // Make sure the alpha channel is not used, but copied to destination
- SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
-#endif // USE_SDL2
-
- // Determine 32-bit masks based on byte order
- uint32_t rmask, gmask, bmask, amask;
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
-#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
-
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
-#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
-
- if (tmpImage->format->BitsPerPixel != 32
- || rmask != tmpImage->format->Rmask
- || gmask != tmpImage->format->Gmask
- || amask != tmpImage->format->Amask)
- {
- SDL_Surface *oldImage = tmpImage;
-#ifdef USE_SDL2
- SDL_SetSurfaceBlendMode(oldImage, SDL_BLENDMODE_NONE);
-#endif // USE_SDL2
-
- tmpImage = MSDL_CreateRGBSurface(SDL_SWSURFACE, width, height,
- 32, rmask, gmask, bmask, amask);
-
- if (tmpImage == nullptr)
- {
- logger->log("Error, image convert failed: out of memory");
- return nullptr;
- }
- SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
- }
- return tmpImage;
-}
-
-void SafeOpenGLImageHelper::bindTexture(const GLuint texture)
-{
- switch (mUseOpenGL)
- {
-#ifdef __native_client__
- case RENDER_NORMAL_OPENGL:
- case RENDER_MODERN_OPENGL:
- case RENDER_GLES_OPENGL:
- break;
- case RENDER_SAFE_OPENGL:
- SafeOpenGLGraphics::bindTexture(mTextureType, texture);
- break;
- case RENDER_GLES2_OPENGL:
- MobileOpenGL2Graphics::bindTexture(mTextureType, texture);
- break;
-#elif defined(ANDROID)
- case RENDER_NORMAL_OPENGL:
- case RENDER_MODERN_OPENGL:
- case RENDER_SAFE_OPENGL:
- case RENDER_GLES2_OPENGL:
- break;
- case RENDER_GLES_OPENGL:
- MobileOpenGLGraphics::bindTexture(mTextureType, texture);
- break;
-#else // __native_client__
- case RENDER_NORMAL_OPENGL:
- NormalOpenGLGraphics::bindTexture(mTextureType, texture);
- break;
- case RENDER_MODERN_OPENGL:
- ModernOpenGLGraphics::bindTexture(mTextureType, texture);
- break;
- case RENDER_SAFE_OPENGL:
- SafeOpenGLGraphics::bindTexture(mTextureType, texture);
- break;
- case RENDER_GLES_OPENGL:
- MobileOpenGLGraphics::bindTexture(mTextureType, texture);
- break;
- case RENDER_GLES2_OPENGL:
- MobileOpenGL2Graphics::bindTexture(mTextureType, texture);
- break;
-#endif // __native_client__
- case RENDER_SOFTWARE:
- case RENDER_SDL2_DEFAULT:
- case RENDER_NULL:
- case RENDER_LAST:
- default:
- logger->log("Unknown OpenGL backend: %d", mUseOpenGL);
- break;
- }
-}
-
-Image *SafeOpenGLImageHelper::glLoad(SDL_Surface *tmpImage,
- int width,
- int height)
-{
- if (tmpImage == nullptr)
- return nullptr;
-
- BLOCK_START("SafeOpenGLImageHelper::glLoad")
- // Flush current error flag.
- graphicsManager.getLastError();
-
- if (width == 0)
- width = tmpImage->w;
- if (height == 0)
- height = tmpImage->h;
-
- SDL_Surface *oldImage = tmpImage;
- tmpImage = convertSurfaceNormalize(tmpImage, width, height);
- if (tmpImage == nullptr)
- return nullptr;
-
- const int realWidth = tmpImage->w;
- const int realHeight = tmpImage->h;
-
- const GLuint texture = getNewTexture();
- bindTexture(texture);
-
- if (SDL_MUSTLOCK(tmpImage))
- SDL_LockSurface(tmpImage);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (!mUseTextureSampler)
- {
- if (mBlur)
- {
- glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else
- {
- glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-#ifndef ANDROID
- glTexParameteri(mTextureType, GL_TEXTURE_MAX_LEVEL, 0);
-#endif // ANDROID
-
- glTexImage2D(mTextureType, 0, mInternalTextureType,
- tmpImage->w, tmpImage->h,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
-
-#ifdef DEBUG_OPENGL
-/*
- disabled for now, because debugger can't show it
- if (isGLNotNull(mglLabelObject))
- {
- const char *const text = "image text";
- mglLabelObject(GL_TEXTURE, texture, strlen(text), text);
- }
-*/
-#endif // DEBUG_OPENGL
-
-/*
- GLint compressed;
- glGetTexLevelParameteriv(mTextureType, 0,
- GL_TEXTURE_COMPRESSED_ARB, &compressed);
- if (compressed)
- logger->log("image compressed");
- else
- logger->log("image not compressed");
-*/
-
-#ifdef DEBUG_OPENGL_LEAKS
- textures_count ++;
-#endif // DEBUG_OPENGL_LEAKS
-
- if (SDL_MUSTLOCK(tmpImage))
- SDL_UnlockSurface(tmpImage);
-
- if (oldImage != tmpImage)
- MSDL_FreeSurface(tmpImage);
-
- GLenum error = graphicsManager.getLastError();
- if (error != 0u)
- {
- std::string errmsg = GraphicsManager::errorToString(error);
- logger->log("Error: Image GL import failed: %s (%u)",
- errmsg.c_str(), error);
-// return nullptr;
- }
-
- BLOCK_END("SafeOpenGLImageHelper::glLoad")
- return new Image(texture, width, height, realWidth, realHeight);
-}
-
-void SafeOpenGLImageHelper::initTextureSampler(const GLint id)
-{
- if (mBlur)
- {
- mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else
- {
- mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-}
-
-SDL_Surface *SafeOpenGLImageHelper::create32BitSurface(int width,
- int height) const
-{
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0xff000000;
- const int gmask = 0x00ff0000;
- const int bmask = 0x0000ff00;
- const int amask = 0x000000ff;
-#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
-
- const int rmask = 0x000000ff;
- const int gmask = 0x0000ff00;
- const int bmask = 0x00ff0000;
- const int amask = 0xff000000;
-#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
-
- width = powerOfTwo(width);
- height = powerOfTwo(height);
-
- return MSDL_CreateRGBSurface(SDL_SWSURFACE,
- width, height, 32, rmask, gmask, bmask, amask);
-}
-
-GLuint SafeOpenGLImageHelper::getNewTexture()
-{
- GLuint texture = mTextures[mFreeTextureIndex];
- mFreeTextureIndex ++;
- if (mFreeTextureIndex == texturesSize)
- {
- mFreeTextureIndex = 0;
- postInit();
- }
- return texture;
-}
-
-void SafeOpenGLImageHelper::postInit()
-{
- glGenTextures(texturesSize, &mTextures[mFreeTextureIndex]);
-}
-
-void SafeOpenGLImageHelper::invalidate(const GLuint textureId)
-{
- if (isGLNotNull(mglInvalidateTexImage))
- {
- logger->log("invalidate: %u", textureId);
- mglInvalidateTexImage(textureId, 0);
- }
-}
-
-void SafeOpenGLImageHelper::copySurfaceToImage(const Image *const image,
- const int x,
- const int y,
- SDL_Surface *surface) const
-{
- if (surface == nullptr || image == nullptr)
- return;
-
- SDL_Surface *const oldSurface = surface;
- surface = convertSurface(surface, surface->w, surface->h);
- if (surface == nullptr)
- return;
-
- // +++ probably need combine
- // mglTextureSubImage2D and mglTextureSubImage2DEXT
- if (mglTextureSubImage2D != nullptr)
- {
- mglTextureSubImage2D(image->mGLImage,
- 0,
- x, y,
- surface->w, surface->h,
- GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
- }
- else
- {
- mglTextureSubImage2DEXT(image->mGLImage,
- mTextureType, 0,
- x, y,
- surface->w, surface->h,
- GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
- }
-
- if (surface != oldSurface)
- MSDL_FreeSurface(surface);
-}
-
-#endif // defined(USE_OPENGL) && !defined(ANDROID)